forked from Mirrors/openclonk
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000 Matthes Bender
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* Copyright (c) 2001 Sven Eberhardt
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* Dynamic list for crew member info */
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#ifndef INC_C4ObjectInfoList
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#define INC_C4ObjectInfoList
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#include <C4Id.h>
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class C4ObjectInfoList
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{
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public:
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C4ObjectInfoList();
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~C4ObjectInfoList();
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protected:
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C4ObjectInfo *First;
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public:
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int32_t iNumCreated; // number of new defs created during this round
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public:
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void Default();
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void Clear();
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void Evaluate();
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void DetachFromObjects();
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int32_t Load(C4Group &hGroup, bool fLoadPortraits);
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BOOL Add(C4ObjectInfo *pInfo);
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BOOL Save(C4Group &hGroup, bool fSavegame, bool fStoreTiny, C4DefList *pDefs);
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C4ObjectInfo* New(C4ID n_id, C4DefList *pDefs);
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C4ObjectInfo* GetIdle(C4ID c_id, C4DefList &rDefs);
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C4ObjectInfo* GetIdle(const char *szByName);
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C4ObjectInfo *GetFirst() { return First; }
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bool IsElement(C4ObjectInfo *pInfo);
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void Strip(C4DefList &rDefs);
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public:
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void MakeValidName(char *sName);
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BOOL NameExists(const char *szName);
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protected:
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C4ObjectInfo *GetLast();
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C4ObjectInfo *GetPrevious(C4ObjectInfo *pInfo);
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};
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#endif
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