openclonk/src/object/C4ObjectInfo.cpp

204 lines
4.8 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Holds crew member information */
#include "C4Include.h"
#include "object/C4ObjectInfo.h"
#include "c4group/C4Components.h"
#include "game/C4Application.h"
#include "graphics/C4GraphicsResource.h"
#include "lib/C4Random.h"
#include "object/C4Def.h"
#include "object/C4DefList.h"
#include "player/C4Player.h"
#include "player/C4PlayerList.h"
#include "player/C4RankSystem.h"
#ifdef _MSC_VER
#define snprintf _snprintf
#endif
C4ObjectInfo::C4ObjectInfo()
{
Default();
}
C4ObjectInfo::~C4ObjectInfo()
{
Clear();
}
void C4ObjectInfo::Default()
{
WasInAction=false;
InAction=false;
InActionTime=0;
HasDied=false;
ControlCount=0;
Filename[0]=0;
Next=nullptr;
pDef = nullptr;
}
bool C4ObjectInfo::Load(C4Group &hMother, const char *szEntryname)
{
// New version
if (SEqualNoCase(GetExtension(szEntryname),"oci"))
{
C4Group hChild;
if (hChild.OpenAsChild(&hMother,szEntryname))
{
if (!C4ObjectInfo::Load(hChild))
{ hChild.Close(); return false; }
// resolve definition, if possible
// only works in game, but is not needed in frontend or startup editing anyway
pDef = C4Id2Def(id);
hChild.Close();
return true;
}
}
return false;
}
bool C4ObjectInfo::Load(C4Group &hGroup)
{
// Store group file name
SCopy(GetFilename(hGroup.GetName()),Filename,_MAX_FNAME);
// Load core
if (!C4ObjectInfoCore::Load(hGroup)) return false;
return true;
}
bool C4ObjectInfo::Save(C4Group &hGroup, bool fStoreTiny, C4DefList *pDefs)
{
// Set group file name; rename if necessary
char szTempGroup[_MAX_PATH+1];
SCopy(Name, szTempGroup, _MAX_PATH);
MakeFilenameFromTitle(szTempGroup);
SAppend(".oci",szTempGroup, _MAX_PATH);
if (!SEqualNoCase(Filename, szTempGroup))
{
if (!Filename[0])
{
// first time creation of file - make sure it's not a duplicate
SCopy(szTempGroup, Filename, _MAX_PATH);
while (hGroup.FindEntry(Filename))
{
// if a crew info of that name exists already, rename!
RemoveExtension(Filename);
int32_t iFinNum = GetTrailingNumber(Filename), iLen = SLen(Filename);
while (iLen && Inside(Filename[iLen-1], '0', '9')) --iLen;
if (iLen>_MAX_PATH-22) { LogF("Error generating unique filename for %s(%s): Path overflow", Name, hGroup.GetFullName().getData()); break; }
snprintf(Filename+iLen, 22, "%d", iFinNum+1);
EnforceExtension(Filename, "oci");
}
}
else
{
// Crew was renamed; file rename necessary, if the name is not blocked by another crew info
if (!hGroup.FindEntry(szTempGroup))
{
if (hGroup.Rename(Filename, szTempGroup))
SCopy(szTempGroup, Filename, _MAX_PATH);
else
{
// could not rename. Not fatal; just use old file
LogF("Error adjusting crew info for %s into %s: Rename error from %s to %s!", Name, hGroup.GetFullName().getData(), Filename, szTempGroup);
}
}
}
}
// Open group
C4Group hTemp;
if (!hTemp.OpenAsChild(&hGroup, Filename, false, true))
return false;
// custom rank image present?
if (pDefs && !fStoreTiny)
{
C4Def *pDef = pDefs->ID2Def(id);
if (pDef)
{
if (pDef->pRankSymbols)
{
C4FacetSurface fctRankSymbol;
if (C4RankSystem::DrawRankSymbol(&fctRankSymbol, Rank, pDef->pRankSymbols, pDef->iNumRankSymbols, true))
{
fctRankSymbol.GetFace().SavePNG(hTemp, C4CFN_ClonkRank);
}
}
else
{
// definition does not have custom rank symbols: Remove any rank image from Clonk
hTemp.Delete(C4CFN_ClonkRank);
}
}
}
// Save info to temp group
if (!C4ObjectInfoCore::Save(hTemp, pDefs))
{ hTemp.Close(); return false; }
// Close temp group
hTemp.Close();
// Success
return true;
}
void C4ObjectInfo::Evaluate()
{
Retire();
if (WasInAction) Rounds++;
}
void C4ObjectInfo::Clear()
{
pDef=nullptr;
}
void C4ObjectInfo::Recruit()
{
// already recruited?
if (InAction) return;
WasInAction=true;
InAction=true;
InActionTime=Game.Time;
// rank name overload by def?
C4Def *pDef=::Definitions.ID2Def(id);
if (pDef) if (pDef->pRankNames)
{
StdStrBuf sRank(pDef->pRankNames->GetRankName(Rank, true));
if (sRank) sRankName.Copy(sRank);
}
}
void C4ObjectInfo::Retire()
{
// not recruited?
if (!InAction) return;
// retire
InAction=false;
TotalPlayingTime+=(Game.Time-InActionTime);
}
void C4ObjectInfo::SetBirthday()
{
Birthday=time(nullptr);
}