openclonk/src/script
Nicolas Hake 3217fbf55b C4AulScriptFunc::AddPar: Accept type in addition to name
This way, we don't have to first add the parameter and then set the type
afterwards via internal members.
2016-05-13 16:22:00 +02:00
..
C4Aul.cpp Merge branch script 2016-04-28 03:25:44 +02:00
C4Aul.h Aul: Parse scripts into an AST, then generate bytecode from that 2016-05-12 19:43:48 +02:00
C4AulAST.h Aul: Split assignment op from standard BinOp 2016-05-13 13:50:29 +02:00
C4AulCompiler.cpp Aul: Split assignment op from standard BinOp 2016-05-13 13:50:29 +02:00
C4AulCompiler.h Aul: Parse scripts into an AST, then generate bytecode from that 2016-05-12 19:43:48 +02:00
C4AulDebug.cpp Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4AulDebug.h Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4AulDefFunc.h Merge branch script 2016-04-28 03:25:44 +02:00
C4AulExec.cpp Aul: Allow AB_ERR to carry more detailed error information 2016-04-24 14:01:23 +02:00
C4AulExec.h Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4AulFunc.cpp C4AulFunc::GetFullName: make const 2016-05-11 17:15:47 +02:00
C4AulFunc.h C4AulFunc::GetFullName: make const 2016-05-11 17:15:47 +02:00
C4AulLink.cpp Merge branch script 2016-04-28 03:25:44 +02:00
C4AulParse.cpp Aul: && returns either parameter, not bool 2016-05-13 16:20:17 +02:00
C4AulParse.h Aul: Parse scripts into an AST, then generate bytecode from that 2016-05-12 19:43:48 +02:00
C4AulScriptFunc.cpp Merge branch script 2016-04-28 03:25:44 +02:00
C4AulScriptFunc.h C4AulScriptFunc::AddPar: Accept type in addition to name 2016-05-13 16:22:00 +02:00
C4Effect.cpp Don't crash when deserializing an effect with object command target (#1730) 2016-04-29 00:16:20 +02:00
C4Effect.h Merge branch script 2016-04-28 03:25:44 +02:00
C4PropList.cpp Merge branch script 2016-04-28 03:25:44 +02:00
C4PropList.h C4PropList::GetParent: make const 2016-05-12 18:47:53 +02:00
C4Script.cpp Merge branch script 2016-04-28 03:25:44 +02:00
C4ScriptHost.cpp Aul: Parse scripts into an AST, then generate bytecode from that 2016-05-12 19:43:48 +02:00
C4ScriptHost.h Aul: Parse scripts into an AST, then generate bytecode from that 2016-05-12 19:43:48 +02:00
C4ScriptMain.cpp Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4ScriptStandalone.cpp Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4ScriptStandaloneStubs.cpp Merge branch script 2016-04-28 03:25:44 +02:00
C4StringTable.cpp Merge branch script 2016-04-28 03:25:44 +02:00
C4StringTable.h Merge branch script 2016-04-28 03:25:44 +02:00
C4Value.cpp Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4Value.h Merge branch script 2016-04-28 03:25:44 +02:00
C4ValueArray.cpp Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4ValueArray.h Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4ValueMap.cpp C4ValueMapNames: mark GetItemNr const 2016-04-24 14:01:23 +02:00
C4ValueMap.h C4ValueMapNames: mark GetItemNr const 2016-04-24 14:01:23 +02:00