openclonk/src/landscape/fow/C4FoWRegion.h

72 lines
1.7 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2014-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
#ifndef C4FOWREGION_H
#define C4FOWREGION_H
#include "C4ForbidLibraryCompilation.h"
#include "lib/C4Rect.h"
#include "graphics/C4FacetEx.h"
#include "player/C4Player.h"
#include "landscape/fow/C4FoW.h"
#ifndef USE_CONSOLE
#include <GL/glew.h>
#endif
class C4Surface;
class C4FoWRegion
{
public:
C4FoWRegion(C4FoW *pFoW, C4Player *pPlayer);
~C4FoWRegion();
private:
C4FoW *pFoW;
C4Player *pPlayer;
std::unique_ptr<C4Surface> pSurface, pBackSurface;
C4Rect Region, OldRegion;
FLOAT_RECT ViewportRegion; // Region covered by visible viewport
#ifndef USE_CONSOLE
GLuint hFrameBufDraw, hFrameBufRead;
GLuint hVBO;
unsigned int vaoid;
#endif
public:
const C4FoW* getFoW() const { return pFoW; }
const C4Rect &getRegion() const { return Region; }
const FLOAT_RECT &getViewportRegion() const { return ViewportRegion; }
int32_t getSurfaceHeight() const;
int32_t getSurfaceWidth() const;
#ifndef USE_CONSOLE
GLuint getSurfaceName() const;
#endif
void Update(C4Rect r, const FLOAT_RECT& vp);
bool Render(const C4TargetFacet *pOnScreen = NULL);
// Fills a 2x3 matrix to transform fragment coordinates to light texture coordinates
void GetFragTransform(const C4Rect& clipRect, const C4Rect& outRect, float lightTransform[6]) const;
private:
#ifndef USE_CONSOLE
bool BindFramebuf(GLuint prev_fb);
#endif
};
#endif