forked from Mirrors/openclonk
52 lines
1.9 KiB
XML
52 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>DrawDefMap</title>
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<category>Landscape</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>int</type>
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<name>x</name>
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<desc>Left border of the rectangle in which to draw the map.</desc>
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</param>
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<param>
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<type>int</type>
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<name>y</name>
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<desc>Top border of the rectangle in which to draw the map.</desc>
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</param>
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<param>
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<type>int</type>
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<name>width</name>
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<desc>Width of the rectangle in which to draw the map.</desc>
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</param>
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<param>
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<type>int</type>
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<name>height</name>
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<desc>Height of the rectangle in which to draw the map.</desc>
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</param>
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<param>
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<type>string</type>
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<name>map_name</name>
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<desc>Name of the map to be used from Landscape.txt.</desc>
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</param>
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</params>
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</syntax>
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<desc>Draws a dynamic map within the specified rectangle over the old landscape using a given map specification from Landscape.txt.</desc>
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<remark>The Landscape.txt component is usually removed from memory after scenario initialization. To keep it in memory for later use by this command you should specify the option KeepMapCreator=1 in Scenario.txt section [Landscape].</remark>
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<examples>
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<example>
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<code>DrawDefMap(0,0,<funclink>LandscapeWidth</funclink>(), <funclink>LandscapeHeight</funclink>(), "TheMap");</code>
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<text>Draws 'TheMap' over the complete landscape. 'TheMap' must be defined in Landscape.txt.</text>
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</example>
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</examples>
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<related><funclink>DrawMap</funclink></related>
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</func>
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<author>Sven2</author><date>2002-04</date>
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</funcs>
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