openclonk/planet/Worlds.ocf/Krakatoa.ocs/Landscape.txt

167 lines
4.7 KiB
Plaintext

/**
Krakatoa
A Volcano with lot's of small islands and chasms.
@author Maikel
*/
// Fills an overlay with random specks.
overlay RandomMat {
mask=1; invert=1; grp=1;
loosebounds=1;
// Combine multiple algortihms.
overlay {
algo=rndchecker; a=15;
zoomX=10; zoomY=-10;
turbulence=100; lambda=3;
mask=1; loosebounds=1;
} | overlay {
algo=bozo; a=15;
zoomX=10; zoomY=-10;
turbulence=1000; lambda=3;
mask=1; loosebounds=1;
} | overlay {
algo=bozo; a=12;
zoomX=-10; zoomY=10;
turbulence=1000; lambda=3;
mask=1; loosebounds=1;
};
};
// Fills an overlay with some random spots.
overlay RandomSpots {
mask=1; invert=1; grp=1;
overlay {
algo=bozo; a=10;
zoomX=10; zoomY=-10;
turbulence=1000; lambda=3;
mask=1; loosebounds=1;
} & overlay {
algo=bozo; a=10;
zoomX=-10; zoomY=10;
turbulence=1000; lambda=3;
mask=1; loosebounds=1;
};
};
// A nice volcano with some less nice places to settle.
map Volcano {
// The main volcano shape, by a sine.
overlay {
algo=sin;
ox=-44; oy=30;
zoomX=85; zoomY=70;
turbulence=10; lambda=2;
// Earth as background material.
mat=Earth; tex=earth;
// Different volcano layers are created with shifted sines.
// Outer volcano layer: Barely any materials, but lot's of earth.
overlay {
algo=sin;
ox=-44; oy=30;
zoomX=85; zoomY=70;
turbulence=10; lambda=2;
mat=Earth; tex=earth;
RandomMat & overlay { mat=Granite; tex=granite; };
RandomMat & overlay { mat=Rock; tex=rock_cracked; };
RandomMat & overlay { mat=Ore; tex=ore; };
RandomMat & overlay { mat=Sulphur; tex=sulphur; };
RandomMat & overlay { mat=Coal; tex=coal; };
RandomMat & overlay { mat=Rock; tex=rock; };
RandomSpots & overlay { mat=Ore; tex=ore; };
RandomMat & overlay { algo=bozo; mat=Earth; tex=earth_rough; };
RandomMat & overlay { algo=bozo; mat=Earth; tex=earth_dry; };
RandomMat & overlay { algo=bozo; mat=Earth; tex=earth_topsoil; };
RandomSpots & overlay { mat=Ashes; tex=ashes; };
RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
};
// Middle volcano layer: Mostly with necessary resources like ore, coal, sulphur.
overlay {
algo=sin;
ox=-44; oy=50;
zoomX=85; zoomY=70;
turbulence=10; lambda=2;
mat=Earth; tex=earth;
RandomMat & overlay { mat=Rock; tex=rock_cracked; };
RandomMat & overlay { mat=Granite; tex=granite; };
RandomMat & overlay { mat=Earth; tex=earth_topsoil; };
RandomMat & overlay { mat=Ore; tex=ore; };
RandomMat & overlay { mat=Sulphur; tex=sulphur; };
RandomMat & overlay { mat=Coal; tex=coal; };
RandomMat & overlay { mat=Rock; tex=rock; };
RandomSpots & overlay { mat=Ore; tex=ore; };
RandomMat & overlay { algo=bozo; mat=Earth; tex=earth_rough; };
RandomMat & overlay { algo=bozo; mat=Earth; tex=earth_dry; };
RandomSpots & overlay { mat=Ashes; tex=ashes; };
RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
};
// Volcano core: Mostly rare materials like gold.
overlay {
algo=sin;
ox=-44; oy=70;
zoomX=85; zoomY=70;
turbulence=10; lambda=2;
mat=Earth; tex=earth;
RandomMat & overlay { mat=Granite; tex=granite; };
RandomMat & overlay { mat=Earth; tex=earth_topsoil; };
RandomMat & overlay { mat=Ore; tex=ore; };
RandomMat & overlay { mat=Sulphur; tex=sulphur; };
RandomMat & overlay { mat=Coal; tex=coal; };
RandomMat & overlay { mat=Rock; tex=rock; };
RandomMat & overlay { mat=Earth; tex=earth_rough; };
RandomMat & overlay { mat=Earth; tex=earth_dry; };
RandomMat & overlay { mat=Ashes; tex=ashes; };
RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
RandomMat & overlay { mat=Gold; tex=gold; };
RandomMat & overlay { mat=Granite; tex=granite; };
RandomSpots & overlay { mat=Gold; tex=gold; };
};
// Create tilted tunnel shafts.
overlay {
algo=lines; a=8; b=24;
x=10; y=0; wdt=80; hgt=70;
rotate=40;
turbulence=100; lambda=2;
mat=Tunnel; tex=tunnel;
};
overlay {
algo=lines; a=8; b=24;
x=10; y=0; wdt=80; hgt=70;
rotate=-40;
turbulence=100; lambda=2;
mat=Tunnel; tex=tunnel;
};
// Create tilted lava chasms.
overlay {
algo=sin; invert=1; mask=1;
ox=25; oy=65;
zoomX=82; zoomY=90;
turbulence=10; lambda=2;
overlay {
algo=lines; a=8; b=20;
x=0; y=70; wdt=100; hgt=30;
rotate=45;
turbulence=100; lambda=3;
mat=DuroLava; tex=lava_red;
};
overlay {
algo=lines; a=8; b=20;
x=0; y=70; wdt=100; hgt=30;
rotate=-45;
turbulence=100; lambda=3;
mat=DuroLava; tex=lava_red;
};
};
};
};