openclonk/src/platform/C4AppDelegate.h

60 lines
1.8 KiB
Objective-C

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2006-2007, Julian Raschke
* Copyright (c) 2010-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#include "C4Include.h"
#include "gui/C4KeyboardInput.h"
#import <Cocoa/Cocoa.h>
#ifdef USE_COCOA
#import "editor/C4EditorWindowController.h"
#endif
@interface C4AppDelegate: NSObject
{
NSMutableArray *gatheredArguments;
NSString *addonSupplied;
#ifdef USE_COCOA
C4EditorWindowController *editorWindowController;
C4WindowController *gameWindowController;
#endif
BOOL running;
std::vector<char*> args;
}
- (BOOL) argsLookLikeItShouldBeInstallation;
- (void)makeFakeArgs;
- (BOOL)installAddOn;
- (void)terminate:(NSApplication*)sender;
+ (C4AppDelegate*) instance;
+ (BOOL) isEditorAndGameRunning;
#ifdef USE_COCOA
@property(weak, readonly) NSMenuItem* addViewportForPlayerMenuItem;
@property(weak, readonly) NSMenuItem* kickPlayerMenuItem;
@property(readwrite, strong) C4EditorWindowController* editorWindowController;
@property(readwrite, strong) C4WindowController* gameWindowController;
@property(weak, readonly) NSMenuItem* recordMenuItem;
@property(weak, readonly) NSMenuItem* netMenu;
@property(weak) NSMenuItem* toggleFullScreen;
#endif
@end