openclonk/planet/Objects.ocd
Günther Brammer 9741c1e853 Clonk: Don't play idle animations if Menu is open
At least, in theory. I only removed the plain GetMenu() call because the
engine GetMenu is going away.
2016-01-30 16:03:59 +01:00
..
Animals.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
Clonk.ocd Clonk: Don't play idle animations if Menu is open 2016-01-30 16:03:59 +01:00
Effects.ocd Fix infinite air supply through breathing of own bubbles #1545 2016-01-09 16:15:20 -04:00
Environment.ocd Change cloud color 2016-01-27 05:47:57 +01:00
Goals.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
HUD.ocd inventory bar: moved slot number to the top (#1639) 2016-01-29 21:14:07 +01:00
Helpers.ocd gui clock: add optional in screen countdown 2016-01-27 20:19:19 +01:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
Libraries.ocd Clonk: Don't play idle animations if Menu is open 2016-01-30 16:03:59 +01:00
Rules.ocd add option to respawn rule to keep contents 2016-01-24 18:05:06 +01:00
Structures.ocd correctly place/preview basement for elevator (#1534) 2016-01-30 12:28:35 +01:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
Vehicles.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00