openclonk/src/script/C4AulDebug.cpp

485 lines
12 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
#include "C4Include.h"
#include "script/C4AulDebug.h"
#include "C4Version.h"
#include "control/C4GameControl.h"
#include "game/C4Application.h"
#include "gui/C4MessageInput.h"
#include "object/C4Def.h"
#include "object/C4Object.h"
#include "script/C4AulExec.h"
#ifndef NOAULDEBUG
// *** C4AulDebug
C4AulDebug::C4AulDebug()
: fInit(false), fConnected(false)
{
}
C4AulDebug::~C4AulDebug()
{
for (auto & it : StackTrace)
delete it;
if (pDebug == this) pDebug = nullptr;
}
bool C4AulDebug::InitDebug(const char *szPassword, const char *szHost)
{
// Create debug object
if (!pDebug) pDebug = new C4AulDebug();
// Initialize
pDebug->SetPassword(szPassword);
pDebug->SetAllowed(szHost);
pDebug->SetEngine(&AulExec);
return true;
}
bool C4AulDebug::Listen(uint16_t iPort, bool fWait)
{
if (!Init(iPort))
{ LogFatal("C4Aul debugger failed to initialize!"); return false; }
// Log
LogF("C4Aul debugger initialized on port %d", iPort);
// Add to application
Application.Add(this);
// Wait for connection
if (fWait)
{
Log("C4Aul debugger waiting for connection...");
while (!isConnected())
if (!Application.ScheduleProcs())
return false;
}
// Done
return true;
}
void C4AulDebug::PackPacket(const C4NetIOPacket &rPacket, StdBuf &rOutBuf)
{
// Enlarge buffer
int iSize = rPacket.getSize(),
iPos = rOutBuf.getSize();
rOutBuf.Grow(iSize + 2);
// Write packet
rOutBuf.Write(rPacket, iPos);
// Terminate
uint8_t *pPos = getMBufPtr<uint8_t>(rOutBuf, iPos + iSize);
*pPos = '\r'; *(pPos + 1) = '\n';
}
size_t C4AulDebug::UnpackPacket(const StdBuf &rInBuf, const C4NetIO::addr_t &addr)
{
// Find line separation
const char *pSep = reinterpret_cast<const char *>(memchr(rInBuf.getData(), '\n', rInBuf.getSize()));
if (!pSep)
return 0;
// Check if it's windows-style separation
int iSize = pSep - getBufPtr<char>(rInBuf) + 1,
iLength = iSize - 1;
if (iLength && *(pSep - 1) == '\r')
iLength--;
// Copy the line
StdStrBuf Buf; Buf.Copy(getBufPtr<char>(rInBuf), iLength);
// Password line?
if (fConnected)
{
ProcessLineResult result = ProcessLine(Buf);
// Send answer
SendLine(result.okay ? "OK" : "ERR", result.answer.length() > 0 ? result.answer.c_str() : nullptr);
}
else if (!Password.getSize() || Password == Buf)
{
fConnected = true;
SendLine("HLO", "This is " C4ENGINECAPTION ", " C4VERSION);
Log("C4Aul debugger connected successfully!");
}
else
C4NetIOTCP::Close(PeerAddr);
// Consume line
return iSize;
}
bool C4AulDebug::OnConn(const C4NetIO::addr_t &AddrPeer, const C4NetIO::addr_t &AddrConnect, const addr_t *pOwnAddr, C4NetIO *pNetIO)
{
assert(pNetIO == this);
// Already have a connection?
if (fConnected) return false;
// Check address
if (!AllowedAddr.IsNull())
if (AllowedAddr.GetHost() != AddrPeer.GetHost() ||
(AllowedAddr.GetPort() && AllowedAddr.GetPort() != AddrPeer.GetPort()))
{
LogF("C4AulDebug blocked connection from %s", AddrPeer.ToString().getData());
return false;
}
// Log
LogF("C4AulDebug got connection from %s", AddrPeer.ToString().getData());
// Accept connection
PeerAddr = AddrPeer;
return true;
}
void C4AulDebug::OnDisconn(const C4NetIO::addr_t &AddrPeer, C4NetIO *pNetIO, const char *szReason)
{
LogF("C4AulDebug lost connection (%s)", szReason);
fConnected = false;
eState = DS_Go;
PeerAddr.Clear();
}
void C4AulDebug::OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO)
{
// Won't get called
}
bool C4AulDebug::SetAllowed(const char *szHost)
{
// Clear
AllowedAddr.Clear();
// No host?
if (!szHost || !*szHost) return true;
// Resolve the address
AllowedAddr.SetAddress(StdStrBuf(szHost));
return !AllowedAddr.IsNull();
}
bool C4AulDebug::Init(uint16_t iPort)
{
if (fInit) Close();
if (iPort == EndpointAddress::IPPORT_NONE) return false;
// Register self as callback for network events
C4NetIOTCP::SetCallback(this);
// Start listening
if (!C4NetIOTCP::Init(iPort))
return false;
// Okay
fInit = true;
eState = DS_Go;
return true;
}
bool C4AulDebug::Close()
{
if (!fInit) return true;
fInit = fConnected = false;
return C4NetIOTCP::Close();
}
bool C4AulDebug::Close(const addr_t &addr)
{
if (!fInit) return true;
bool success = C4NetIOTCP::Close(addr);
if (success)
fInit = fConnected = false;
return success;
}
void C4AulDebug::OnLog(const char *szLine)
{
if (!fConnected) return;
SendLine("LOG", szLine);
}
C4AulDebug::ProcessLineResult C4AulDebug::ProcessLine(const StdStrBuf &Line)
{
// Get command
StdStrBuf Cmd;
Cmd.CopyUntil(Line.getData(), ' ');
// Get data
const char *szData = Line.getPtr(Cmd.getLength());
if (*szData) szData++;
// Identify command
const char *szCmd = Cmd.getData();
if (SEqualNoCase(szCmd, "HELP"))
return ProcessLineResult(false, "Yeah, like I'm going to explain that /here/");
else if (SEqualNoCase(szCmd, "BYE") || SEqualNoCase(szCmd, "QUIT"))
C4NetIOTCP::Close(PeerAddr);
else if (SEqualNoCase(szCmd, "SAY"))
::Control.DoInput(CID_Message, new C4ControlMessage(C4CMT_Normal, szData), CDT_Direct);
else if (SEqualNoCase(szCmd, "CMD"))
::MessageInput.ProcessCommand(szData);
else if (SEqualNoCase(szCmd, "STP") || SEqualNoCase(szCmd, "S"))
eState = DS_Step;
else if (SEqualNoCase(szCmd, "GO") || SEqualNoCase(szCmd, "G"))
eState = DS_Go;
else if (SEqualNoCase(szCmd, "STO") || SEqualNoCase(szCmd, "O"))
eState = DS_StepOver;
else if (SEqualNoCase(szCmd, "STR") || SEqualNoCase(szCmd, "R"))
eState = DS_StepOut;
else if (SEqualNoCase(szCmd, "EXC") || SEqualNoCase(szCmd, "E"))
{
C4AulScriptContext* context = pExec->GetContext(pExec->GetContextDepth()-1);
int32_t objectNum = C4ControlScript::SCOPE_Global;
if (context && context->Obj && context->Obj->GetObject())
objectNum = context->Obj->GetObject()->Number;
::Control.DoInput(CID_Script, new C4ControlScript(szData, objectNum, true), CDT_Decide);
}
else if (SEqualNoCase(szCmd, "PSE"))
if (Game.IsPaused())
{
Game.Unpause();
return ProcessLineResult(true, "Game unpaused.");
}
else
{
Game.Pause();
return ProcessLineResult(true, "Game paused.");
}
else if (SEqualNoCase(szCmd, "LST"))
{
for (C4ScriptHost* script = ScriptEngine.Child0; script; script = script->Next)
{
SendLine(RelativePath(script->ScriptName));
}
}
// toggle breakpoint
else if (SEqualNoCase(szCmd, "TBR"))
{
using namespace std;
// FIXME: this doesn't find functions which were included/appended
string scriptPath = szData;
size_t colonPos = scriptPath.find(':');
if (colonPos == string::npos)
return ProcessLineResult(false, "Missing line in breakpoint request");
int line = atoi(&scriptPath[colonPos+1]);
scriptPath.erase(colonPos);
C4ScriptHost *script;
for (script = ScriptEngine.Child0; script; script = script->Next)
{
if (SEqualNoCase(RelativePath(script->ScriptName), scriptPath.c_str()))
break;
}
auto sh = script;
if (sh)
{
C4AulBCC * found = nullptr;
for (auto script = ::ScriptEngine.Child0; script; script = script->Next)
for (C4PropList *props = script->GetPropList(); props; props = props->GetPrototype())
for (auto fname = props->EnumerateOwnFuncs(); fname; fname = props->EnumerateOwnFuncs(fname))
{
C4Value val;
if (!props->GetPropertyByS(fname, &val)) continue;
auto func = val.getFunction();
if (!func) continue;
auto sfunc = func->SFunc();
if (!sfunc) continue;
if (sfunc->pOrgScript != sh) continue;
for (auto chunk = sfunc->GetCode(); chunk->bccType != AB_EOFN; chunk++)
{
if (chunk->bccType == AB_DEBUG)
{
int lineOfThisOne = sfunc->GetLineOfCode(chunk);
if (lineOfThisOne == line)
{
found = chunk;
goto Found;
}
}
}
}
Found:
if (found)
found->Par.i = !found->Par.i; // activate breakpoint
else
return ProcessLineResult(false, "Can't set breakpoint (wrong line?)");
}
else
return ProcessLineResult(false, "Can't find script");
}
else if (SEqualNoCase(szCmd, "SST"))
{
std::list<StdStrBuf*>::iterator it = StackTrace.begin();
for (it++; it != StackTrace.end(); it++)
{
SendLine("AT", (*it)->getData());
}
SendLine("EST");
}
else if (SEqualNoCase(szCmd, "VAR"))
{
C4Value *val = nullptr;
int varIndex;
C4AulScriptContext* pCtx = pExec->GetContext(pExec->GetContextDepth() - 1);
if (pCtx)
{
if ((varIndex = pCtx->Func->ParNamed.GetItemNr(szData)) != -1)
{
val = &pCtx->Pars[varIndex];
}
else if ((varIndex = pCtx->Func->VarNamed.GetItemNr(szData)) != -1)
{
val = &pCtx->Pars[pCtx->Func->GetParCount() + varIndex];
}
}
const char* typeName = val ? GetC4VName(val->GetType()) : "any";
StdStrBuf output = FormatString("%s %s %s", szData, typeName, val ? val->GetDataString().getData() : "Unknown");
SendLine("VAR", output.getData());
}
else
return ProcessLineResult(false, "Can't do that");
return ProcessLineResult(true, "");
}
bool C4AulDebug::SendLine(const char *szType, const char *szData)
{
StdStrBuf Line = szData ? FormatString("%s %s", szType, szData) : StdStrBuf(szType);
return Send(C4NetIOPacket(Line.getData(), Line.getSize(), false, PeerAddr));
}
void C4AulDebug::DebugStep(C4AulBCC *pCPos, C4Value* stackTop)
{
// Already stopped? Ignore.
// This means we are doing some calculation with suspended script engine.
// We do /not/ want to have recursive suspensions...
if (eState == DS_Stop)
return;
// Have break point?
if (pCPos->Par.i)
eState = DS_Step;
int iCallDepth = pExec->GetContextDepth();
// Stop?
switch (eState)
{
// Continue normally
case DS_Go: return;
// Always stop
case DS_Stop: break;
case DS_Step: break;
// Only stop for same level or above
case DS_StepOver:
if (iCallDepth > iStepCallDepth)
return;
break;
// Only stop above
case DS_StepOut:
if (iCallDepth >= iStepCallDepth)
return;
break;
}
// Get current script context
C4AulScriptContext *pCtx = pExec->GetContext(iCallDepth-1);
if (!fConnected)
{
// not connected anymore? nevermind
eState = DS_Go;
return;
}
// Maybe got a command in the meantime?
Execute(0);
// Let's stop here
eState = DS_Stop;
iStepCallDepth = iCallDepth;
Game.HaltCount++;
// No valid stop position? Just continue
if (!pCtx)
{
Game.HaltCount--;
eState = DS_Step;
return;
}
// Signal
if (pCPos && pCPos->bccType == AB_DEBUG && pCPos->Par.i)
SendLine("STP", FormatString("Stopped on breakpoint %d", pCPos->Par.i).getData());
else
SendLine("STP", "Stepped");
// Position
ObtainStackTrace(pCtx, pCPos);
SendLine("POS", StackTrace.front()->getData());
// Suspend until we get some command
while (fConnected && eState == DS_Stop)
if (!Application.ScheduleProcs())
{
Close();
return;
}
// Do whatever we've been told.
Game.HaltCount--;
}
void C4AulDebug::ControlScriptEvaluated(const char* script, const char* result)
{
SendLine("EVR", FormatString("%s=%s", script, result).getData());
}
const char* C4AulDebug::RelativePath(StdStrBuf &path)
{
const char* p = path.getData();
const char* result = Config.AtRelativePath(p);
if (p != result)
return result;
// try path relative to scenario container
StdStrBuf scenarioContainerPath;
GetParentPath(::Game.ScenarioFile.GetName(), &scenarioContainerPath);
return GetRelativePathS(p, scenarioContainerPath.getData());
}
void C4AulDebug::ObtainStackTrace(C4AulScriptContext* pCtx, C4AulBCC* pCPos)
{
for (auto & it : StackTrace)
delete it;
StackTrace.clear();
for (int ctxNum = pExec->GetContextDepth()-1; ctxNum >= 0; ctxNum--)
{
C4AulScriptContext* c = pExec->GetContext(ctxNum);
C4AulBCC* _cpos = c == pCtx ? pCPos : c->CPos;
if (_cpos)
{
StdStrBuf* format = new StdStrBuf(FormatCodePos(c, _cpos));
StackTrace.push_back(format);
}
}
}
StdStrBuf C4AulDebug::FormatCodePos(C4AulScriptContext *pCtx, C4AulBCC *pCPos)
{
if (pCtx->Func->pOrgScript)
return FormatString("%s:%d",
RelativePath(pCtx->Func->pOrgScript->ScriptName),
pCtx->Func->GetLineOfCode(pCPos));
else
return StdStrBuf("(eval)");
}
C4AulDebug * C4AulDebug::pDebug = nullptr;
#endif