openclonk/src/script/C4ValueArray.cpp

401 lines
11 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
#include "C4Include.h"
#include "script/C4ValueArray.h"
#include <algorithm>
#include "script/C4Aul.h"
#include "object/C4FindObject.h"
C4ValueArray::C4ValueArray()
: pData(NULL), iSize(0), iCapacity(0), constant(false)
{
}
C4ValueArray::C4ValueArray(int32_t inSize)
: pData(NULL), iSize(0), iCapacity(0), constant(false)
{
SetSize(inSize);
}
C4ValueArray::C4ValueArray(const C4ValueArray &ValueArray2)
: pData(NULL), iSize(0), iCapacity(0), constant(false)
{
SetSize(ValueArray2.GetSize());
for (int32_t i = 0; i < iSize; i++)
pData[i].Set(ValueArray2.GetItem(i));
}
C4ValueArray::~C4ValueArray()
{
delete[] pData; pData = NULL;
iSize = iCapacity = 0;
}
C4ValueArray &C4ValueArray::operator =(const C4ValueArray& ValueArray2)
{
this->SetSize(ValueArray2.GetSize());
for (int32_t i = 0; i < iSize; i++)
pData[i].Set(ValueArray2.GetItem(i));
return *this;
}
class C4SortObjectSTL
{
private:
C4SortObject &rSorter;
public:
C4SortObjectSTL(C4SortObject &rSorter) : rSorter(rSorter) {}
bool operator ()(const C4Value &v1, const C4Value &v2) { return rSorter.Compare(v1._getObj(), v2._getObj()) > 0; }
};
class C4SortObjectSTLCache
{
private:
C4SortObject &rSorter;
C4Value *pVals;
public:
C4SortObjectSTLCache(C4SortObject &rSorter, C4Value *pVals) : rSorter(rSorter), pVals(pVals) {}
bool operator ()(int32_t n1, int32_t n2) { return rSorter.CompareCache(n1, n2, pVals[n1]._getObj(), pVals[n2]._getObj()) > 0; }
};
void C4ValueArray::Sort(class C4SortObject &rSort)
{
assert(!constant);
if (rSort.PrepareCache(this))
{
// Initialize position array
intptr_t i, *pPos = new intptr_t[iSize];
for (i = 0; i < iSize; i++) pPos[i] = i;
// Sort
std::stable_sort(pPos, pPos+iSize, C4SortObjectSTLCache(rSort, pData));
// Save actual object pointers in array (hacky).
for (i = 0; i < iSize; i++)
pPos[i] = reinterpret_cast<intptr_t>(pData[pPos[i]]._getObj());
// Set the values
for (i = 0; i < iSize; i++)
pData[i].SetPropList(reinterpret_cast<C4PropList *>(pPos[i]));
delete [] pPos;
}
else
// Be sure to use stable sort, as otherweise the algorithm isn't garantueed
// to produce identical results on all platforms!
std::stable_sort(pData, pData+iSize, C4SortObjectSTL(rSort));
}
struct C4ValueArraySortStringscomp
{
bool operator ()(const C4Value &v1, const C4Value &v2)
{
if (v1.getStr() && v2.getStr())
return std::strcmp(v1._getStr()->GetCStr(), v2._getStr()->GetCStr()) < 0;
return v2.getStr() != nullptr;
}
};
void C4ValueArray::SortStrings()
{
assert(!constant);
std::stable_sort(pData, pData+iSize, C4ValueArraySortStringscomp());
}
struct C4ValueArraySortcomp
{
bool operator ()(const C4Value &v1, const C4Value &v2)
{
// sort by whatever type the values have
if (v1.getStr() && v2.getStr()) return v1._getStr()->GetData() < v2._getStr()->GetData();
if (v1.CheckConversion(C4V_Int) && v2.CheckConversion(C4V_Int)) return v1._getInt() < v2._getInt();
return false;
}
};
void C4ValueArray::Sort(bool descending)
{
assert(!constant);
// sort by whatever type the values have
std::stable_sort(pData, pData+iSize, C4ValueArraySortcomp());
if (descending) std::reverse(pData, pData+iSize);
}
struct C4ValueArraySortPropertycomp
{
C4String *prop_name; C4ValueArraySortcomp value_sort;
C4ValueArraySortPropertycomp(C4String *prop_name) : prop_name(prop_name) {}
bool operator ()(const C4Value &v1, const C4Value &v2)
{
C4Value p1,p2;
if (!v1._getPropList()->GetPropertyByS(prop_name, &p1)) p1.Set0();
if (!v2._getPropList()->GetPropertyByS(prop_name, &p2)) p2.Set0();
return value_sort(p1,p2);
}
};
bool C4ValueArray::SortByProperty(C4String *prop_name, bool descending)
{
assert(!constant);
// expect this to be an array of proplists and sort by given property
// make sure we're all proplists before
for (int32_t i=0; i<iSize; ++i)
if (!pData[i].getPropList())
return false;
// now sort
std::stable_sort(pData, pData+iSize, C4ValueArraySortPropertycomp(prop_name));
if (descending) std::reverse(pData, pData+iSize);
return true;
}
struct C4ValueArraySortArrayElementcomp
{
int32_t element_idx; C4ValueArraySortcomp value_sort;
C4ValueArraySortArrayElementcomp(int32_t element_idx) : element_idx(element_idx) {}
bool operator ()(const C4Value &v1, const C4Value &v2)
{
return value_sort(v1._getArray()->GetItem(element_idx), v2._getArray()->GetItem(element_idx));
}
};
bool C4ValueArray::SortByArrayElement(int32_t element_idx, bool descending)
{
assert(element_idx>=0);
assert(!constant);
// expect this to be an array of arrays and sort by given element
// make sure we're all arrays before
for (int32_t i=0; i<iSize; ++i)
{
if (!pData[i].getArray())
return false;
if (pData[i]._getArray()->GetSize() <= element_idx)
return false;
}
// now sort
std::stable_sort(pData, pData+iSize, C4ValueArraySortArrayElementcomp(element_idx));
if (descending) std::reverse(pData, pData+iSize);
return true;
}
C4Value &C4ValueArray::operator[](int32_t iElem)
{
assert(iElem < MaxSize);
assert(iElem >= 0);
assert(!constant);
if (iElem >= iSize && iElem < MaxSize) this->SetSize(iElem + 1);
// out-of-memory? This might not get caught, but it's better than a segfault
assert(iElem < iSize);
// return
return pData[iElem];
}
void C4ValueArray::SetItem(int32_t iElem, const C4Value &Value)
{
assert(!constant);
// enlarge
if (iElem < -iSize)
throw C4AulExecError("array access: index out of range");
else if (iElem < 0)
iElem = iSize + iElem;
else if (iElem >= iSize && iElem < MaxSize) this->SetSize(iElem + 1);
// out-of-memory? This might not get caught, but it's better than a segfault
if (iElem >= iSize)
throw C4AulExecError("array access: index too large");
// set
pData[iElem]=Value;
}
void C4ValueArray::SetSize(int32_t inSize)
{
if(inSize == iSize) return;
assert(!constant);
// array not larger than allocated memory? Well, just ignore the additional allocated mem then
if (inSize <= iCapacity)
{
// free values in undefined area, do nothing if new is larger than old
for (int i=inSize; i<iSize; i++) pData[i].Set0();
iSize=inSize;
return;
}
// bounds check
if (inSize > MaxSize) return;
// create new array
C4Value* pnData = new C4Value [inSize];
if (!pnData) return;
// move existing values
int32_t i;
for (i=0; i<iSize; i++)
pnData[i] = pData[i];
// replace
delete[] pData;
pData = pnData;
iSize = iCapacity = inSize;
}
bool C4ValueArray::operator==(const C4ValueArray& IntList2) const
{
for (int32_t i=0; i<std::max(iSize, IntList2.GetSize()); i++)
if (GetItem(i) != IntList2.GetItem(i))
return false;
return true;
}
void C4ValueArray::Reset()
{
delete[] pData; pData = NULL;
iSize = iCapacity = 0;
}
void C4ValueArray::Denumerate(C4ValueNumbers * numbers)
{
for (int32_t i = 0; i < iSize; i++)
pData[i].Denumerate(numbers);
}
void C4ValueArray::CompileFunc(class StdCompiler *pComp, C4ValueNumbers * numbers)
{
int32_t inSize = iSize;
// Size. Reset if not found.
try
{ pComp->Value(inSize); }
catch (StdCompiler::NotFoundException *pExc)
{ Reset(); delete pExc; return; }
// Separator
pComp->Separator(StdCompiler::SEP_SEP2);
// Allocate
if (pComp->isCompiler()) this->SetSize(inSize);
// Values
pComp->Value(mkArrayAdaptMap(pData, iSize, C4Value(), mkParAdaptMaker(numbers)));
}
enum { C4VALUEARRAY_DEBUG = 0 };
C4ValueArray * C4ValueArray::GetSlice(int32_t startIndex, int32_t endIndex)
{
// adjust indices so that the default end index works and that negative numbers count backwards from the end of the string
if (startIndex > iSize) startIndex = iSize;
else if (startIndex < -iSize) throw C4AulExecError("array slice: start index out of range");
else if (startIndex < 0) startIndex += iSize;
if (endIndex > iSize) endIndex = iSize; // this also processes the MAX_INT default if no parameter is given in script
else if (endIndex < -iSize) throw C4AulExecError("array slice: end index out of range");
else if (endIndex < 0) endIndex += iSize;
C4ValueArray* NewArray = new C4ValueArray(std::max(0, endIndex - startIndex));
for (int i = startIndex; i < endIndex; ++i)
NewArray->pData[i - startIndex] = pData[i];
return NewArray;
}
void C4ValueArray::SetSlice(int32_t startIndex, int32_t endIndex, const C4Value &Val)
{
// maximum bounds
if(startIndex >= MaxSize) throw C4AulExecError("array slice: start index exceeds maximum capacity");
// index from back
if(startIndex < 0) startIndex += iSize;
if(endIndex < 0) endIndex += iSize;
// ensure relevant bounds
if(startIndex < 0) throw C4AulExecError("array slice: start index out of range");
if(endIndex < 0) throw C4AulExecError("array slice: end index out of range");
if(endIndex < startIndex)
endIndex = startIndex;
// setting an array?
if(Val.GetType() == C4V_Array)
{
const C4ValueArray &Other = *Val._getArray(); // Remember that &Other could be equal to this, carefull with modifying pData
// Calculcate new size
int32_t iNewEnd = std::min(startIndex + Other.GetSize(), (int32_t)MaxSize);
int32_t iNewSize = iNewEnd;
if(endIndex < iSize)
iNewSize += iSize - endIndex;
iNewSize = std::min(iNewSize, (int32_t)MaxSize);
int32_t iOtherSize = Other.GetSize();
if(iNewSize != iSize)
{
int32_t i,j;
C4Value* pnData = pData;
if(iNewSize > iCapacity)
{
pnData = new C4Value [iNewSize];
// Copy first part of old array
for(i = 0; i < startIndex && i < iSize; ++i)
pnData[i] = pData[i];
}
// Copy the second slice of the new array
for(i = iNewEnd, j = endIndex; i < iNewSize; ++i, ++j)
{
assert(j < iSize);
pnData[i] = pData[j];
}
// Copy the data
// Since pnData and pData can be the same, we can not copy with
//for(i = startIndex, j = 0; i < iNewEnd; ++i, ++j)
// but have to start from the end of the copied sequence. That works, since j <= i
for(i = iNewEnd - 1, j = iNewEnd - startIndex - 1; i >= startIndex; --i, --j)
{
assert(j < iOtherSize);
pnData[i] = Other.pData[j];
}
// Other values should have been initialized to 0 by new
if(pData != pnData)
{
delete [] pData;
pData = pnData;
iCapacity = iSize = iNewSize;
}
else
{
// "ignore" the now unused part
for(i = iNewSize; i < iSize; ++i)
pData[i].Set0();
iSize = iNewSize;
}
} else // slice has the same size as inserted array
// Copy the data. changing pData does not break because if &Other == this and iNewSize == iSize, nothing happens at all
for(int32_t i = startIndex, j = 0; j < iOtherSize; i++, j++)
pData[i] = Other.pData[j];
} else /* if(Val.GetType() != C4V_Array) */ {
if(endIndex > MaxSize) endIndex = iSize;
// Need resize?
if(endIndex > iSize) SetSize(endIndex);
// Fill
for(int32_t i = startIndex; i < endIndex; i++)
pData[i] = Val;
}
}