..
C4Action.cpp
Remove a lot of disabled legacy code, round 2
2015-03-25 20:02:53 +01:00
C4Command.cpp
SetCommand Jump uses flight control and fix ObjectComJump()
2015-04-11 12:03:39 +02:00
C4Command.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4Def.cpp
Shiny materials, shader reorganisation
2015-09-20 14:50:22 +01:00
C4Def.h
remove obsolete BuildTurnTo defcore entry
2015-05-11 21:47:55 +02:00
C4DefGraphics.cpp
gl: Attach debug labels to objects
2015-03-25 22:00:36 +01:00
C4DefGraphics.h
Remove several instances of disabled legacy code
2015-01-18 22:59:45 +01:00
C4DefList.cpp
Remove a lot of disabled legacy code, round 2
2015-03-25 20:02:53 +01:00
C4DefList.h
Append and include skeletons ( #1180 )
2015-01-06 18:25:08 +01:00
C4GameObjects.cpp
Add script interface for some EFX sound modifiers.
2015-08-27 21:44:23 -04:00
C4GameObjects.h
new function SetLightRange (replaces SetPlrViewRange)
2015-01-02 01:06:00 +01:00
C4IDList.cpp
Rename BoundBy to Clamp
2015-02-12 23:05:55 +01:00
C4IDList.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4Id.cpp
Remove deprecated evaluation of CNMT rule in engine.
2015-01-25 14:35:18 +01:00
C4Id.h
Remove a lot of disabled legacy code, round 2
2015-03-25 20:02:53 +01:00
C4InfoCore.cpp
Remove a lot of disabled legacy code, round 2
2015-03-25 20:02:53 +01:00
C4InfoCore.h
Remove a lot of disabled legacy code, round 2
2015-03-25 20:02:53 +01:00
C4MeshAnimation.cpp
Add sanity check for animation length when using Anim_Linear as a position provider in PlayAnimation script function.
2015-07-07 22:59:41 -04:00
C4MeshAnimation.h
Add sanity check for animation length when using Anim_Linear as a position provider in PlayAnimation script function.
2015-07-07 22:59:41 -04:00
C4Movement.cpp
Add a new variant of vehicle that can be passed from below but be walked on from above.
2015-08-30 22:19:36 +09:00
C4Object.cpp
Add a new variant of vehicle that can be passed from below but be walked on from above.
2015-08-30 22:19:36 +09:00
C4Object.h
Add a new variant of vehicle that can be passed from below but be walked on from above.
2015-08-30 22:19:36 +09:00
C4ObjectCom.cpp
SetCommand Jump uses flight control and fix ObjectComJump()
2015-04-11 12:03:39 +02:00
C4ObjectCom.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4ObjectInfo.cpp
Update copyright notices
2013-12-23 13:03:19 +01:00
C4ObjectInfo.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4ObjectInfoList.cpp
Remove a lot of disabled legacy code, round 2
2015-03-25 20:02:53 +01:00
C4ObjectInfoList.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4ObjectList.cpp
Fix leaked light and some possible dead pointers on game end and section switch.
2015-01-25 18:39:34 +01:00
C4ObjectList.h
Remove a lot of disabled legacy code, round 2
2015-03-25 20:02:53 +01:00
C4ObjectMenu.cpp
C4ObjectList: Replace trivial cases of manual list traversal with iterator usage
2014-10-25 21:25:52 +02:00
C4ObjectMenu.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4ObjectPtr.cpp
Update copyright notices
2013-12-23 13:03:19 +01:00
C4ObjectPtr.h
Remove several instances of disabled legacy code
2015-01-18 22:59:45 +01:00
C4ObjectScript.cpp
Add a new variant of vehicle that can be passed from below but be walked on from above.
2015-08-30 22:19:36 +09:00
C4Sector.cpp
Update copyright notices
2013-12-23 13:03:19 +01:00
C4Sector.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4Shape.cpp
Add a new variant of vehicle that can be passed from below but be walked on from above.
2015-08-30 22:19:36 +09:00
C4Shape.h
Add a new variant of vehicle that can be passed from below but be walked on from above.
2015-08-30 22:19:36 +09:00