openclonk/src/object
Günther Brammer 6b514893f9 Replace C4ValueConv::ToC4V with C4Value constructors
Also don't rely on int32_t != long and drop now unnecessary MSVC workaround.
2016-01-25 00:00:57 +01:00
..
C4Action.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4Command.cpp CommandFailure: Route missing sound effect to failure function playing clonk skin sound. 2016-01-10 21:16:34 -05:00
C4Command.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Def.cpp Use generic vertex attributes for sprites, meshes, particles 2016-01-02 13:10:03 -08:00
C4Def.h Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
C4DefGraphics.cpp Load additional graphics even if no base graphics are present (#1537) 2016-01-06 18:11:23 -08:00
C4DefGraphics.h Drop hack that allowed taking a reference to a temporary value 2015-09-20 13:27:13 +02:00
C4DefList.cpp Rename C4Script.h to C4GameScript.h 2016-01-24 12:27:23 +01:00
C4DefList.h Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
C4GameObjects.cpp do collection check more often for faster moving objects 2016-01-08 19:46:28 +01:00
C4GameObjects.h new function SetLightRange (replaces SetPlrViewRange) 2015-01-02 01:06:00 +01:00
C4IDList.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4IDList.h Drop hack that allowed taking a reference to a temporary value 2015-09-20 13:27:13 +02:00
C4Id.cpp Implement landscape inflammation. 2015-10-09 16:24:16 -04:00
C4Id.h Implement landscape inflammation. 2015-10-09 16:24:16 -04:00
C4InfoCore.cpp Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00
C4InfoCore.h Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00
C4MeshAnimation.cpp Aul: Throw exceptions by value, not by pointer 2015-12-08 13:17:40 +01:00
C4MeshAnimation.h Add sanity check for animation length when using Anim_Linear as a position provider in PlayAnimation script function. 2015-07-07 22:59:41 -04:00
C4Movement.cpp Move miscellaneous global functions from C4Effect.cpp to their users 2016-01-24 02:09:14 +01:00
C4Object.cpp Move DirectExec from C4AulScript to C4AulExec 2016-01-24 12:27:23 +01:00
C4Object.h Rename C4Script.h to C4GameScript.h 2016-01-24 12:27:23 +01:00
C4ObjectCom.cpp Merge branch 'master' into Controls 2015-06-03 22:32:36 +02:00
C4ObjectCom.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfoList.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4ObjectInfoList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectList.cpp Drop hack that allowed taking a reference to a temporary value 2015-09-20 13:27:13 +02:00
C4ObjectList.h Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4ObjectMenu.cpp Move DirectExec from C4AulScript to C4AulExec 2016-01-24 12:27:23 +01:00
C4ObjectMenu.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.h Remove several instances of disabled legacy code 2015-01-18 22:59:45 +01:00
C4ObjectScript.cpp Replace C4ValueConv::ToC4V with C4Value constructors 2016-01-25 00:00:57 +01:00
C4Sector.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Sector.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Shape.cpp Fix force redirection behavior of non-clonks on permeable SolidMasks. 2016-01-20 22:49:56 -05:00
C4Shape.h Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00