forked from Mirrors/openclonk
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2003-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2013-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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// startup screen
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#ifndef INC_C4LoaderScreen
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#define INC_C4LoaderScreen
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#include "graphics/C4FacetEx.h"
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class C4LoaderScreen
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{
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public:
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C4FacetSurface fctBackground; // background image
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char *szInfo; // info text to be drawn on loader screen
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bool fBlackScreen; // if set, a black screen is drawn instead of a loader
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public:
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C4LoaderScreen(); // ctor
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~C4LoaderScreen(); // dtor
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bool Init(const char *szLoaderSpec); // inits and loads from global C4Game-class
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void SetBlackScreen(bool fIsBlack); // enabled/disables drawing of loader screen
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int SeekLoaderScreens(C4Group &rFromGrp, const char *szWildcard, int iLoaderCount, char *szDstName, C4Group **ppDestGrp);
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void Draw(C4Facet &cgo, int iProgress=0, class C4LogBuffer *pLog=nullptr, int Process=0); // draw loader screen (does not page flip!)
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};
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#endif //INC_C4LoaderScreen
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