forked from Mirrors/openclonk
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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// main game dialogs (abort game dlg, observer dlg)
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#ifndef INC_C4GameDialogs
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#define INC_C4GameDialogs
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#include "gui/C4Gui.h"
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class C4AbortGameDialog : public C4GUI::ConfirmationDialog
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{
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public:
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C4AbortGameDialog();
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~C4AbortGameDialog() override;
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protected:
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static bool is_shown;
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// callbacks to halt game
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void OnShown() override; // inc game halt counter
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void OnClosed(bool fOK) override; // dec game halt counter
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const char *GetID() override { return "AbortGameDialog"; }
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// align by screen, not viewport
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bool IsFreePlaceDialog() override { return true; }
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// true for dialogs that receive full keyboard and mouse input even in shared mode
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bool IsExclusiveDialog() override { return true; }
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bool fGameHalted{false};
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public:
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static bool IsShown() { return is_shown; }
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};
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#endif // INC_C4GameDialogs
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