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Animals.ocd
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Add HideInCreator=true to internal/helper/library definitions
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2016-07-10 22:06:48 -04:00 |
Clonk.ocd
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Qt Editor: Move editor props from EditorProp_* to an EditorProp proplist
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2016-07-13 17:18:08 -04:00 |
Effects.ocd
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Add HideInCreator=true to internal/helper/library definitions
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2016-07-10 22:06:48 -04:00 |
Environment.ocd
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Qt Editor: Move editor props from EditorProp_* to an EditorProp proplist
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2016-07-13 17:18:08 -04:00 |
Goals.ocd
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Qt Editor: Move editor props from EditorProp_* to an EditorProp proplist
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2016-07-13 17:18:08 -04:00 |
HUD.ocd
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Add HideInCreator=true to internal/helper/library definitions
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2016-07-10 22:06:48 -04:00 |
Helpers.ocd
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UserAction EditorHelp props
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2016-07-25 01:42:23 -04:00 |
Icons.ocd
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Add HideInCreator=true to internal/helper/library definitions
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2016-07-10 22:06:48 -04:00 |
Items.ocd
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Add HideInCreator=true to internal/helper/library definitions
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2016-07-10 22:06:48 -04:00 |
Libraries.ocd
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Merge branch 'master' into qteditor
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2016-07-24 10:23:57 -04:00 |
Rules.ocd
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adapt objects and scenarios to new component implementation
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2016-05-21 13:34:34 +02:00 |
Structures.ocd
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Sequence: Add more triggers.
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2016-07-22 01:51:29 -04:00 |
System.ocg
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objects on fire inflame inflammable materials
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2016-06-03 22:08:14 +02:00 |
Vegetation.ocd
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Merge branch 'master' into qteditor
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2016-07-24 10:23:57 -04:00 |
Vehicles.ocd
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Add HideInCreator=true to internal/helper/library definitions
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2016-07-10 22:06:48 -04:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |