openclonk/planet/Objects.ocd/Items.ocd/Weapons.ocd/Sword.ocd
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
..
JumpEffect.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
SwordSliceParticle.ocd adapted sword to use the new particle system 2013-11-26 21:25:06 +01:00
DefCore.txt increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Graphics.mesh Sword is finally shaded like it is supposed to be :) 2011-10-17 03:59:42 -07:00
Scene.material clean up files, make non-transparent textures high-quality JPEGs 2013-05-26 16:48:12 +02:00
Script.c CreateObject/CreateObjectAbove (#1214) 2015-01-11 19:02:03 +01:00
StringTblDE.txt descriptions and usagehelp for weapons 2012-03-28 21:14:58 +02:00
StringTblUS.txt descriptions and usagehelp for weapons 2012-03-28 21:14:58 +02:00
Swoosh.png Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
Sword.skeleton Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
Sword2.jpg clean up files, make non-transparent textures high-quality JPEGs 2013-05-26 16:48:12 +02:00
Sword2.skeleton Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
WeaponHit1.ogg Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
WeaponHit2.ogg Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
WeaponHit3.ogg Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
WeaponHitShield.ogg Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
WeaponSwing1.ogg Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
WeaponSwing2.ogg Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
WeaponSwing3.ogg Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
authors.txt update authors and license information 2011-08-31 17:20:25 +02:00