forked from Mirrors/openclonk
75 lines
2.9 KiB
C++
75 lines
2.9 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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#include "C4Include.h"
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#include "gui/C4UpperBoard.h"
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#include "graphics/C4Draw.h"
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#include "graphics/C4GraphicsResource.h"
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C4UpperBoard::C4UpperBoard() = default;
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C4UpperBoard::~C4UpperBoard() = default;
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void C4UpperBoard::Execute()
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{
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if (!Config.Graphics.UpperBoard) return;
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// Make the time strings
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sprintf(cTimeString,"%02d:%02d:%02d", Game.Time/3600,(Game.Time%3600)/60,Game.Time%60);
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time_t t = time(nullptr); strftime(cTimeString2, sizeof(cTimeString2), "[%H:%M:%S]", localtime(&t));
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Draw(Output);
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}
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void C4UpperBoard::Draw(C4Facet &cgo)
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{
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if (!cgo.Surface) return;
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// Background
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pDraw->BlitSurfaceTile(::GraphicsResource.fctUpperBoard.Surface,Output.Surface,0,0,Output.Wdt,Output.Hgt,0,0,nullptr);
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// Logo
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C4Facet cgo2;
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float fLogoZoom = 1.0f;
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cgo2.Set(cgo.Surface, (int32_t)(cgo.Wdt/2-(::GraphicsResource.fctLogo.Wdt/2)*fLogoZoom), 0,
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(int32_t)(::GraphicsResource.fctLogo.Wdt*fLogoZoom), (int32_t)(::GraphicsResource.fctLogo.Hgt*fLogoZoom));
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::GraphicsResource.fctLogo.Draw(cgo2);
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// Right text sections
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int32_t iRightOff = 1;
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// Playing time
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pDraw->TextOut(cTimeString, ::GraphicsResource.FontRegular, 1.0, cgo.Surface, C4GUI::GetScreenWdt() - (iRightOff++) * TextWidth - 10, TextYPosition, 0xFFFFFFFF);
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// Clock
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if (Config.Graphics.ShowClock)
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pDraw->TextOut(cTimeString2, ::GraphicsResource.FontRegular, 1.0, cgo.Surface, C4GUI::GetScreenWdt() - (iRightOff++) * TextWidth - 30, TextYPosition, 0xFFFFFFFF);
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// FPS
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if (Config.General.FPS)
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{
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sprintf(cTimeString, "%d FPS", Game.FPS);
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pDraw->TextOut(cTimeString, ::GraphicsResource.FontRegular, 1.0, cgo.Surface, C4GUI::GetScreenWdt() - (iRightOff++) * TextWidth - 30, TextYPosition, 0xFFFFFFFF);
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}
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// Scenario title
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pDraw->TextOut(Game.ScenarioTitle.getData(), ::GraphicsResource.FontRegular, 1.0, cgo.Surface, 10, cgo.Hgt / 2 - ::GraphicsResource.FontRegular.GetLineHeight() / 2, 0xFFFFFFFF);
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}
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void C4UpperBoard::Init(C4Facet &cgo)
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{
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// Save facet
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Output = cgo;
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if (!::GraphicsResource.fctUpperBoard.Surface) return;
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// in newgfx, the upperboard may be larger and overlap the scene
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Output.Hgt = std::max(Output.Hgt, ::GraphicsResource.fctUpperBoard.Hgt);
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// Generate textposition
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sprintf(cTimeString,"%02d:%02d:%02d", Game.Time/3600,(Game.Time%3600)/60,Game.Time%60);
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TextWidth = ::GraphicsResource.FontRegular.GetTextWidth(cTimeString);
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TextYPosition = cgo.Hgt / 2 - ::GraphicsResource.FontRegular.GetLineHeight() / 2;
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}
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