..
Bitmap256.cpp
Don't ZeroMem non-POD types
2015-11-14 16:43:19 +01:00
Bitmap256.h
Don't ZeroMem non-POD types
2015-11-14 16:43:19 +01:00
C4Draw.cpp
C4Surface: Remove broken "support" for split textures
2016-02-08 17:36:50 +01:00
C4Draw.h
Remove some dead graphics code
2016-02-06 23:46:58 +01:00
C4DrawGL.cpp
Move StdColors.h ref from C4Surface.h to files that actually need it
2016-02-08 02:13:18 +01:00
C4DrawGL.h
Remove some dead graphics code
2016-02-06 23:46:58 +01:00
C4DrawGLCtx.cpp
GLX: Use gdk instead of XLib to make glXCreateContextAttribsARB not exit
2016-02-12 20:39:39 +01:00
C4DrawGLMac.h
mac: Zoom in/out main menu commands also work in game mode, call Viewports. methods then
2014-02-16 10:01:14 +01:00
C4DrawGLMac.mm
GL: Replace CStdGLCtx::Reinitialize with parameter to Clear()
2016-01-29 16:52:36 +01:00
C4DrawMeshGL.cpp
Fix assertion failure when rendering mesh with degenerate transform
2016-01-31 21:51:50 +01:00
C4DrawT.cpp
Remove some dead graphics code
2016-02-06 23:46:58 +01:00
C4DrawT.h
Remove some dead graphics code
2016-02-06 23:46:58 +01:00
C4Facet.cpp
Drop Min, Max, Swap for std::min, std::max, std::swap
2015-11-15 13:53:01 +01:00
C4Facet.h
Optimize drawing of tiled surfaces
2015-09-12 16:11:50 -04:00
C4FacetEx.cpp
Remove unused IsRenderTarget and MaxTextureSize C4Surface options
2016-01-17 11:37:17 -08:00
C4FacetEx.h
Keep parallax objects fixed on full map screenshots ( #1042 )
2015-10-17 17:38:50 -04:00
C4FontLoader.cpp
Build Fix
2016-02-08 21:28:44 -08:00
C4FontLoader.h
C4FontLoader: Stop manually managing memory
2016-02-08 22:58:17 +01:00
C4GraphicsResource.cpp
Use icons for all controller buttons
2016-02-21 18:27:02 +01:00
C4GraphicsResource.h
Use icons for all controller buttons
2016-02-21 18:27:02 +01:00
C4Shader.cpp
GL: Deduplicate the check for glObjectLabel
2016-01-29 18:37:32 +01:00
C4Shader.h
Avoid an OpenGL dependency in C4Surface.h
2016-01-23 20:36:33 +01:00
C4Surface.cpp
C4Surface: Remove broken "support" for split textures
2016-02-08 17:36:50 +01:00
C4Surface.h
C4Surface: Remove broken "support" for split textures
2016-02-08 17:36:50 +01:00
C4SurfaceLoaders.cpp
C4Surface: Remove broken "support" for split textures
2016-02-08 17:36:50 +01:00
CSurface8.cpp
Don't ZeroMem non-POD types
2015-11-14 16:43:19 +01:00
CSurface8.h
Introduce background map
2015-08-04 21:21:23 -04:00
StdPNG.cpp
Use sched_yield instead of pthread_yield in png save wait loop [cfkoch]
2016-01-17 23:15:34 -05:00
StdPNG.h
Save screenshots in background thread ( #998 , #1104 ).
2015-09-29 20:48:34 -04:00