openclonk/src/object
Armin Burgmeier 61b05f92c3 Remove unused FoW tracking in C4Player
The FoW decay mechanism is not needed anymore, either, because the light
system itself is already slowly fading out when the light changes.
2014-12-29 23:09:31 +01:00
..
C4Action.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Command.cpp C4ObjectList: Replace trivial cases of manual list traversal with iterator usage 2014-10-25 21:25:52 +02:00
C4Command.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Def.cpp Use full ambient lighting in global viewports 2014-12-28 15:07:42 +01:00
C4Def.h More readable C4Def::Load 2014-12-14 22:09:55 -05:00
C4DefGraphics.cpp Implement normal maps for sprite graphics 2014-11-07 15:29:09 -05:00
C4DefGraphics.h Implement normal maps for sprite graphics 2014-11-07 15:29:09 -05:00
C4DefList.cpp reduce version numbering from x.y.z (x does never changes) to y.z 2014-12-12 21:57:52 +01:00
C4DefList.h reduce version numbering from x.y.z (x does never changes) to y.z 2014-12-12 21:57:52 +01:00
C4GameObjects.cpp C4GameObjects: Turn remaining explicit iterator use into for (x : list) loop 2014-11-01 15:47:04 +01:00
C4GameObjects.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4IDList.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4IDList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Id.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Id.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4InfoCore.cpp Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen. 2014-09-24 23:08:40 +02:00
C4InfoCore.h Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen. 2014-09-24 23:08:40 +02:00
C4MeshAnimation.cpp Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
C4MeshAnimation.h Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
C4Movement.cpp Fix moving SolidMasks. 2014-01-03 17:39:00 +01:00
C4Object.cpp Remove unused FoW tracking in C4Player 2014-12-29 23:09:31 +01:00
C4Object.h Make attached meshes use their own blit parameters (#1095) 2014-10-16 11:50:30 -04:00
C4ObjectCom.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectCom.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfoList.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfoList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectList.cpp C4ObjectList: InsertLink, InsertLinkBefore and Clear also do some iterator adjusting 2014-11-01 15:47:03 +01:00
C4ObjectList.h C4ObjectList: Add more iterator functionality 2014-10-25 18:43:23 +02:00
C4ObjectMenu.cpp C4ObjectList: Replace trivial cases of manual list traversal with iterator usage 2014-10-25 21:25:52 +02:00
C4ObjectMenu.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectScript.cpp AttachMesh with added functionality (#1177) 2014-12-03 20:05:36 +01:00
C4Sector.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Sector.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Shape.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Shape.h Update copyright notices 2013-12-23 13:03:19 +01:00