forked from Mirrors/openclonk
![]() It could happen that the objects were cleared (after evaluation screen / on section change) but a particle list would remain that would still point to an object (and would then access it). I am not exactly sure how that could happen, because objects should clear their particle lists on removal (and thus shouldn't really need a ClearPointers). There is a tiny chance that this points to another bug somewhere in the object removal - that's just a random guess though. Anyway, this should fix the infamous Knüppeln crash. |
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.. | ||
C4Application.cpp | ||
C4Application.h | ||
C4FullScreen.cpp | ||
C4FullScreen.h | ||
C4Game.cpp | ||
C4Game.h | ||
C4GameScript.cpp | ||
C4GameScript.h | ||
C4GameVersion.h | ||
C4GraphicsSystem.cpp | ||
C4GraphicsSystem.h | ||
C4Physics.h | ||
C4Viewport.cpp | ||
C4Viewport.h | ||
ClonkMain.cpp |