forked from Mirrors/openclonk
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, 2003 Matthes Bender
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* Copyright (c) 2001, 2004 Sven Eberhardt
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* Holds crew member information */
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#ifndef INC_C4ObjectInfo
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#define INC_C4ObjectInfo
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#include <C4Surface.h>
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#include <C4InfoCore.h>
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#include <C4Object.h>
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#include <C4FacetEx.h>
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class C4ObjectInfo: public C4ObjectInfoCore
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{
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public:
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C4ObjectInfo();
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~C4ObjectInfo();
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public:
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BOOL WasInAction;
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BOOL InAction;
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int32_t InActionTime;
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BOOL HasDied;
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int32_t ControlCount;
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class C4Def *pDef; // definition to ID - only eresolved if defs were loaded at object info loading time
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C4Portrait Portrait; // portrait link (usually to def graphics)
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C4Portrait *pNewPortrait; // new permanent portrait link (usually to def graphics)
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C4Portrait *pCustomPortrait; // if assigned, the Clonk has a custom portrait to be set via SetPortrait("custom")
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char Filename[_MAX_PATH+1];
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C4ObjectInfo *Next;
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public:
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void Default();
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void Clear();
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void Evaluate();
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void Retire();
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void Recruit();
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void SetBirthday();
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void Draw(C4Facet &cgo, BOOL fShowPortrait, BOOL fShowCaptain, C4Object *pOfObj);
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BOOL Save(C4Group &hGroup, bool fStoreTiny, C4DefList *pDefs);
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BOOL Load(C4Group &hGroup, bool fLoadPortrait);
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BOOL Load(C4Group &hMother, const char *szEntryname, bool fLoadPortrait);
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bool SetRandomPortrait(C4ID idSourceDef, bool fAssignPermanently, bool fCopyFile);
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bool SetPortrait(const char *szPortraitName, C4Def *pSourceDef, bool fAssignPermanently, bool fCopyFile);
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bool SetPortrait(C4PortraitGraphics *pNewPortraitGfx, bool fAssignPermanently, bool fCopyFile);
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bool ClearPortrait(bool fPermanently);
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};
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#endif
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