openclonk/planet/Objects.ocd
David Dormagen 2ca71d061b chippie: made some particle effects a bit nicer
The death-particles match the color of the chippie better (by mixing in some less pre-modulated graphics). The egg particles are also a bit more intense (as the graphics file is already not full white).
2015-12-13 08:20:38 +01:00
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Animals.ocd chippie: made some particle effects a bit nicer 2015-12-13 08:20:38 +01:00
Clonk.ocd Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
Effects.ocd trajectory takes controller of ranged weapon 2015-11-29 23:35:49 +01:00
Environment.ocd Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
Goals.ocd Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
HUD.ocd Make GUI_Controller->ShowWealth() static and apply to players joining after the call. 2015-12-09 00:40:18 -05:00
Helpers.ocd FightForGidl: No friendly fire and some AI fixes. 2015-12-12 00:02:31 -05:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
Libraries.ocd fix rope particles on ladder and clean up rope related scripts 2015-12-11 23:32:33 +01:00
Rules.ocd Restart rule: Don't do anything when crew is enabled, don't remove inventory when base respawn rule is activated. 2015-12-10 23:37:51 +01:00
Structures.ocd Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
System.ocg moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473) 2015-12-02 12:46:02 +01:00
Vegetation.ocd Fixing my own stupid crap (coconut). 2015-12-12 16:16:24 +01:00
Vehicles.ocd Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Shiny materials, shader reorganisation 2015-10-03 15:32:39 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00