openclonk/src/object
Sven Eberhardt 6ab6a1ac3c Add script interface for some EFX sound modifiers. 2015-08-27 21:44:23 -04:00
..
C4Action.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4Command.cpp SetCommand Jump uses flight control and fix ObjectComJump() 2015-04-11 12:03:39 +02:00
C4Command.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Def.cpp Fix headless build 2015-06-17 21:30:56 +02:00
C4Def.h remove obsolete BuildTurnTo defcore entry 2015-05-11 21:47:55 +02:00
C4DefGraphics.cpp gl: Attach debug labels to objects 2015-03-25 22:00:36 +01:00
C4DefGraphics.h Remove several instances of disabled legacy code 2015-01-18 22:59:45 +01:00
C4DefList.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4DefList.h Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
C4GameObjects.cpp Add script interface for some EFX sound modifiers. 2015-08-27 21:44:23 -04:00
C4GameObjects.h new function SetLightRange (replaces SetPlrViewRange) 2015-01-02 01:06:00 +01:00
C4IDList.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4IDList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Id.cpp Remove deprecated evaluation of CNMT rule in engine. 2015-01-25 14:35:18 +01:00
C4Id.h Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4InfoCore.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4InfoCore.h Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4MeshAnimation.cpp Add sanity check for animation length when using Anim_Linear as a position provider in PlayAnimation script function. 2015-07-07 22:59:41 -04:00
C4MeshAnimation.h Add sanity check for animation length when using Anim_Linear as a position provider in PlayAnimation script function. 2015-07-07 22:59:41 -04:00
C4Movement.cpp Fix moving SolidMasks. 2014-01-03 17:39:00 +01:00
C4Object.cpp Add script interface for some EFX sound modifiers. 2015-08-27 21:44:23 -04:00
C4Object.h Add script interface for some EFX sound modifiers. 2015-08-27 21:44:23 -04:00
C4ObjectCom.cpp SetCommand Jump uses flight control and fix ObjectComJump() 2015-04-11 12:03:39 +02:00
C4ObjectCom.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfoList.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4ObjectInfoList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectList.cpp Fix leaked light and some possible dead pointers on game end and section switch. 2015-01-25 18:39:34 +01:00
C4ObjectList.h Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4ObjectMenu.cpp C4ObjectList: Replace trivial cases of manual list traversal with iterator usage 2014-10-25 21:25:52 +02:00
C4ObjectMenu.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.h Remove several instances of disabled legacy code 2015-01-18 22:59:45 +01:00
C4ObjectScript.cpp Transform all mesh data to Clonk reference frame on load 2015-08-18 20:30:20 -04:00
C4Sector.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Sector.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Shape.cpp Allow CNAT_* constants in VertexCNAT definition of DefCore (#1307) 2015-04-28 00:18:32 +02:00
C4Shape.h Update copyright notices 2013-12-23 13:03:19 +01:00