openclonk/src/platform/C4SoundInstance.cpp

462 lines
12 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Handles the sound bank and plays effects using DSoundX */
#include "C4Include.h"
#include "platform/C4SoundInstance.h"
#include "game/C4Application.h"
#include "game/C4Viewport.h"
#include "lib/C4Random.h"
#include "object/C4Object.h"
#include "platform/C4SoundIncludes.h"
#include "platform/C4SoundLoaders.h"
using namespace C4SoundLoaders;
C4SoundEffect::C4SoundEffect()
{
Name[0]=0;
}
C4SoundEffect::~C4SoundEffect()
{
Clear();
}
void C4SoundEffect::Clear()
{
while (FirstInst) RemoveInst(FirstInst);
#if AUDIO_TK == AUDIO_TK_SDL_MIXER
if (pSample) Mix_FreeChunk(pSample);
#elif AUDIO_TK == AUDIO_TK_OPENAL
if (pSample) alDeleteBuffers(1, &pSample);
#endif
pSample = 0;
}
bool C4SoundEffect::Load(const char *szFileName, C4Group &hGroup, const char *namespace_prefix)
{
// Sound check
if (!Config.Sound.RXSound) return false;
// Locate sound in file
StdBuf WaveBuffer;
if (!hGroup.LoadEntry(szFileName, &WaveBuffer)) return false;
// load it from mem
if (!Load((BYTE*)WaveBuffer.getMData(), WaveBuffer.getSize())) return false;
// Set name
if (namespace_prefix)
{
// Local sound name
SAppend(namespace_prefix, Name, C4MaxSoundName);
SAppend("::", Name, C4MaxSoundName);
SAppend(szFileName, Name, C4MaxSoundName);
}
else
{
// Global sound name
SCopy(szFileName, Name, C4MaxSoundName);
}
return true;
}
bool C4SoundEffect::Load(BYTE *pData, size_t iDataLen, bool fRaw)
{
// Sound check
if (!Config.Sound.RXSound) return false;
SoundInfo info;
int32_t options = 0;
if (fRaw)
options |= SoundLoader::OPTION_Raw;
for (SoundLoader* loader = SoundLoader::first_loader; loader; loader = loader->next)
{
if (loader->ReadInfo(&info, pData, iDataLen))
{
if (info.final_handle)
{
// loader supplied the handle specific to the sound system used; just assign to pSample
pSample = info.final_handle;
}
else
{
#if AUDIO_TK == AUDIO_TK_OPENAL
Application.MusicSystem.SelectContext();
alGenBuffers(1, &pSample);
alBufferData(pSample, info.format, &info.sound_data[0], info.sound_data.size(), info.sample_rate);
#else
Log("SoundLoader does not provide a ready-made handle");
#endif
}
SampleRate = info.sample_rate;
Length = info.sample_length*1000;
break;
}
}
*Name = '\0';
return !!pSample;
}
void C4SoundEffect::Execute()
{
// check for instances that have stopped and volume changes
for (C4SoundInstance *pInst = FirstInst; pInst; )
{
C4SoundInstance *pNext = pInst->pNext;
if (!pInst->Playing())
RemoveInst(pInst);
else
pInst->Execute();
pInst = pNext;
}
}
C4SoundInstance *C4SoundEffect::New(bool fLoop, int32_t iVolume, C4Object *pObj, int32_t iCustomFalloffDistance, int32_t iPitch, C4SoundModifier *modifier)
{
// check: too many instances?
if (!fLoop && Instances >= C4MaxSoundInstances) return nullptr;
// create & init sound instance
C4SoundInstance *pInst = new C4SoundInstance();
if (!pInst->Create(this, fLoop, iVolume, pObj, 0, iCustomFalloffDistance, iPitch, modifier)) { delete pInst; return nullptr; }
// add to list
AddInst(pInst);
// return
return pInst;
}
C4SoundInstance *C4SoundEffect::GetInstance(C4Object *pObj)
{
for (C4SoundInstance *pInst = FirstInst; pInst; pInst = pInst->pNext)
if (pInst->getObj() == pObj)
return pInst;
return nullptr;
}
void C4SoundEffect::ClearPointers(C4Object *pObj)
{
for (C4SoundInstance *pInst = FirstInst; pInst; pInst = pInst->pNext)
pInst->ClearPointers(pObj);
}
int32_t C4SoundEffect::GetStartedInstanceCount(int32_t iX, int32_t iY, int32_t iRad)
{
int32_t cnt = 0;
for (C4SoundInstance *pInst = FirstInst; pInst; pInst = pInst->pNext)
if (pInst->isStarted() && pInst->getObj() && pInst->Inside(iX, iY, iRad))
cnt++;
return cnt;
}
int32_t C4SoundEffect::GetStartedInstanceCount()
{
int32_t cnt = 0;
for (C4SoundInstance *pInst = FirstInst; pInst; pInst = pInst->pNext)
if (pInst->isStarted() && pInst->Playing() && !pInst->getObj())
cnt++;
return cnt;
}
void C4SoundEffect::AddInst(C4SoundInstance *pInst)
{
pInst->pNext = FirstInst;
FirstInst = pInst;
Instances++;
}
void C4SoundEffect::RemoveInst(C4SoundInstance *pInst)
{
if (pInst == FirstInst)
FirstInst = pInst->pNext;
else
{
C4SoundInstance *pPos = FirstInst;
while (pPos && pPos->pNext != pInst) pPos = pPos->pNext;
if (pPos)
pPos->pNext = pInst->pNext;
}
delete pInst;
Instances--;
}
C4SoundInstance::C4SoundInstance():
player(NO_OWNER)
{
}
C4SoundInstance::~C4SoundInstance()
{
Clear();
}
void C4SoundInstance::Clear()
{
Stop();
iChannel = -1;
if (modifier)
{
modifier->DelRef();
modifier = nullptr;
has_local_modifier = false;
}
}
bool C4SoundInstance::Create(C4SoundEffect *pnEffect, bool fLoop, int32_t inVolume, C4Object *pnObj, int32_t inNearInstanceMax, int32_t iFalloffDistance, int32_t inPitch, C4SoundModifier *modifier)
{
// Sound check
if (!Config.Sound.RXSound || !pnEffect) return false;
// Already playing? Stop
if (Playing()) { Stop(); return false; }
// Set effect
pEffect = pnEffect;
// Set
tStarted = C4TimeMilliseconds::Now();
iVolume = inVolume; iPan = 0; iChannel = -1;
iPitch = inPitch; pitch_dirty = (iPitch != 0);
iNearInstanceMax = inNearInstanceMax;
this->iFalloffDistance = iFalloffDistance;
pObj = pnObj;
fLooping = fLoop;
if ((this->modifier = modifier))
{
modifier->AddRef();
has_local_modifier = true;
}
SetPlayer(NO_OWNER); // may be updated on first execution
// Start
Execute();
return true;
}
void C4SoundInstance::SetPitch(int32_t inPitch)
{
// set pitch and update on next call to Execute
iPitch = inPitch;
pitch_dirty = true;
}
bool C4SoundInstance::CheckStart()
{
// already started?
if (isStarted()) return true;
// don't bother if half the time is up and the sound is not looping
if (C4TimeMilliseconds::Now() > tStarted + pEffect->Length / 2 && !fLooping)
return false;
// do near-instances check
int32_t iNearInstances = pObj ? pEffect->GetStartedInstanceCount(pObj->GetX(), pObj->GetY(), C4NearSoundRadius)
: pEffect->GetStartedInstanceCount();
// over maximum?
if (iNearInstances > iNearInstanceMax) return false;
// Start
return Start();
}
bool C4SoundInstance::Start()
{
#if AUDIO_TK == AUDIO_TK_SDL_MIXER
// Be paranoid about SDL_Mixer initialisation
if (!Application.MusicSystem.MODInitialized) return false;
if ((iChannel = Mix_PlayChannel(-1, pEffect->pSample, fLooping? -1 : 0)) == -1)
return false;
#elif AUDIO_TK == AUDIO_TK_OPENAL
Application.MusicSystem.SelectContext();
alGenSources(1, (ALuint*)&iChannel);
alSourcei(iChannel, AL_BUFFER, pEffect->pSample);
alSourcei(iChannel, AL_LOOPING, fLooping ? AL_TRUE : AL_FALSE);
if (modifier) modifier->ApplyTo(iChannel);
alSourcePlay(iChannel);
#else
return false;
#endif
// Safety: Don't execute if start failed, or Execute() would try to start again
if (!isStarted()) return false;
// Update volume
Execute();
return true;
}
bool C4SoundInstance::Stop()
{
if (!pEffect) return false;
// Stop sound
bool fRet = true;
#if AUDIO_TK == AUDIO_TK_SDL_MIXER
// iChannel == -1 will halt all channels. Is that right?
if (Playing())
Mix_HaltChannel(iChannel);
#elif AUDIO_TK == AUDIO_TK_OPENAL
if (iChannel != -1)
{
if (Playing()) alSourceStop(iChannel);
ALuint c = iChannel;
alDeleteSources(1, &c);
}
#endif
iChannel = -1;
tStarted = 0;
fLooping = false;
return fRet;
}
bool C4SoundInstance::Playing()
{
if (!pEffect) return false;
if (fLooping) return true;
#if AUDIO_TK == AUDIO_TK_SDL_MIXER
return Application.MusicSystem.MODInitialized && (iChannel != -1) && Mix_Playing(iChannel);
#elif AUDIO_TK == AUDIO_TK_OPENAL
if (iChannel == -1)
return false;
else
{
ALint state;
alGetSourcei(iChannel, AL_SOURCE_STATE, &state);
return state == AL_PLAYING;
}
#endif
return false;
}
void C4SoundInstance::Execute()
{
// Object deleted?
if (pObj && !pObj->Status) ClearPointers(pObj);
// initial values
int32_t iVol = iVolume * 256 * Config.Sound.SoundVolume / 100, iPan = C4SoundInstance::iPan;
// bound to an object?
if (pObj)
{
int iAudibility = pObj->Audible;
if (pObj->AudiblePlayer != player) SetPlayer(pObj->AudiblePlayer);
// apply custom falloff distance
if (iFalloffDistance)
{
iAudibility = Clamp<int32_t>(100 + (iAudibility - 100) * C4AudibilityRadius / iFalloffDistance, 0,100);
}
iVol = iVol * iAudibility / 100;
iPan += pObj->AudiblePan;
}
// sound off?
if (!iVol)
{
// stop, if started
if (isStarted())
{
#if AUDIO_TK == AUDIO_TK_SDL_MIXER
Mix_HaltChannel(iChannel);
#elif AUDIO_TK == AUDIO_TK_OPENAL
alDeleteSources(1, (ALuint*)&iChannel);
#endif
iChannel = -1;
}
}
else
{
// start
if (!isStarted())
if (!CheckStart())
return;
// set volume & panning
#if AUDIO_TK == AUDIO_TK_SDL_MIXER
Mix_Volume(iChannel, (iVol * MIX_MAX_VOLUME) / (100 * 256));
Mix_SetPanning(iChannel, Clamp((100 - iPan) * 256 / 100, 0, 255), Clamp((100 + iPan) * 256 / 100, 0, 255));
#elif AUDIO_TK == AUDIO_TK_OPENAL
alSource3f(iChannel, AL_POSITION, Clamp<float>(float(iPan)/100.0f, -1.0f, +1.0f), 0, -0.7f);
alSourcef(iChannel, AL_GAIN, float(iVol) / (100.0f*256.0f));
if (pitch_dirty)
{
// set pitch; map -90..+100 range to 0.1f..2.0f
alSourcef(iChannel, AL_PITCH, std::max(float(iPitch + 100) / 100.0f, 0.1f));
pitch_dirty = false;
}
#endif
}
}
void C4SoundInstance::SetVolumeByPos(int32_t x, int32_t y, int32_t relative_vol)
{
int32_t vol_player = NO_OWNER;
iVolume = ::Viewports.GetAudibility(x, y, &iPan, 0, &vol_player) * relative_vol / 100.0f;
if (vol_player != player) SetPlayer(vol_player);
}
void C4SoundInstance::ClearPointers(C4Object *pDelete)
{
if (!Playing()) { Stop(); return; }
if (pObj == pDelete)
{
// stop if looping (would most likely loop forever)
if (fLooping)
Stop();
// otherwise: set volume by last position
else
SetVolumeByPos(pObj->GetX(), pObj->GetY());
pObj = nullptr;
}
}
bool C4SoundInstance::Inside(int32_t iX, int32_t iY, int32_t iRad)
{
return pObj &&
(pObj->GetX() - iX) * (pObj->GetX() - iX) + (pObj->GetY() - iY) * (pObj->GetY() - iY) <= iRad * iRad;
}
void C4SoundInstance::SetModifier(C4SoundModifier *new_modifier, bool is_global)
{
// do not overwrite local modifier with global one
if (is_global)
{
if (has_local_modifier) return;
}
else
{
// this sound has its own modifier now and doesn't care for global ones
has_local_modifier = (new_modifier != nullptr);
}
if (new_modifier != modifier)
{
// update modifier and ref-count
C4SoundModifier *old_modifier = modifier;
modifier = new_modifier;
if (modifier) modifier->AddRef();
if (old_modifier) old_modifier->DelRef();
// Apply new modifier
if (isStarted())
{
if (modifier)
{
#if AUDIO_TK == AUDIO_TK_OPENAL
modifier->ApplyTo(iChannel);
#endif
}
else
{
#if (AUDIO_TK == AUDIO_TK_OPENAL) && defined(HAVE_ALEXT)
alSource3i(iChannel, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
#endif
}
}
}
}
void C4SoundInstance::SetPlayer(int32_t new_player)
{
// update player and associated sound modifier
player = new_player;
SetModifier(::Application.SoundSystem.Modifiers.GetGlobalModifier(player), true);
}