openclonk/src/script/C4Aul.cpp

341 lines
9.6 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
// Miscellaneous script engine bits
#include "C4Include.h"
#include "script/C4Aul.h"
#include "c4group/C4Components.h"
#include "c4group/C4LangStringTable.h"
#include "script/C4AulDebug.h"
#include "script/C4AulExec.h"
#include "script/C4Effect.h"
#include "script/C4ScriptHost.h"
const char *C4AulWarningMessages[] = {
#define DIAG(id, text, enabled) text,
#include "C4AulWarnings.h"
#undef DIAG
nullptr
};
const char *C4AulWarningIDs[] = {
#define DIAG(id, text, enabled) #id,
#include "C4AulWarnings.h"
#undef DIAG
nullptr
};
static_assert(std::extent<decltype(C4AulWarningMessages), 0>::value - 1 == static_cast<size_t>(C4AulWarningId::WarningCount), "Warning message count doesn't match warning count");
static_assert(std::extent<decltype(C4AulWarningIDs), 0>::value - 1 == static_cast<size_t>(C4AulWarningId::WarningCount), "Warning ID count doesn't match warning count");
static class DefaultErrorHandler : public C4AulErrorHandler
{
public:
void OnError(const char *msg) override
{
DebugLogF("ERROR: %s", msg);
++::ScriptEngine.errCnt;
}
void OnWarning(const char *msg) override
{
DebugLogF("WARNING: %s", msg);
++::ScriptEngine.warnCnt;
}
} DefaultErrorHandler;
const char *C4AulError::what() const noexcept
{
return sMessage ? sMessage.getData() : "(unknown error)";
}
/*--- C4AulScriptEngine ---*/
C4AulScriptEngine::C4AulScriptEngine():
C4PropListStaticMember(nullptr, nullptr, ::Strings.RegString("Global")),
ErrorHandler(&DefaultErrorHandler)
{
GlobalNamedNames.Reset();
GlobalNamed.Reset();
GlobalNamed.SetNameList(&GlobalNamedNames);
GlobalConstNames.Reset();
GlobalConsts.Reset();
GlobalConsts.SetNameList(&GlobalConstNames);
Child0 = ChildL = nullptr;
RegisterGlobalConstant("Global", C4VPropList(this));
}
C4AulScriptEngine::~C4AulScriptEngine()
{
Clear();
}
void C4AulScriptEngine::Clear()
{
#ifndef NOAULDEBUG
// stop debugger
delete C4AulDebug::GetDebugger();
#endif
while (Child0)
if (Child0->Delete()) delete Child0;
else Child0->Unreg();
// clear own stuff
C4PropListStaticMember::Clear();
// reset values
warnCnt = errCnt = lineCnt = 0;
// resetting name lists will reset all data lists, too
// except not...
GlobalNamedNames.Reset();
GlobalConstNames.Reset();
GlobalConsts.Reset();
GlobalConsts.SetNameList(&GlobalConstNames);
RegisterGlobalConstant("Global", C4VPropList(this));
GlobalNamed.Reset();
GlobalNamed.SetNameList(&GlobalNamedNames);
delete pGlobalEffects; pGlobalEffects=nullptr;
UserFiles.clear();
// Delete all global proplists made static (breaks
// cyclic references).
for (C4Value& value: OwnedPropLists)
{
C4PropList* plist = value.getPropList();
if (plist)
{
if (plist->Delete()) delete plist;
else plist->Clear();
}
}
OwnedPropLists.clear();
}
void C4AulScriptEngine::RegisterGlobalConstant(const char *szName, const C4Value &rValue)
{
// Register name and set value.
// AddName returns the index of existing element if the name is assigned already.
// That is OK, since it will only change the value of the global ("overload" it).
// A warning would be nice here. However, this warning would show up whenever a script
// containing globals constants is recompiled.
GlobalConsts[GlobalConstNames.AddName(szName)] = rValue;
}
bool C4AulScriptEngine::GetGlobalConstant(const char *szName, C4Value *pTargetValue)
{
// get index of global by name
int32_t iConstIndex = GlobalConstNames.GetItemNr(szName);
// not found?
if (iConstIndex<0) return false;
// if it's found, assign the value if desired
if (pTargetValue) *pTargetValue = GlobalConsts[iConstIndex];
// constant exists
return true;
}
void C4AulScriptEngine::Denumerate(C4ValueNumbers * numbers)
{
GlobalNamed.Denumerate(numbers);
// runtime data only: don't denumerate consts
GameScript.Denumerate(numbers);
C4PropListStaticMember::Denumerate(numbers);
if (pGlobalEffects) pGlobalEffects->Denumerate(numbers);
}
static void GlobalEffectsMergeCompileFunc(StdCompiler *pComp, C4Effect * & pEffects, const char * name, C4PropList * pForObj, C4ValueNumbers * numbers)
{
C4Effect *pOldEffect, *pNextOldEffect=pEffects;
pEffects = nullptr;
try
{
pComp->Value(mkParAdapt(mkNamingPtrAdapt(pEffects, name), pForObj, numbers));
}
catch (...)
{
delete pNextOldEffect;
throw;
}
while ((pOldEffect=pNextOldEffect))
{
pNextOldEffect = pOldEffect->pNext;
pOldEffect->Register(&pEffects, Abs(pOldEffect->iPriority));
}
}
void C4AulScriptEngine::CompileFunc(StdCompiler *pComp, bool fScenarioSection, C4ValueNumbers * numbers)
{
if (!fScenarioSection)
{
assert(UserFiles.empty()); // user files must not be kept open
C4ValueMapData GlobalNamedDefault;
GlobalNamedDefault.SetNameList(&GlobalNamedNames);
pComp->Value(mkNamingAdapt(mkParAdapt(GlobalNamed, numbers), "StaticVariables", GlobalNamedDefault));
pComp->Value(mkNamingAdapt(mkParAdapt(*GameScript.ScenPropList._getPropList(), numbers), "Scenario"));
}
if (pComp->isDeserializer() && pGlobalEffects)
{
// loading scenario section or game re-init: Merge effects
// Must keep old effects here even if they're dead, because the LoadScenarioSection call typically came from execution of a global effect
// and otherwise dead pointers would remain on the stack
GlobalEffectsMergeCompileFunc(pComp, pGlobalEffects, "Effects", this, numbers);
GlobalEffectsMergeCompileFunc(pComp, GameScript.pScenarioEffects, "ScenarioEffects", GameScript.ScenPropList._getPropList(), numbers);
}
else
{
// Otherwise, just compile effects
pComp->Value(mkParAdapt(mkNamingPtrAdapt(pGlobalEffects, "Effects"), this, numbers));
pComp->Value(mkParAdapt(mkNamingPtrAdapt(GameScript.pScenarioEffects, "ScenarioEffects"), GameScript.ScenPropList._getPropList(), numbers));
}
pComp->Value(mkNamingAdapt(*numbers, "Values"));
}
std::list<const char*> C4AulScriptEngine::GetFunctionNames(C4PropList * p)
{
std::list<const char*> functions;
std::list<const char*> global_functions;
auto sort_alpha = [](const char * const &a, const char * const &b) -> bool { return strcmp(a, b) < 0; };
if (!p) p = GetPropList();
const C4ValueArray * a = p->GetProperties();
for (int i = 0; i < a->GetSize(); ++i)
{
C4String * key = (*a)[i].getStr();
if (!key) continue;
C4AulFunc * f = p->GetFunc(key);
if (!f) continue;
if (!f->GetPublic()) continue;
if (!::ScriptEngine.GetPropList()->HasProperty(key))
functions.push_back(key->GetCStr());
else
global_functions.push_back(key->GetCStr());
}
delete a;
functions.sort(sort_alpha);
if (!functions.empty() && !global_functions.empty()) functions.push_back(nullptr); // separator
global_functions.sort(sort_alpha);
functions.splice(functions.end(), global_functions);
return functions;
}
int32_t C4AulScriptEngine::CreateUserFile()
{
// create new file and return handle
// find empty handle
int32_t last_handle = 1;
for (std::list<C4AulUserFile>::const_iterator i = UserFiles.begin(); i != UserFiles.end(); ++i)
if ((*i).GetHandle() >= last_handle)
last_handle = (*i).GetHandle()+1;
// Create new user file
UserFiles.emplace_back(last_handle);
return last_handle;
}
void C4AulScriptEngine::CloseUserFile(int32_t handle)
{
// close user file given by handle
for (std::list<C4AulUserFile>::iterator i = UserFiles.begin(); i != UserFiles.end(); ++i)
if ((*i).GetHandle() == handle)
{
UserFiles.erase(i);
break;
}
}
C4AulUserFile *C4AulScriptEngine::GetUserFile(int32_t handle)
{
// get user file given by handle
for (auto & UserFile : UserFiles)
if (UserFile.GetHandle() == handle)
{
return &UserFile;
}
// not found
return nullptr;
}
void C4AulScriptEngine::RegisterErrorHandler(C4AulErrorHandler *handler)
{
assert(ErrorHandler == &DefaultErrorHandler);
ErrorHandler = handler;
}
void C4AulScriptEngine::UnregisterErrorHandler(C4AulErrorHandler *handler)
{
assert(ErrorHandler == handler);
ErrorHandler = &DefaultErrorHandler;
}
/*--- C4AulFuncMap ---*/
C4AulFuncMap::C4AulFuncMap()
{
memset(Funcs, 0, sizeof(Funcs));
}
C4AulFuncMap::~C4AulFuncMap()
{
assert(!FuncCnt);
}
unsigned int C4AulFuncMap::Hash(const char * name)
{
// Fowler/Noll/Vo hash
unsigned int h = 2166136261u;
while (*name)
h = (h ^ *(name++)) * 16777619;
return h;
}
C4AulFunc * C4AulFuncMap::GetFirstFunc(const char * Name)
{
if (!Name) return nullptr;
C4AulFunc * Func = Funcs[Hash(Name) % HashSize];
while (Func && !SEqual(Name, Func->GetName()))
Func = Func->MapNext;
return Func;
}
C4AulFunc * C4AulFuncMap::GetNextSNFunc(const C4AulFunc * After)
{
C4AulFunc * Func = After->MapNext;
while (Func && After->GetName() != Func->GetName())
Func = Func->MapNext;
return Func;
}
void C4AulFuncMap::Add(C4AulFunc * func)
{
++FuncCnt;
// Get a pointer to the bucket
C4AulFunc ** pFunc = &(Funcs[Hash(func->GetName()) % HashSize]);
// move the current first to the second position
func->MapNext = *pFunc;
// Add the func
*pFunc = func;
}
void C4AulFuncMap::Remove(C4AulFunc * func)
{
C4AulFunc ** pFunc = &Funcs[Hash(func->GetName()) % HashSize];
while (*pFunc != func)
{
pFunc = &((*pFunc)->MapNext);
assert(*pFunc); // crash on remove of a not contained func
}
*pFunc = (*pFunc)->MapNext;
--FuncCnt;
}
C4AulErrorHandler::~C4AulErrorHandler()
{
::ScriptEngine.UnregisterErrorHandler(this);
}