openclonk/src/platform/C4WindowSDL.cpp

223 lines
5.9 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2010-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* A wrapper class to OS dependent event and window interfaces, SDL version */
#include "C4Include.h"
#include "platform/C4Window.h"
#include "C4Version.h"
#include "lib/C4Rect.h"
#include "editor/C4Console.h"
#include "editor/C4ViewportWindow.h"
#include "game/C4Application.h"
#include "graphics/C4DrawGL.h"
#include "gui/C4Gui.h"
#ifdef SDL_VIDEO_DRIVER_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <SDL_syswm.h>
#endif
/* C4Window */
C4Window::C4Window ():
Active(false), pSurface(nullptr), eKind(W_Fullscreen), window(nullptr)
#ifdef WITH_QT_EDITOR
, glwidget(nullptr)
#endif
{
}
C4Window::~C4Window ()
{
Clear();
}
static void SetMultisamplingAttributes(int samples)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, samples > 0 ? 1 : 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);
}
C4Window * C4Window::Init(WindowKind windowKind, C4AbstractApp * pApp, const char * Title, const C4Rect * size)
{
eKind = windowKind;
#ifdef WITH_QT_EDITOR
if (windowKind == W_Viewport)
{
// embed into editor: Viewport widget creation handled by C4ConsoleQt
::Console.AddViewport(static_cast<C4ViewportWindow *>(this));
return this;
}
#endif
/* SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES,*/
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, /*REQUESTED_GL_CTX_MAJOR*/ 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, /*REQUESTED_GL_CTX_MINOR*/ 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (Config.Graphics.DebugOpenGL ? SDL_GL_CONTEXT_DEBUG_FLAG : 0));
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SetMultisamplingAttributes(Config.Graphics.MultiSampling);
uint32_t flags = SDL_WINDOW_OPENGL;
if (windowKind == W_Fullscreen && size->Wdt == -1)
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
else if (windowKind == W_Fullscreen && !Config.Graphics.Windowed)
flags |= SDL_WINDOW_FULLSCREEN;
window = SDL_CreateWindow(Title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, size->Wdt, size->Hgt, flags);
if (!window)
{
Log(SDL_GetError());
return nullptr;
}
SDL_SetWindowData(window, "C4Window", this);
Active = true;
SDL_ShowCursor(SDL_DISABLE);
return this;
}
bool C4Window::ReInit(C4AbstractApp* pApp)
{
// TODO: Is there some way to do this without requiring a restart?
// Maybe re-call SDL_SetVideoMode?
C4GUI::TheScreen.ShowMessage(LoadResStr("IDS_CTL_ANTIALIASING_RESTART_MSG"), LoadResStr("IDS_CTL_ANTIALIASING_RESTART_TITLE"), C4GUI::Ico_Notify);
return true;
}
void C4Window::Clear()
{
if (window) SDL_DestroyWindow(window);
window = nullptr;
#ifdef WITH_QT_EDITOR
if (eKind == W_Viewport)
{
// embed into editor: Viewport widget creation handled by C4ConsoleQt
::Console.RemoveViewport(static_cast<C4ViewportWindow *>(this));
}
#endif
}
void C4Window::EnumerateMultiSamples(std::vector<int>& samples) const
{
int max_samples;
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
samples.clear();
for (int s = 2; s <= max_samples; s *= 2)
{
// Not all multisampling options seem to work. Verify by creating a hidden window.
SetMultisamplingAttributes(s);
SDL_Window *wnd = SDL_CreateWindow("OpenClonk Test Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 100, 100, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
if (wnd)
{
SDL_DestroyWindow(wnd);
samples.push_back(s);
}
else
break;
}
SetMultisamplingAttributes(Config.Graphics.MultiSampling);
}
bool C4Window::StorePosition(const char *, const char *, bool) { return true; }
bool C4Window::RestorePosition(const char *, const char *, bool) { return true; }
// Window size is automatically managed by C4AbstractApp's display mode management.
// Just remember the size for others to query.
bool C4Window::GetSize(C4Rect * pRect)
{
pRect->x = pRect->y = 0;
SDL_GL_GetDrawableSize(window, &pRect->Wdt, &pRect->Hgt);
return true;
}
void C4Window::SetSize(unsigned int X, unsigned int Y)
{
SDL_SetWindowSize(window, X, Y);
}
void C4Window::SetTitle(const char * Title)
{
SDL_SetWindowTitle(window, Title);
}
void C4Window::RequestUpdate()
{
// just invoke directly
PerformUpdate();
}
static void SetUrgencyHint(SDL_Window *window, bool urgency_hint)
{
#ifdef SDL_VIDEO_DRIVER_X11
SDL_SysWMinfo wminfo;
SDL_VERSION(&wminfo.version);
if (!SDL_GetWindowWMInfo(window, &wminfo))
{
LogF("FlashWindow SDL: %s", SDL_GetError());
return;
}
if (wminfo.subsystem == SDL_SYSWM_X11)
{
auto x11 = wminfo.info.x11;
XWMHints *wmhints = XGetWMHints(x11.display, x11.window);
if (wmhints == nullptr)
wmhints = XAllocWMHints();
// Set the window's urgency hint.
if (urgency_hint)
wmhints->flags |= XUrgencyHint;
else
wmhints->flags &= ~XUrgencyHint;
XSetWMHints(x11.display, x11.window, wmhints);
XFree(wmhints);
}
#endif
}
void C4Window::FlashWindow()
{
SetUrgencyHint(window, true);
}
void C4Window::GrabMouse(bool grab)
{
SDL_SetWindowGrab(window, grab ? SDL_TRUE : SDL_FALSE);
}
void C4Window::HandleSDLEvent(SDL_WindowEvent &e)
{
switch (e.event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
SetUrgencyHint(window, false);
break;
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_SIZE_CHANGED:
Application.OnResolutionChanged(e.data1, e.data2);
break;
default:
// We don't care about most events. We should care about more, though.
break;
}
}