openclonk/src/editor/C4ObjectListDlg.h

48 lines
1.4 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2007-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2013-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* A window listing all objects in the game */
#ifndef INC_C4ObjectListDlg
#define INC_C4ObjectListDlg
#include "object/C4ObjectList.h"
class C4ObjectListDlg: public C4ObjectListChangeListener
{
#ifdef WITH_QT_EDITOR
class C4ConsoleQtObjectListModel *view_model; // forward into Qt object list model
#endif
public:
C4ObjectListDlg();
~C4ObjectListDlg() override;
#ifdef WITH_QT_EDITOR
void SetModel(C4ConsoleQtObjectListModel *new_view_model) { view_model = new_view_model; }
#endif
void Execute();
void Open();
void Update(class C4EditCursorSelection &rSelection);
void OnObjectRemove(C4ObjectList * pList, C4ObjectLink * pLnk) override;
void OnObjectAdded(C4ObjectList * pList, C4ObjectLink * pLnk) override;
void OnObjectRename(C4ObjectList * pList, C4ObjectLink * pLnk) override;
void OnObjectContainerChanged(C4Object *obj, C4Object *old_container, C4Object *new_container) override;
};
#endif //INC_C4ObjectListDlg