forked from Mirrors/openclonk
72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2014-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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#ifndef C4FOWREGION_H
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#define C4FOWREGION_H
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#include "C4ForbidLibraryCompilation.h"
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#include "lib/C4Rect.h"
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#include "graphics/C4FacetEx.h"
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#include "player/C4Player.h"
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#include "landscape/fow/C4FoW.h"
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#ifndef USE_CONSOLE
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#include <GL/glew.h>
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#endif
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class C4Surface;
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class C4FoWRegion
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{
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public:
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C4FoWRegion(C4FoW *pFoW, C4Player *pPlayer);
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~C4FoWRegion();
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private:
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C4FoW *pFoW;
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C4Player *pPlayer;
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std::unique_ptr<C4Surface> pSurface, pBackSurface;
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C4Rect Region, OldRegion;
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FLOAT_RECT ViewportRegion; // Region covered by visible viewport
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#ifndef USE_CONSOLE
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GLuint hFrameBufDraw, hFrameBufRead;
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GLuint hVBO;
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unsigned int vaoid;
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#endif
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public:
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const C4FoW* getFoW() const { return pFoW; }
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const C4Rect &getRegion() const { return Region; }
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const FLOAT_RECT &getViewportRegion() const { return ViewportRegion; }
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int32_t getSurfaceHeight() const;
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int32_t getSurfaceWidth() const;
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#ifndef USE_CONSOLE
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GLuint getSurfaceName() const;
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#endif
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void Update(C4Rect r, const FLOAT_RECT& vp);
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bool Render(const C4TargetFacet *pOnScreen = NULL);
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// Fills a 2x3 matrix to transform fragment coordinates to light texture coordinates
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void GetFragTransform(const C4Rect& clipRect, const C4Rect& outRect, float lightTransform[6]) const;
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private:
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#ifndef USE_CONSOLE
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bool BindFramebuf(GLuint prev_fb);
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#endif
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};
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#endif
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