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C4Action.cpp
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4Command.cpp
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SetCommand Jump uses flight control and fix ObjectComJump()
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2015-04-11 12:03:39 +02:00 |
C4Command.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Def.cpp
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Fix headless build
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2015-06-17 21:30:56 +02:00 |
C4Def.h
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remove obsolete BuildTurnTo defcore entry
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2015-05-11 21:47:55 +02:00 |
C4DefGraphics.cpp
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gl: Attach debug labels to objects
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2015-03-25 22:00:36 +01:00 |
C4DefGraphics.h
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Remove several instances of disabled legacy code
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2015-01-18 22:59:45 +01:00 |
C4DefList.cpp
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4DefList.h
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Append and include skeletons (#1180)
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2015-01-06 18:25:08 +01:00 |
C4GameObjects.cpp
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Add script interface for some EFX sound modifiers.
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2015-08-27 21:44:23 -04:00 |
C4GameObjects.h
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new function SetLightRange (replaces SetPlrViewRange)
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2015-01-02 01:06:00 +01:00 |
C4IDList.cpp
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Rename BoundBy to Clamp
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2015-02-12 23:05:55 +01:00 |
C4IDList.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Id.cpp
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Remove deprecated evaluation of CNMT rule in engine.
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2015-01-25 14:35:18 +01:00 |
C4Id.h
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4InfoCore.cpp
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4InfoCore.h
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4MeshAnimation.cpp
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Add sanity check for animation length when using Anim_Linear as a position provider in PlayAnimation script function.
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2015-07-07 22:59:41 -04:00 |
C4MeshAnimation.h
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Add sanity check for animation length when using Anim_Linear as a position provider in PlayAnimation script function.
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2015-07-07 22:59:41 -04:00 |
C4Movement.cpp
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Fix moving SolidMasks.
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2014-01-03 17:39:00 +01:00 |
C4Object.cpp
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Add script interface for some EFX sound modifiers.
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2015-08-27 21:44:23 -04:00 |
C4Object.h
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Add script interface for some EFX sound modifiers.
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2015-08-27 21:44:23 -04:00 |
C4ObjectCom.cpp
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SetCommand Jump uses flight control and fix ObjectComJump()
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2015-04-11 12:03:39 +02:00 |
C4ObjectCom.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectInfo.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectInfo.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectInfoList.cpp
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4ObjectInfoList.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectList.cpp
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Fix leaked light and some possible dead pointers on game end and section switch.
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2015-01-25 18:39:34 +01:00 |
C4ObjectList.h
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4ObjectMenu.cpp
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C4ObjectList: Replace trivial cases of manual list traversal with iterator usage
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2014-10-25 21:25:52 +02:00 |
C4ObjectMenu.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectPtr.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectPtr.h
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Remove several instances of disabled legacy code
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2015-01-18 22:59:45 +01:00 |
C4ObjectScript.cpp
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Transform all mesh data to Clonk reference frame on load
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2015-08-18 20:30:20 -04:00 |
C4Sector.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Sector.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Shape.cpp
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Allow CNAT_* constants in VertexCNAT definition of DefCore (#1307)
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2015-04-28 00:18:32 +02:00 |
C4Shape.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |