forked from Mirrors/openclonk
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2007-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2010-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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// dialogs for update
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#ifndef INC_C4UpdateDialogs
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#define INC_C4UpdateDialogs
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#ifdef WITH_AUTOMATIC_UPDATE
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#include "game/C4GameVersion.h"
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#include "gui/C4Gui.h"
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#include "network/C4Network2Reference.h"
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// dialog showing info about a connected client
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class C4UpdateDlg : public C4GUI::InfoDialog
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{
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protected:
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virtual const char *GetID() { return "UpdateDialog"; }
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virtual void UpdateText();
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virtual void UserClose(bool fOK);
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bool UpdateRunning;
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// Misc process variables which are shared between the static DoUpdate and the update dialog
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static int pid;
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static int c4group_output[2];
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static bool succeeded;
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public:
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C4UpdateDlg(); // ctor
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public:
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void Open(C4GUI::Screen *pScreen);
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void Write(const char *szText);
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public:
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static bool IsValidUpdate(const char *szVersion); // Returns whether we can update to the specified version
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static bool CheckForUpdates(C4GUI::Screen *pScreen, bool fAutomatic = false); // Checks for available updates and prompts the user whether to apply
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static bool DoUpdate(const char *szUpdateURL, C4GUI::Screen *pScreen); // Static funtion for downloading and applying updates
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static bool ApplyUpdate(const char *strUpdateFile, bool fDeleteUpdate, C4GUI::Screen *pScreen); // Static funtion for applying updates
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static void RedirectToDownloadPage(); // open browser with download page
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};
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#endif // WITH_AUTOMATIC_UPDATE
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#endif // INC_C4UpdateDialogs
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