openclonk/planet/Missions.ocf/FrostySummit.ocs/Script.c

80 lines
1.6 KiB
C

/* Frosty summit */
func Initialize()
{
// Goal
var goal = FindObject(Find_ID(Goal_SellGems));
if (!goal) goal = CreateObject(Goal_SellGems);
goal->SetTargetAmount(1);
// Rules
if (!ObjectCount(Find_ID(Rule_TeamAccount))) CreateObject(Rule_TeamAccount);
// Environment
var loc;
for (var i=0; i<5; ++i)
if (loc = FindLocation(Loc_InRect(0,80*8,40*8,20*8), Loc_Material("Earth")))
CreateObjectAbove(Rock, loc.x, loc.y+3);
SetSkyParallax(1, 20,20, 0,0, nil, nil);
}
static g_was_player_init;
func InitializePlayer(int plr)
{
// First player init base
if (!g_was_player_init)
{
InitBase(plr);
g_was_player_init = true;
}
// Position and materials
JoinPlayer(plr);
return true;
}
private func InitBase(int owner)
{
// Create standard base owned by player
var y=90*8, x=40*8;
var flag = CreateObjectAbove(Flagpole, x+85,y, owner);
var hut = CreateObjectAbove(ToolsWorkshop, x+45,y, owner);
if (hut)
{
hut->CreateContents(Shovel, 1);
hut->CreateContents(Loam, 1);
}
for (var i=0; i<3; ++i) CreateObjectAbove(Boompack, x+20+i*5+Random(4),y, owner);
return true;
}
func RelaunchPlayer(int plr)
{
var clonk = CreateObjectAbove(Clonk, 50, 1000, plr);
clonk->MakeCrewMember(plr);
SetCursor(plr, clonk);
JoinPlayer(plr);
return true;
}
func JoinPlayer(int plr)
{
var i, crew;
for (i=0; crew=GetCrew(plr,i); ++i)
{
crew->SetPosition(40*8+Random(40), 90*8-10);
if (!i)
{
crew->CreateContents(GrappleBow, 2);
crew->CreateContents(WindBag);
crew->CreateContents(TeleGlove);
crew->CreateContents(Dynamite, 2);
}
}
return true;
}
func OnGoalsFulfilled()
{
GainScenarioAchievement("Done");
return false;
}