forked from Mirrors/openclonk
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2009 Nicolas Hake
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* Copyright (c) 2012 Günther Brammer
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* Global interdependent objects */
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#include <C4Include.h>
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#include "C4Application.h"
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#include "C4Aul.h"
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#include "C4Console.h"
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#include <C4DefList.h>
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#include "C4FullScreen.h"
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#include "C4Game.h"
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#include "C4GameObjects.h"
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#include "C4MouseControl.h"
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#include "C4Network2.h"
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#include "C4PropList.h"
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#include "C4StringTable.h"
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#ifdef _DEBUG
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C4Set<C4PropList *> C4PropList::PropLists;
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#endif
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C4Set<C4PropListNumbered *> C4PropListNumbered::PropLists;
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std::vector<C4PropListNumbered *> C4PropListNumbered::ShelvedPropLists;
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int32_t C4PropListNumbered::EnumerationIndex = 0;
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C4StringTable Strings;
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C4AulScriptEngine ScriptEngine;
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C4Application Application;
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C4Console Console;
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C4FullScreen FullScreen;
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C4MouseControl MouseControl;
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C4GameObjects Objects;
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C4DefList Definitions;
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C4Game Game;
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C4Network2 Network;
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