forked from Mirrors/openclonk
![]() Boiling is loopable and will play during production. Blowout is supposed to be a harsh stopping effect that's played when power is cut off. |
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.. | ||
SplitFirestone.ocd | ||
DefCore.txt | ||
Graphics.mesh | ||
Scene.material | ||
Script.c | ||
StringTblDE.txt | ||
StringTblUS.txt | ||
chemtex.png |