openclonk/src/gui/C4LoaderScreen.h

58 lines
1.5 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2003-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2013-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
// startup screen
#ifndef INC_C4LoaderScreen
#define INC_C4LoaderScreen
#include "graphics/C4FacetEx.h"
class C4LoaderScreen
{
public:
enum Flag: int {
BLACK = 0x00,
BACKGROUND = 0x01,
TITLE = 0x02,
PROGRESS = 0x04,
LOG = 0x08,
PROCESS = 0x0f,
// All of the above
ALL = 0xFF
};
protected:
C4FacetSurface fctBackground; // background image
char *szInfo; // info text to be drawn on loader screen
bool fBlackScreen; // if set, a black screen is drawn instead of a loader
std::map<C4Group*, const std::string> loaders;
void SeekLoaderScreens(C4Group &rFromGrp, const std::string &wildcard);
public:
C4LoaderScreen();
~C4LoaderScreen();
bool Init(std::string szLoaderSpec); // inits and loads from global C4Game-class
void SetBlackScreen(bool fIsBlack); // enabled/disables drawing of loader screen
// draw loader screen (does not page flip!)
void Draw(C4Facet &cgo, Flag options = Flag::ALL, int iProgress = 0, class C4LogBuffer *pLog = nullptr, int Process = 0);
};
#endif //INC_C4LoaderScreen