forked from Mirrors/openclonk
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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// Engine internal C4Menus: Main menu, Options, Player join, Hostility, etc.
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#ifndef INC_C4MainMenu
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#define INC_C4MainMenu
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#include "gui/C4Menu.h"
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// Menu identification constants for main menus
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enum
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{
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C4MN_Hostility = 1, // identification for hostility menu
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C4MN_Main = 2, // identification for all other menus
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C4MN_TeamSelection= 3,
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C4MN_TeamSwitch = 4,
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C4MN_Observer = 5
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};
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class C4MainMenu : public C4Menu
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{
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public:
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C4MainMenu();
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void Default() override;
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protected:
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int32_t Player;
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public:
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bool Init(C4FacetSurface &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal);
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bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal);
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bool ActivateMain(int32_t iPlayer);
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bool ActivateNewPlayer(int32_t iPlayer);
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bool ActivateHostility(int32_t iPlayer);
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bool ActivateGoals(int32_t iPlayer, bool fDoActivate);
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bool ActivateRules(int32_t iPlayer);
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bool ActivateSavegame(int32_t iPlayer);
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bool ActivateHost(int32_t iPlayer);
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bool ActivateClient(int32_t iPlayer);
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bool ActivateOptions(int32_t iPlayer, int32_t selection = 0);
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bool ActivateDisplay(int32_t iPlayer, int32_t selection = 0);
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bool ActivateSurrender(int32_t iPlayer);
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bool ActivateObserver();
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protected:
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bool MenuCommand(const char *szCommand, bool fIsCloseCommand) override;
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bool DoRefillInternal(bool &rfRefilled) override;
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void OnSelectionChanged(int32_t iNewSelection) override;
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void OnUserSelectItem(int32_t Player, int32_t iIndex) override;
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void OnUserEnter(int32_t Player, int32_t iIndex, bool fRight) override;
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void OnUserClose() override;
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int32_t GetControllingPlayer() override { return Player; }
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public:
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bool ActivateCommand(int32_t iPlayer, const char *szCommand);
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};
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#endif
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