openclonk/src/game
David Dormagen acde7c923a fix possible crash on cleaning up particles
It could happen that the objects were cleared (after evaluation screen / on section change) but a particle list would remain that would still point to an object (and would then access it).
I am not exactly sure how that could happen, because objects should clear their particle lists on removal (and thus shouldn't really need a ClearPointers).
There is a tiny chance that this points to another bug somewhere in the object removal - that's just a random guess though.

Anyway, this should fix the infamous Knüppeln crash.
2016-05-28 23:22:33 +02:00
..
C4Application.cpp Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4Application.h Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4FullScreen.cpp Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4FullScreen.h Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4Game.cpp fix possible crash on cleaning up particles 2016-05-28 23:22:33 +02:00
C4Game.h Merge branch script 2016-04-28 03:25:44 +02:00
C4GameScript.cpp remove object component functionality from the engine 2016-05-21 13:34:34 +02:00
C4GameScript.h add script callback on completion change 2016-05-21 13:34:34 +02:00
C4GameVersion.h Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4GraphicsSystem.cpp Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4GraphicsSystem.h Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4Physics.h Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
C4Viewport.cpp Remove C4Particles.h include from C4Object.h 2016-04-25 21:24:27 +02:00
C4Viewport.h Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
ClonkMain.cpp Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00