forked from Mirrors/openclonk
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2007-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2013-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* A window listing all objects in the game */
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#ifndef INC_C4ObjectListDlg
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#define INC_C4ObjectListDlg
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#include "object/C4ObjectList.h"
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class C4ObjectListDlg: public C4ObjectListChangeListener
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{
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#ifdef WITH_QT_EDITOR
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class C4ConsoleQtObjectListModel *view_model; // forward into Qt object list model
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#endif
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public:
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C4ObjectListDlg();
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~C4ObjectListDlg() override;
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#ifdef WITH_QT_EDITOR
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void SetModel(C4ConsoleQtObjectListModel *new_view_model) { view_model = new_view_model; }
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#endif
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void Execute();
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void Open();
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void Update(class C4EditCursorSelection &rSelection);
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void OnObjectRemove(C4ObjectList * pList, C4ObjectLink * pLnk) override;
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void OnObjectAdded(C4ObjectList * pList, C4ObjectLink * pLnk) override;
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void OnObjectRename(C4ObjectList * pList, C4ObjectLink * pLnk) override;
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void OnObjectContainerChanged(C4Object *obj, C4Object *old_container, C4Object *new_container) override;
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};
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#endif //INC_C4ObjectListDlg
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