.. |
Animals.ocd
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fix eating/using the squid and the fish
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2016-01-09 20:17:26 +01:00 |
Clonk.ocd
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Use less annoying swim sounds when swimming on the surface.
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2016-01-14 22:32:54 -05:00 |
Effects.ocd
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Fix infinite air supply through breathing of own bubbles #1545
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2016-01-09 16:15:20 -04:00 |
Environment.ocd
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only structures should have Exclusive=1
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2016-02-14 13:37:24 +01:00 |
Goals.ocd
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Make relaunch weapon selection menu unclosable #1577
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2016-01-11 22:02:48 -05:00 |
HUD.ocd
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contents menu: fixed possible "use after deletion" error
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2016-02-14 13:03:26 +01:00 |
Helpers.ocd
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fix dialogue stopping and waiting time (#1597)
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2016-01-18 10:48:25 +01:00 |
Icons.ocd
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HUD redesign. Beware!
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2015-09-30 10:11:43 +02:00 |
Items.ocd
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shovel: symmetrize dig angle limits
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2016-02-14 13:36:39 +01:00 |
Libraries.ocd
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fix additional preview overlay after combining with other structure
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2016-02-14 13:35:56 +01:00 |
Rules.ocd
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Extinguish transferred contents on respawn
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2016-01-18 11:02:00 +01:00 |
Structures.ocd
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correctly place/preview basement for elevator (#1534)
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2016-02-14 13:35:45 +01:00 |
System.ocg
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Vegetation.ocd
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Replace BorderBound DefCore value with BorderBound object property
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2016-01-01 22:18:41 +01:00 |
Vehicles.ocd
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only structures should have Exclusive=1
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2016-02-14 13:37:24 +01:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Use generic vertex attributes for sprites, meshes, particles
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2016-01-02 13:10:03 -08:00 |
normal_map_vertex.glsl
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Use generic vertex attributes for sprites, meshes, particles
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2016-01-02 13:10:03 -08:00 |