forked from Mirrors/openclonk
66 lines
2.5 KiB
C
66 lines
2.5 KiB
C
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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#ifndef C4GAMEVERSION_H
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#define C4GAMEVERSION_H
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#include "C4Version.h"
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#include "C4InputValidation.h"
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struct C4GameVersion
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{
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ValidatedStdCopyStrBuf<C4InVal::VAL_NameAllowEmpty> sEngineName; // status only - not used for comparison
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int32_t iVer[4];
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int32_t iBuild;
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C4GameVersion(const char *szEngine=C4ENGINENAME, int32_t iVer1=C4XVER1, int32_t iVer2=C4XVER2, int32_t iVer3=C4XVER3, int32_t iVer4=C4XVER4, int32_t iVerBuild=C4XVERBUILD)
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{ Set(szEngine, iVer1, iVer2, iVer3, iVer4, iVerBuild); }
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void Set(const char *szEngine=C4ENGINENAME, int32_t iVer1=C4XVER1, int32_t iVer2=C4XVER2, int32_t iVer3=C4XVER3, int32_t iVer4=C4XVER4, int32_t iVerBuild=C4XVERBUILD)
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{ sEngineName.CopyValidated(szEngine); iVer[0]=iVer1; iVer[1]=iVer2; iVer[2]=iVer3; iVer[3]=iVer4; iBuild=iVerBuild; }
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StdStrBuf GetString() const
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{ return FormatString("%s %d.%d.%d.%d [%d]", sEngineName.getData(), (int)iVer[0], (int)iVer[1], (int)iVer[2], (int)iVer[3], (int)iBuild); }
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bool operator == (const C4GameVersion &rCmp) const
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{ return /*sEngineName==rCmp.sEngineName &&*/ iVer[0]==rCmp.iVer[0] && iVer[1]==rCmp.iVer[1] && iVer[2]==rCmp.iVer[2] && iVer[3]==rCmp.iVer[3] && iBuild==rCmp.iBuild; }
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void CompileFunc(StdCompiler *pComp, bool fEngineName)
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{
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if(fEngineName)
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{
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pComp->Value(mkDefaultAdapt(sEngineName, ""));
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pComp->Seperator();
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}
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else if(pComp->isCompiler())
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sEngineName = "";
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pComp->Value(mkArrayAdapt(iVer,4,0));
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pComp->Seperator();
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pComp->Value(mkDefaultAdapt(iBuild, 0));
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}
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};
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// helper
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inline int CompareVersion(int iVer1, int iVer2, int iVer3, int iVer4,
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int iRVer1 = C4XVER1, int iRVer2 = C4XVER2, int iRVer3 = C4XVER3, int iRVer4 = C4XVER4)
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{
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if(iVer1 > iRVer1) return 1; if(iVer1 < iRVer1) return -1;
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if(iVer2 > iRVer2) return 1; if(iVer2 < iRVer2) return -1;
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if(iVer3 > iRVer3) return 1; if(iVer3 < iRVer3) return -1;
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if(iVer4 > iRVer4) return 1; if(iVer4 < iRVer4) return -1;
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return 0;
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}
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#endif // C4GAMEVERSION_H
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