openclonk/planet/Objects.ocd
Maikel de Vries 4b01f51337 only structures should have Exclusive=1
Otherwise these objects would block new constructions
2016-02-14 13:37:24 +01:00
..
Animals.ocd fix eating/using the squid and the fish 2016-01-09 20:17:26 +01:00
Clonk.ocd Use less annoying swim sounds when swimming on the surface. 2016-01-14 22:32:54 -05:00
Effects.ocd Fix infinite air supply through breathing of own bubbles #1545 2016-01-09 16:15:20 -04:00
Environment.ocd only structures should have Exclusive=1 2016-02-14 13:37:24 +01:00
Goals.ocd Make relaunch weapon selection menu unclosable #1577 2016-01-11 22:02:48 -05:00
HUD.ocd contents menu: fixed possible "use after deletion" error 2016-02-14 13:03:26 +01:00
Helpers.ocd fix dialogue stopping and waiting time (#1597) 2016-01-18 10:48:25 +01:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd shovel: symmetrize dig angle limits 2016-02-14 13:36:39 +01:00
Libraries.ocd fix additional preview overlay after combining with other structure 2016-02-14 13:35:56 +01:00
Rules.ocd Extinguish transferred contents on respawn 2016-01-18 11:02:00 +01:00
Structures.ocd correctly place/preview basement for elevator (#1534) 2016-02-14 13:35:45 +01:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Vehicles.ocd only structures should have Exclusive=1 2016-02-14 13:37:24 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Use generic vertex attributes for sprites, meshes, particles 2016-01-02 13:10:03 -08:00
normal_map_vertex.glsl Use generic vertex attributes for sprites, meshes, particles 2016-01-02 13:10:03 -08:00