forked from Mirrors/openclonk
298 lines
7.0 KiB
C++
298 lines
7.0 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2013, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* A wrapper class to OS dependent event and window interfaces, SDL version */
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#include <C4Include.h>
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#include "C4App.h"
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#include <C4Window.h>
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#include <C4DrawGL.h>
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#include <StdFile.h>
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#include <StdBuf.h>
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#include <C4MouseControl.h>
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#include <C4Application.h>
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#include <C4Gui.h>
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#include <C4GamePadCon.h>
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// SDL version
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static void sdlToC4MCBtn(const SDL_MouseButtonEvent &e, int32_t& button, DWORD& flags)
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{
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C4TimeMilliseconds lastLeftClick = C4TimeMilliseconds::Now();
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C4TimeMilliseconds lastRightClick = C4TimeMilliseconds::Now();
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static int lastX = 0, lastY = 0;
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static const int clickDist = 2;
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static const int clickDelay = 400;
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button = C4MC_Button_None;
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flags = 0;
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switch (e.button)
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{
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case SDL_BUTTON_LEFT:
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if (e.state == SDL_PRESSED)
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if (C4TimeMilliseconds::Now() - lastLeftClick < clickDelay && abs(lastX-e.x) <= clickDist && abs(lastY-e.y) <= clickDist)
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{
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lastLeftClick = 0;
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button = C4MC_Button_LeftDouble;
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}
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else
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{
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lastLeftClick = C4TimeMilliseconds::Now();
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button = C4MC_Button_LeftDown;
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}
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else
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button = C4MC_Button_LeftUp;
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break;
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case SDL_BUTTON_RIGHT:
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if (e.state == SDL_PRESSED)
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if (C4TimeMilliseconds::Now() - lastRightClick < clickDelay)
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{
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lastRightClick = 0;
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button = C4MC_Button_RightDouble;
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}
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else
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{
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lastRightClick = C4TimeMilliseconds::Now();
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button = C4MC_Button_RightDown;
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}
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else
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button = C4MC_Button_RightUp;
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break;
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case SDL_BUTTON_MIDDLE:
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if (e.state == SDL_PRESSED)
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button = C4MC_Button_MiddleDown;
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else
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button = C4MC_Button_MiddleUp;
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break;
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case SDL_BUTTON_WHEELUP:
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button = C4MC_Button_Wheel;
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flags = (+32) << 16;
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break;
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case SDL_BUTTON_WHEELDOWN:
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button = C4MC_Button_Wheel;
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flags = (-32) << 16;
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break;
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}
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lastX = e.x;
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lastY = e.y;
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}
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/* C4AbstractApp */
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C4AbstractApp::C4AbstractApp():
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Active(false), pWindow(NULL), fQuitMsgReceived(false),
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// main thread
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#ifdef HAVE_PTHREAD
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MainThread (pthread_self()),
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#endif
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#ifdef _WIN32
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idMainThread(0),
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#endif
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fDspModeSet(false)
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{
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}
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C4AbstractApp::~C4AbstractApp()
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{
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}
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bool C4AbstractApp::Init(int argc, char * argv[])
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{
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// Set locale
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setlocale(LC_ALL,"");
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_NOPARACHUTE) < 0)
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{
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Log("Error initializing SDL.");
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return false;
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}
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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// Custom initialization
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return DoInit (argc, argv);
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}
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void C4AbstractApp::Clear()
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{
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SDL_Quit();
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}
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void C4AbstractApp::Quit()
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{
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fQuitMsgReceived = true;
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}
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bool C4AbstractApp::FlushMessages()
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{
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// Always fail after quit message
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if (fQuitMsgReceived)
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return false;
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// Handle pending SDL messages
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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HandleSDLEvent(event);
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}
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return true;
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}
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void C4AbstractApp::HandleSDLEvent(SDL_Event& e)
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{
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// Directly handle QUIT messages.
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switch (e.type)
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{
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case SDL_QUIT:
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Quit();
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break;
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case SDL_KEYDOWN:
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{
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#ifndef USE_CONSOLE
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if (e.key.keysym.sym == SDLK_f && (e.key.keysym.mod & (KMOD_LMETA | KMOD_RMETA)))
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{
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Config.Graphics.Windowed = !Config.Graphics.Windowed;
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Application.SetVideoMode(Config.Graphics.ResX, Config.Graphics.ResY, Config.Graphics.RefreshRate, Config.Graphics.Monitor, !Config.Graphics.Windowed);
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pDraw->InvalidateDeviceObjects();
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pDraw->RestoreDeviceObjects();
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break;
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}
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#endif
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StdStrBuf c;
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c.AppendCharacter(e.key.keysym.unicode);
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::pGUI->CharIn(c.getData());
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Game.DoKeyboardInput(e.key.keysym.sym, KEYEV_Down,
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e.key.keysym.mod & (KMOD_LALT | KMOD_RALT),
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e.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL),
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e.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT),
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false, NULL);
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break;
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}
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case SDL_KEYUP:
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Game.DoKeyboardInput(e.key.keysym.sym, KEYEV_Up,
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e.key.keysym.mod & (KMOD_LALT | KMOD_RALT),
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e.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL),
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e.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT), false, NULL);
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break;
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case SDL_MOUSEMOTION:
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C4GUI::MouseMove(C4MC_Button_None, e.motion.x, e.motion.y, 0, NULL);
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break;
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONDOWN:
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int32_t button;
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DWORD flags;
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sdlToC4MCBtn(e.button, button, flags);
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C4GUI::MouseMove(button, e.button.x, e.button.y, flags, NULL);
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break;
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case SDL_JOYAXISMOTION:
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case SDL_JOYHATMOTION:
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case SDL_JOYBALLMOTION:
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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Application.pGamePadControl->FeedEvent(e);
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break;
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}
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#ifdef __APPLE__
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MacUtility::ensureWindowInFront();
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#endif
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}
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bool C4AbstractApp::GetIndexedDisplayMode(int32_t iIndex, int32_t *piXRes, int32_t *piYRes, int32_t *piBitDepth, int32_t *piRefreshRate, uint32_t iMonitor)
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{
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// No support for multiple monitors.
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if (iMonitor != 0)
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return false;
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static SDL_Rect** modes = 0;
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static int modeCount = 0;
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if (!modes)
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{
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modes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
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// -1 means "all modes allowed". Clonk is not prepared
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// for this; should probably give some random resolutions
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// then.
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assert(reinterpret_cast<intptr_t>(modes) != -1);
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if (!modes)
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modeCount = 0;
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else
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// Count available modes.
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for (SDL_Rect** iter = modes; *iter; ++iter)
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++modeCount;
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}
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if (iIndex >= modeCount)
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return false;
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*piXRes = modes[iIndex]->w;
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*piYRes = modes[iIndex]->h;
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*piBitDepth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
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return true;
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}
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bool C4AbstractApp::SetVideoMode(int iXRes, int iYRes, unsigned int RefreshRate, unsigned int iMonitor, bool fFullScreen)
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{
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//RECT r;
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//pWindow->GetSize(&r);
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// FIXME: optimize redundant calls away. maybe make all platforms implicitely call SetVideoMode in C4Window::Init?
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// SDL doesn't support multiple monitors.
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if (!SDL_SetVideoMode(iXRes == -1 ? 0 : iXRes, iYRes == -1 ? 0 : iYRes, C4Draw::COLOR_DEPTH,
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SDL_OPENGL | (fFullScreen ? SDL_FULLSCREEN : 0)))
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{
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sLastError.Copy(SDL_GetError());
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return false;
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}
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SDL_ShowCursor(SDL_DISABLE);
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const SDL_VideoInfo * info = SDL_GetVideoInfo();
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OnResolutionChanged(info->current_w, info->current_h);
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return true;
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}
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void C4AbstractApp::RestoreVideoMode()
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{
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}
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// For Max OS X, the implementation resides in StdMacApp.mm
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#ifndef __APPLE__
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// stubs
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bool C4AbstractApp::Copy(const StdStrBuf & text, bool fClipboard)
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{
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return false;
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}
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StdStrBuf C4AbstractApp::Paste(bool fClipboard)
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{
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return StdStrBuf("");
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}
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bool C4AbstractApp::IsClipboardFull(bool fClipboard)
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{
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return false;
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}
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void C4AbstractApp::MessageDialog(const char * message)
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{
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}
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#endif
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