forked from Mirrors/openclonk
167 lines
4.7 KiB
Plaintext
167 lines
4.7 KiB
Plaintext
/**
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Krakatoa
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A Volcano with lot's of small islands and chasms.
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@author Maikel
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*/
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// Fills an overlay with random specks.
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overlay RandomMat {
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mask=1; invert=1; grp=1;
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loosebounds=1;
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// Combine multiple algortihms.
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overlay {
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algo=rndchecker; a=15;
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zoomX=10; zoomY=-10;
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turbulence=100; lambda=3;
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mask=1; loosebounds=1;
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} | overlay {
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algo=bozo; a=15;
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zoomX=10; zoomY=-10;
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turbulence=1000; lambda=3;
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mask=1; loosebounds=1;
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} | overlay {
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algo=bozo; a=12;
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zoomX=-10; zoomY=10;
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turbulence=1000; lambda=3;
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mask=1; loosebounds=1;
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};
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};
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// Fills an overlay with some random spots.
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overlay RandomSpots {
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mask=1; invert=1; grp=1;
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overlay {
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algo=bozo; a=10;
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zoomX=10; zoomY=-10;
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turbulence=1000; lambda=3;
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mask=1; loosebounds=1;
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} & overlay {
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algo=bozo; a=10;
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zoomX=-10; zoomY=10;
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turbulence=1000; lambda=3;
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mask=1; loosebounds=1;
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};
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};
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// A nice volcano with some less nice places to settle.
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map Volcano {
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// The main volcano shape, by a sine.
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overlay {
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algo=sin;
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ox=-44; oy=30;
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zoomX=85; zoomY=70;
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turbulence=10; lambda=2;
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// Earth as background material.
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mat=Earth; tex=earth;
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// Different volcano layers are created with shifted sines.
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// Outer volcano layer: Barely any materials, but lot's of earth.
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overlay {
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algo=sin;
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ox=-44; oy=30;
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zoomX=85; zoomY=70;
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turbulence=10; lambda=2;
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mat=Earth; tex=earth;
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RandomMat & overlay { mat=Granite; tex=granite; };
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RandomMat & overlay { mat=Rock; tex=rock_cracked; };
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RandomMat & overlay { mat=Ore; tex=ore; };
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RandomMat & overlay { mat=Sulphur; tex=sulphur; };
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RandomMat & overlay { mat=Coal; tex=coal; };
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RandomMat & overlay { mat=Rock; tex=rock; };
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RandomSpots & overlay { mat=Ore; tex=ore; };
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RandomMat & overlay { algo=bozo; mat=Earth; tex=earth_rough; };
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RandomMat & overlay { algo=bozo; mat=Earth; tex=earth_dry; };
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RandomMat & overlay { algo=bozo; mat=Earth; tex=earth_topsoil; };
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RandomSpots & overlay { mat=Ashes; tex=ashes; };
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RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
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RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
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};
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// Middle volcano layer: Mostly with necessary resources like ore, coal, sulphur.
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overlay {
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algo=sin;
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ox=-44; oy=50;
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zoomX=85; zoomY=70;
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turbulence=10; lambda=2;
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mat=Earth; tex=earth;
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RandomMat & overlay { mat=Rock; tex=rock_cracked; };
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RandomMat & overlay { mat=Granite; tex=granite; };
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RandomMat & overlay { mat=Earth; tex=earth_topsoil; };
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RandomMat & overlay { mat=Ore; tex=ore; };
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RandomMat & overlay { mat=Sulphur; tex=sulphur; };
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RandomMat & overlay { mat=Coal; tex=coal; };
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RandomMat & overlay { mat=Rock; tex=rock; };
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RandomSpots & overlay { mat=Ore; tex=ore; };
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RandomMat & overlay { algo=bozo; mat=Earth; tex=earth_rough; };
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RandomMat & overlay { algo=bozo; mat=Earth; tex=earth_dry; };
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RandomSpots & overlay { mat=Ashes; tex=ashes; };
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RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
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RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
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};
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// Volcano core: Mostly rare materials like gold.
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overlay {
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algo=sin;
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ox=-44; oy=70;
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zoomX=85; zoomY=70;
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turbulence=10; lambda=2;
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mat=Earth; tex=earth;
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RandomMat & overlay { mat=Granite; tex=granite; };
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RandomMat & overlay { mat=Earth; tex=earth_topsoil; };
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RandomMat & overlay { mat=Ore; tex=ore; };
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RandomMat & overlay { mat=Sulphur; tex=sulphur; };
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RandomMat & overlay { mat=Coal; tex=coal; };
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RandomMat & overlay { mat=Rock; tex=rock; };
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RandomMat & overlay { mat=Earth; tex=earth_rough; };
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RandomMat & overlay { mat=Earth; tex=earth_dry; };
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RandomMat & overlay { mat=Ashes; tex=ashes; };
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RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
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RandomSpots & overlay { mat=Earth; tex=earth_midsoil; };
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RandomMat & overlay { mat=Gold; tex=gold; };
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RandomMat & overlay { mat=Granite; tex=granite; };
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RandomSpots & overlay { mat=Gold; tex=gold; };
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};
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// Create tilted tunnel shafts.
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overlay {
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algo=lines; a=8; b=24;
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x=10; y=0; wdt=80; hgt=70;
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rotate=40;
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turbulence=100; lambda=2;
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mat=Tunnel; tex=tunnel;
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};
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overlay {
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algo=lines; a=8; b=24;
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x=10; y=0; wdt=80; hgt=70;
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rotate=-40;
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turbulence=100; lambda=2;
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mat=Tunnel; tex=tunnel;
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};
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// Create tilted lava chasms.
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overlay {
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algo=sin; invert=1; mask=1;
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ox=25; oy=65;
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zoomX=82; zoomY=90;
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turbulence=10; lambda=2;
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overlay {
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algo=lines; a=8; b=20;
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x=0; y=70; wdt=100; hgt=30;
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rotate=45;
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turbulence=100; lambda=3;
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mat=DuroLava; tex=lava_red;
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};
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overlay {
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algo=lines; a=8; b=20;
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x=0; y=70; wdt=100; hgt=30;
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rotate=-45;
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turbulence=100; lambda=3;
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mat=DuroLava; tex=lava_red;
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};
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};
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};
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};
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