openclonk/src/platform/C4AppMac.mm

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/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
// based on SDL implementation
#include "C4ForbidLibraryCompilation.h"
#include <GL/glew.h>
#include "C4Include.h"
#include "platform/C4Window.h"
#include "graphics/C4Draw.h"
#include "platform/C4App.h"
#import <Cocoa/Cocoa.h>
#ifndef USE_CONSOLE
#import "platform/C4WindowController.h"
#import "graphics/C4DrawGLMac.h"
bool C4AbstractApp::Copy(const std::string &text, bool fClipboard)
{
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
[pasteboard declareTypes:[NSArray arrayWithObject:NSStringPboardType] owner:nil];
NSString* string = [NSString stringWithCString:text.c_str() encoding:NSUTF8StringEncoding];
if (![pasteboard setString:string forType:NSStringPboardType])
{
Log("Writing to Cocoa pasteboard failed");
return false;
}
return true;
}
std::string C4AbstractApp::Paste(bool fClipboard)
{
if (fClipboard)
{
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
const char* chars = [[pasteboard stringForType:NSStringPboardType] cStringUsingEncoding:NSUTF8StringEncoding];
return chars;
}
return std::string();
}
bool C4AbstractApp::IsClipboardFull(bool fClipboard)
{
return [[NSPasteboard generalPasteboard] availableTypeFromArray:[NSArray arrayWithObject:NSStringPboardType]];
}
void C4AbstractApp::MessageDialog(const char * message)
{
NSAlert* alert = [NSAlert alertWithMessageText:@"Fatal Error"
defaultButton:nil
alternateButton:nil
otherButton:nil
informativeTextWithFormat:@"%@",
[NSString stringWithUTF8String:message]
];
[alert runModal];
}
void C4Window::FlashWindow()
{
[NSApp requestUserAttention:NSCriticalRequest];
}
#ifdef USE_COCOA
C4AbstractApp::C4AbstractApp(): Active(false), fQuitMsgReceived(false), MainThread(pthread_self()), fDspModeSet(false)
{
}
C4AbstractApp::~C4AbstractApp() {}
bool C4AbstractApp::Init(int argc, char * argv[])
{
// Set locale
setlocale(LC_ALL,"");
// Custom initialization
return DoInit (argc, argv);
}
void C4AbstractApp::Clear() {}
void C4AbstractApp::Quit()
{
[NSApp terminate:[NSApp delegate]];
}
bool C4AbstractApp::FlushMessages()
{
// Always fail after quit message
if(fQuitMsgReceived)
return false;
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource);
NSEvent* event;
while ((event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSEventTrackingRunLoopMode dequeue:YES]) != nil)
{
[NSApp sendEvent:event];
[NSApp updateWindows];
}
return true;
}
static int32_t bitDepthFromPixelEncoding(CFStringRef encoding)
{
// copy-pasta: http://gitorious.org/ogre3d/mainlinemirror/commit/722dbd024aa91a6401850788db76af89c364d6e7
if (CFStringCompare(encoding, CFSTR(IO32BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo)
return 32;
else if(CFStringCompare(encoding, CFSTR(IO16BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo)
return 16;
else if(CFStringCompare(encoding, CFSTR(IO8BitIndexedPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo)
return 8;
else
return -1; // fail
}
bool C4AbstractApp::GetIndexedDisplayMode(int32_t iIndex, int32_t *piXRes, int32_t *piYRes, int32_t *piBitDepth, int32_t *piRefreshRate, uint32_t iMonitor)
{
// No support for multiple monitors.
CFArrayRef array = CGDisplayCopyAllDisplayModes(iMonitor, NULL);
bool good_index = iIndex >= 0 && iIndex < (int32_t)CFArrayGetCount(array);
if (good_index)
{
CGDisplayModeRef displayMode = (CGDisplayModeRef)CFArrayGetValueAtIndex(array, iIndex);
*piXRes = CGDisplayModeGetWidth(displayMode);
*piYRes = CGDisplayModeGetHeight(displayMode);
CFStringRef pixelEncoding = CGDisplayModeCopyPixelEncoding(displayMode);
*piBitDepth = bitDepthFromPixelEncoding(pixelEncoding);
CFRelease(pixelEncoding);
}
CFRelease(array);
return good_index;
}
void C4AbstractApp::RestoreVideoMode()
{
}
bool C4AbstractApp::SetVideoMode(int iXRes, int iYRes, unsigned int iRefreshRate, unsigned int iMonitor, bool fFullScreen)
{
fFullScreen &= !lionAndBeyond(); // Always false for Lion since then Lion's true(tm) Fullscreen is used
C4WindowController* controller = pWindow->objectiveCObject<C4WindowController>();
NSWindow* window = controller.window;
size_t dw = CGDisplayPixelsWide(C4OpenGLView.displayID);
size_t dh = CGDisplayPixelsHigh(C4OpenGLView.displayID);
if (iXRes == -1)
iXRes = dw;
if (iYRes == -1)
iYRes = dh;
ActualFullscreenX = iXRes;
ActualFullscreenY = iYRes;
[C4OpenGLView setSurfaceBackingSizeOf:[C4OpenGLView mainContext] width:ActualFullscreenX height:ActualFullscreenY];
if ((window.styleMask & NSFullScreenWindowMask) == 0)
{
[window setResizeIncrements:NSMakeSize(1.0, 1.0)];
pWindow->SetSize(iXRes, iYRes);
[controller setFullscreen:fFullScreen];
[window setAspectRatio:[[window contentView] frame].size];
[window center];
}
else
{
[window toggleFullScreen:window];
pWindow->SetSize(dw, dh);
}
if (!fFullScreen)
[window makeKeyAndOrderFront:nil];
OnResolutionChanged(iXRes, iYRes);
return true;
}
#endif // USE_COCOA
#endif // USE_CONSOLE
bool IsGermanSystem()
{
id languages = [[NSUserDefaults standardUserDefaults] valueForKey:@"AppleLanguages"];
return languages && [[languages objectAtIndex:0] isEqualToString:@"de"];
}
bool OpenURL(const char* szURL)
{
std::string command = std::string("open ") + '"' + szURL + '"';
std::system(command.c_str());
return true;
}
bool EraseItemSafe(const char* szFilename)
{
NSString* filename = [NSString stringWithUTF8String: szFilename];
return [[NSWorkspace sharedWorkspace]
performFileOperation: NSWorkspaceRecycleOperation
source: [filename stringByDeletingLastPathComponent]
destination: @""
files: [NSArray arrayWithObject: [filename lastPathComponent]]
tag: 0];
}
std::string C4AbstractApp::GetGameDataPath()
{
return [[[NSBundle mainBundle] resourcePath] fileSystemRepresentation];
}