forked from Mirrors/openclonk
41 lines
1.5 KiB
XML
41 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>GameCallEx</title>
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<category>Script</category>
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<subcat>Function call</subcat>
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<version>5.1 OC</version>
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<syntax>
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<rtype>any</rtype>
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<params>
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<param>
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<type>string</type>
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<name>function</name>
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<desc>Name of the script function.</desc>
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</param>
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<param>
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<type>any</type>
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<name>...</name>
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<desc>Up to nine parameters which are passed to the scenario script function.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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<desc>Makes a broadcast call to the scenario script, all goals, rules and environment objects. This is what the engine does when it makes a scenario callback, see <emlink href="scenario/script.html#Callbacks">scenario script callbacks</emlink>.</desc>
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<examples>
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<example>
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<code>GameCallEx("InitializePlayer",0);</code>
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<text>Causes the scenario script and all goals, rules and environment objects to re-execute intialization for the first player. This is what is done on the normal initialization of a player.</text>
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</example>
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</examples>
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<related>
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<funclink>GameCall</funclink>
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<funclink>Call</funclink>
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</related>
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</func>
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<author>Newton</author><date>2011-07</date>
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</funcs>
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