openclonk/planet/System.ocg
Armin Burgmeier 190b4bbae3 Instruct to start a network game when starting a round with >=2 MinPlayers
Instead of asking the user to activate more players, which is no longer
possible as of #1529.
2016-01-11 18:40:59 -08:00
..
Action.c Squelch varargs warnings in System.ocg 2014-12-12 23:27:17 +01:00
Array.c add RandomElement function to get a random element from an array 2015-07-20 18:11:16 +02:00
Colors.c fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Controls.c reimplement alt use on right mouse button 2015-06-28 09:44:50 +02:00
Creation.c killtracing: pass owner and controller correctly in CastObjects 2016-01-03 09:57:06 +01:00
Explode.c fix explosion shockwave for vehicles which can be grabbed and pushed 2015-12-19 10:42:30 +01:00
Fade.c prevent bubble from growing infinitely large 2015-09-11 23:15:23 +02:00
FindObject.c Added implicit layer check to local calls of FindObjects-family functions (#1383). 2015-09-09 20:19:45 -04:00
Fire.c moved sounds into subfolders 2015-12-13 22:14:55 +01:00
FunctionOverview.txt MakeInvincible includes MakeNonFlammable by default. 2015-09-14 22:25:27 -04:00
GUIs.c moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473) 2015-12-02 12:46:02 +01:00
GetXVal.c Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Heal.c Foodstuff heals the Clonk over time. 2015-10-29 11:33:31 +01:00
HitChecks.c make IsProjectileTarget default to true for living beings 2015-12-28 11:20:11 +01:00
LanguageDE.txt Instruct to start a network game when starting a round with >=2 MinPlayers 2016-01-11 18:40:59 -08:00
LanguageUS.txt Instruct to start a network game when starting a round with >=2 MinPlayers 2016-01-11 18:40:59 -08:00
Library_Inventory.c Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
Material.c add a global function to draw material triangles 2015-12-28 10:21:49 +01:00
Math.c Added shape library. 2015-07-31 00:42:01 -04:00
MeshAnimation.c Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
Names.txt Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Object.c Made invincible beings (MakeInvincible) immune from shockwaves, windbags and throwing stuff at them. 2015-12-16 23:15:22 +01:00
Particles.c cottons: when a fruit pops without being shot, it doesn't drop CottonSeed but directly spawns a plant 2015-12-09 20:15:05 +01:00
Player.c moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473) 2015-12-02 12:46:02 +01:00
PlayerControl.c reworked interactions (grabbing etc.) 2016-01-02 13:02:45 +01:00
PlayerControls.txt reworked interactions (grabbing etc.) 2016-01-02 13:02:45 +01:00
Proplists.c Added shape library. 2015-07-31 00:42:01 -04:00
SaveScenario.c Scenario saving: Concatenate multiple equal calls to CreateContents. 2015-01-18 14:28:10 +01:00
Schedule.c Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
String.c fix ToEmString and introduce ToPercentString for GUIs 2015-06-05 12:06:02 +02:00
StringTblDE.txt Fix GUI name and description of interact key #1540 2016-01-07 20:47:18 -04:00
StringTblUS.txt Fix GUI name and description of interact key #1540 2016-01-07 20:47:18 -04:00
Version.txt increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Vertices.c Invert the functionality of CNAT_CollideHalfVehicle 2015-10-21 22:15:33 +02:00