openclonk/planet/Objects.ocd
Sven Eberhardt 729712fa2f Allow use of bucket, pickaxe, bow, club, grenade launcher, javelin and musket during scale/hangle.
Temporarily disables scale/hangle during usage of these items.
2016-01-17 14:31:51 -05:00
..
Animals.ocd fix eating/using the squid and the fish 2016-01-09 20:17:26 +01:00
Clonk.ocd Allow use of bucket, pickaxe, bow, club, grenade launcher, javelin and musket during scale/hangle. 2016-01-17 14:31:51 -05:00
Effects.ocd Fix infinite air supply through breathing of own bubbles #1545 2016-01-09 16:15:20 -04:00
Environment.ocd Fix movement on moving bricks #1530 2016-01-08 00:40:35 -04:00
Goals.ocd Make relaunch weapon selection menu unclosable #1577 2016-01-11 22:02:48 -05:00
HUD.ocd interaction menu: disallow interaction with outside world when contained (#1541) 2016-01-14 13:03:18 +01:00
Helpers.ocd fix dialogue stopping and waiting time (#1597) 2016-01-17 12:37:42 +01:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd Allow use of bucket, pickaxe, bow, club, grenade launcher, javelin and musket during scale/hangle. 2016-01-17 14:31:51 -05:00
Libraries.ocd Allow use of bucket, pickaxe, bow, club, grenade launcher, javelin and musket during scale/hangle. 2016-01-17 14:31:51 -05:00
Rules.ocd Extinguish transferred contents on respawn 2016-01-16 14:07:20 -05:00
Structures.ocd Foundry: Do not show power consumer symbol in construction menu #1580 2016-01-10 22:20:48 -05:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Vehicles.ocd Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Use generic vertex attributes for sprites, meshes, particles 2016-01-02 13:10:03 -08:00
normal_map_vertex.glsl Use generic vertex attributes for sprites, meshes, particles 2016-01-02 13:10:03 -08:00