openclonk/planet/Objects.ocd
Maikel de Vries 8a297766b3 fix pump power consumption (#1309) 2015-05-13 21:18:15 +02:00
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Animals.ocd in c4script: SetCategory(0) -> SetCategory(C4D_None) 2015-03-02 22:24:25 +01:00
Clonk.ocd fix vertex changing when swimming (#1176) 2015-03-26 19:52:25 +01:00
Effects.ocd Light up target door on remote control by switch (#1296). 2015-05-07 20:26:16 +02:00
Environment.ocd remove celestial environment object in favor of scenario callback 2015-04-08 20:18:24 +02:00
Goals.ocd five new goal graphics thanks to Foaly 2015-04-02 19:07:49 +02:00
HUD.ocd make hud bars staticbacks 2015-03-06 22:39:52 +01:00
Helpers.ocd Remove dialogue when target NPC dies (#1295). 2015-05-07 19:54:14 +02:00
Icons.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Items.ocd Fix pump to clear the last row of pixels (#1057) and allow pumping from pump without source pipe. 2015-05-01 18:13:41 +02:00
Libraries.ocd construction site: sign in front and transparency for non-mesh structures 2015-04-07 23:21:57 +02:00
Rules.ocd make GetBases a single function in base respawn rule 2015-03-01 14:02:16 +01:00
Structures.ocd fix pump power consumption (#1309) 2015-05-13 21:18:15 +02:00
Vegetation.ocd fix mushroom bugs (#1051) and (#1291) 2015-03-25 20:04:52 +01:00
Vehicles.ocd allow developers to also let airplane face left 2015-02-23 11:13:02 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00