openclonk/planet/Objects.ocd
Sven Eberhardt 5f9259c27f UserAction EditorHelp props 2016-07-25 01:42:23 -04:00
..
Animals.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Clonk.ocd Qt Editor: Move editor props from EditorProp_* to an EditorProp proplist 2016-07-13 17:18:08 -04:00
Effects.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Environment.ocd Qt Editor: Move editor props from EditorProp_* to an EditorProp proplist 2016-07-13 17:18:08 -04:00
Goals.ocd Qt Editor: Move editor props from EditorProp_* to an EditorProp proplist 2016-07-13 17:18:08 -04:00
HUD.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Helpers.ocd UserAction EditorHelp props 2016-07-25 01:42:23 -04:00
Icons.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Items.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Libraries.ocd Merge branch 'master' into qteditor 2016-07-24 10:23:57 -04:00
Rules.ocd adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Structures.ocd Sequence: Add more triggers. 2016-07-22 01:51:29 -04:00
System.ocg objects on fire inflame inflammable materials 2016-06-03 22:08:14 +02:00
Vegetation.ocd Merge branch 'master' into qteditor 2016-07-24 10:23:57 -04:00
Vehicles.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00