forked from Mirrors/openclonk
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2003-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2013-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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// startup screen
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#ifndef INC_C4LoaderScreen
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#define INC_C4LoaderScreen
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#include "graphics/C4FacetEx.h"
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class C4LoaderScreen
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{
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public:
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enum Flag: int {
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BLACK = 0x00,
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BACKGROUND = 0x01,
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TITLE = 0x02,
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PROGRESS = 0x04,
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LOG = 0x08,
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PROCESS = 0x0f,
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// All of the above
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ALL = 0xFF
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};
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protected:
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C4FacetSurface fctBackground; // background image
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char *szInfo; // info text to be drawn on loader screen
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bool fBlackScreen; // if set, a black screen is drawn instead of a loader
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std::map<C4Group*, const std::string> loaders;
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void SeekLoaderScreens(C4Group &rFromGrp, const std::string &wildcard);
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public:
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C4LoaderScreen();
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~C4LoaderScreen();
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bool Init(std::string szLoaderSpec); // inits and loads from global C4Game-class
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void SetBlackScreen(bool fIsBlack); // enabled/disables drawing of loader screen
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// draw loader screen (does not page flip!)
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void Draw(C4Facet &cgo, Flag options = Flag::ALL, int iProgress = 0, class C4LogBuffer *pLog = nullptr, int Process = 0);
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};
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#endif //INC_C4LoaderScreen
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