openclonk/src/editor/C4EditCursor.cpp

1475 lines
43 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Handles viewport editing in console mode */
#include "C4Include.h"
#include "editor/C4EditCursor.h"
#include "editor/C4Console.h"
#include "object/C4Def.h"
#include "object/C4Object.h"
#include "game/C4Application.h"
#include "lib/C4Random.h"
#include "gui/C4MouseControl.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Texture.h"
#include "graphics/C4GraphicsResource.h"
#include "object/C4GameObjects.h"
#include "control/C4GameControl.h"
#include "script/C4AulExec.h"
#ifdef WITH_QT_EDITOR
#include "editor/C4ConsoleQtShapes.h"
#endif
#include "lib/StdMesh.h"
#ifdef _WIN32
#include "res/resource.h"
#endif
StdStrBuf C4EditCursorSelection::GetDataString() const
{
StdStrBuf Output;
// Compose info text by selected object(s)
int32_t obj_count = size();
switch (obj_count)
{
// No selection
case 0:
Output = LoadResStr("IDS_CNS_NOOBJECT");
break;
// One selected object
case 1:
{
C4Object *obj = GetObject();
if (obj)
Output.Take(obj->GetDataString());
else
Output.Take(front().GetDataString());
break;
}
// Multiple selected objects
default:
Output.Format(LoadResStr("IDS_CNS_MULTIPLEOBJECTS"), obj_count);
break;
}
return Output;
}
C4Object *C4EditCursorSelection::GetObject(int32_t index) const
{
// Get indexed C4Object * in list
C4Object *obj;
for (const C4Value &v : (*this))
if ((obj = v.getObj()))
if (!index--)
return obj;
return nullptr;
}
C4Object *C4EditCursorSelection::GetLastObject() const
{
C4Object *obj, *last = nullptr;
for (const C4Value &v : (*this))
if ((obj = v.getObj()))
last = obj;
return last;
}
void C4EditCursorSelection::ConsolidateEmpty()
{
// remove nullptred entries that may happen because objects got deleted
this->remove(C4VNull);
}
bool C4EditCursorSelection::ClearPointers(C4Object *obj)
{
bool found = false;
for (C4Value &v : (*this))
if (obj == v.getObj())
{
found = true;
v.Set0();
}
if (found) ConsolidateEmpty();
return found;
}
bool C4EditCursorSelection::IsContained(C4PropList *obj) const
{
for (const C4Value &v : (*this)) if (obj == v.getPropList()) return true;
return false;
}
int32_t C4EditCursorSelection::ObjectCount() const
{
// count only C4Object *
int32_t count = 0;
for (const C4Value &v : *this) if (v.getObj()) ++count;
return count;
}
C4EditCursor::C4EditCursor()
#ifdef WITH_QT_EDITOR
: shapes(new C4ConsoleQtShapes())
#endif
{
Default();
}
C4EditCursor::~C4EditCursor()
{
Clear();
}
void C4EditCursor::Execute()
{
// drawing
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
// Hold selection
if (Hold)
EMMoveObject(fShiftWasDown ? EMMO_MoveForced : EMMO_Move, Fix0, Fix0, nullptr, &selection, nullptr, false);
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeDraw:
switch (Console.ToolsDlg.Tool)
{
case C4TLS_Fill:
if (Hold) if (!Game.HaltCount) if (Console.Editing) ApplyToolFill();
break;
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
if (!::Game.iTick35 || ::Console.EditCursor.IsSelectionInvalidated())
{
selection.ConsolidateEmpty();
Console.PropertyDlgUpdate(selection, false);
}
}
bool C4EditCursor::Init()
{
#ifdef USE_WIN32_WINDOWS
if (!(hMenu = LoadMenu(Application.GetInstance(),MAKEINTRESOURCE(IDR_CONTEXTMENUS))))
return false;
#endif
Console.UpdateModeCtrls(Mode);
return true;
}
void C4EditCursor::ClearPointers(C4Object *pObj)
{
if (Target==pObj) Target=nullptr;
if (selection.ClearPointers(pObj))
OnSelectionChanged();
}
bool C4EditCursor::Move(float iX, float iY, float iZoom, DWORD dwKeyState)
{
// alt check
bool fAltIsDown = (dwKeyState & MK_ALT) != 0;
if (fAltIsDown != fAltWasDown)
{
if ((fAltWasDown = fAltIsDown))
AltDown();
else
AltUp();
}
// shift check
bool fShiftIsDown = (dwKeyState & MK_SHIFT) != 0;
if(fShiftIsDown != fShiftWasDown)
fShiftWasDown = fShiftIsDown;
// Offset movement
float xoff = iX-X; float yoff = iY-Y;
X = iX; Y = iY; Zoom = iZoom;
// Drag rotation/scale of object
if (DragTransform)
{
C4Object *obj = selection.GetObject();
if (obj)
{
int32_t new_rot = (DragRot0 + int32_t(float(X - X2)*Zoom)) % 360;
if (new_rot < 0) new_rot += 360;
if (fShiftIsDown) new_rot = (new_rot + 23) / 45 * 45;
int32_t new_con = DragCon0 + int32_t(float(Y2 - Y)*Zoom*(FullCon / 200));
int32_t con_step = FullCon / 5;
if (fShiftIsDown) new_con = (new_con + con_step/2) / con_step * con_step;
if (!obj->Def->Oversize) new_con = std::min<int32_t>(new_con, FullCon);
new_con = std::max<int32_t>(new_con, fShiftIsDown ? 1 : con_step);
bool any_change = false;
if (obj->Def->Rotateable)
if (new_rot != DragRotLast)
any_change = true;
if (obj->Def->GrowthType)
if (new_con != DragConLast)
any_change = true;
if (any_change)
{
EMMoveObject(EMMO_Transform, itofix(new_rot, 1), itofix(new_con, FullCon/100), obj, nullptr);
DragRotLast = new_rot;
DragConLast = new_con;
}
}
}
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
#ifdef WITH_QT_EDITOR
shapes->MouseMove(X, Y, Hold, 3.0f/Zoom, !!(dwKeyState & MK_SHIFT), !!(dwKeyState & MK_CONTROL));
#endif
// Hold
if (!DragFrame && Hold && !DragShape && !DragTransform)
{
MoveSelection(ftofix(xoff),ftofix(yoff), false);
UpdateDropTarget(dwKeyState);
}
// Update target
// Shift always indicates a target outside the current selection
else
{
Target = (dwKeyState & MK_SHIFT) ? selection.GetLastObject() : nullptr;
do
{
Target = Game.FindObject(nullptr,X,Y,0,0,OCF_NotContained, Target);
}
while ((dwKeyState & MK_SHIFT) && Target && selection.IsContained(Target));
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeCreateObject:
// Drop target for contained object creation
UpdateDropTarget(dwKeyState);
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeDraw:
switch (Console.ToolsDlg.Tool)
{
case C4TLS_Brush:
if (Hold) ApplyToolBrush();
break;
case C4TLS_Line: case C4TLS_Rect:
break;
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
// Update
UpdateStatusBar();
return true;
}
bool C4EditCursor::Move(DWORD new_key_state)
{
// Move at last position with new key state
return Move(X, Y, Zoom, new_key_state);
}
void C4EditCursor::UpdateStatusBar()
{
int32_t X=this->X, Y=this->Y;
StdStrBuf str;
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModePlay:
if (::MouseControl.GetCaption()) str.CopyUntil(::MouseControl.GetCaption(),'|');
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
str.Format("%i/%i (%s)",X,Y,Target ? (Target->GetName()) : LoadResStr("IDS_CNS_NOTHING") );
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeCreateObject:
str.Format(LoadResStr("IDS_CNS_CREATESTATUS"), creator_def ? (creator_def->GetName()) : LoadResStr("IDS_CNS_NOTHING"));
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeDraw:
str.Format("%i/%i (fg: %s, bg: %s)",X,Y,
MatValid(::Landscape.GetMat(X,Y)) ? ::MaterialMap.Map[::Landscape.GetMat(X,Y)].Name : LoadResStr("IDS_CNS_NOTHING"),
MatValid(::Landscape.GetBackMat(X,Y)) ? ::MaterialMap.Map[::Landscape.GetBackMat(X,Y)].Name : LoadResStr("IDS_CNS_NOTHING") );
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
Console.DisplayInfoText(C4ConsoleGUI::CONSOLE_Cursor, str);
}
void C4EditCursor::OnSelectionChanged(bool by_objectlist)
{
::Console.PropertyDlgUpdate(selection, true);
if (!by_objectlist) ::Console.ObjectListDlg.Update(selection);
}
void C4EditCursor::AddToSelection(C4PropList *add_proplist)
{
if (!add_proplist) return;
C4Object *add_obj = add_proplist->GetObject();
if (add_obj && !add_obj->Status) return;
if (selection.IsContained(add_proplist)) return;
// add object to selection and do script callback
selection.push_back(C4VPropList(add_proplist));
}
bool C4EditCursor::RemoveFromSelection(C4PropList *remove_proplist)
{
if (!remove_proplist) return false;
C4Object *remove_obj = remove_proplist->GetObject();
if (remove_obj && !remove_obj->Status) return false;
// remove object from selection and do script callback
if (!selection.IsContained(remove_proplist)) return false;
selection.remove(C4VPropList(remove_proplist));
return true;
}
void C4EditCursor::ClearSelection(C4PropList *next_selection)
{
// remove everything from selection
selection.clear();
}
bool C4EditCursor::LeftButtonDown(DWORD dwKeyState)
{
// Hold
Hold=true;
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
// Click on shape?
#ifdef WITH_QT_EDITOR
if (shapes->MouseDown(X, Y, 3.0f / Zoom, !!(dwKeyState & MK_SHIFT), !!(dwKeyState & MK_CONTROL)))
{
DragShape = shapes->IsDragging();
break;
}
#endif
if (dwKeyState & MK_CONTROL)
{
// Toggle target
if (Target)
if (!RemoveFromSelection(Target))
AddToSelection(Target);
}
else
{
// Click rotate/scale marker?
if (IsHoveringTransformMarker())
{
DragTransform = true;
X2 = X; Y2 = Y;
C4Object *dragged_obj = selection.GetObject();
DragRot0 = DragRotLast = dragged_obj->GetR();
DragCon0 = DragConLast = dragged_obj->GetCon();
break;
}
// Click on unselected: select single
if (Target)
{
bool found = false;
for (C4Value &obj : selection)
{
if(obj.getObj() && obj.getObj()->At(X, Y))
{
found = true;
break;
}
}
if(!found) // means loop didn't break
{
ClearSelection(Target);
AddToSelection(Target);
}
}
// Click on nothing: drag frame
if (!Target)
{ ClearSelection(); DragFrame=true; X2=X; Y2=Y; }
}
OnSelectionChanged();
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeCreateObject:
ApplyCreateObject(!!(dwKeyState & MK_CONTROL));
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeDraw:
switch (Console.ToolsDlg.Tool)
{
case C4TLS_Brush: ApplyToolBrush(); break;
case C4TLS_Line: DragLine=true; X2=X; Y2=Y; break;
case C4TLS_Rect: DragFrame=true; X2=X; Y2=Y; break;
case C4TLS_Fill:
if (Game.HaltCount)
{ Hold=false; Console.Message(LoadResStr("IDS_CNS_FILLNOHALT")); return false; }
break;
case C4TLS_Picker: ApplyToolPicker(); break;
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
DropTarget=nullptr;
return true;
}
bool C4EditCursor::RightButtonDown(DWORD dwKeyState)
{
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
if ( (dwKeyState & MK_CONTROL) == 0)
{
// Check whether cursor is on anything in the selection
bool fCursorIsOnSelection = false;
for (C4Value &obj : selection)
{
if (obj.getObj() && obj.getObj()->At(X,Y))
{
fCursorIsOnSelection = true;
break;
}
}
if (!fCursorIsOnSelection)
{
// Click on unselected
if (Target && !selection.IsContained(Target))
{
ClearSelection(Target); AddToSelection(Target);
}
// Click on nothing
if (!Target) ClearSelection();
}
}
OnSelectionChanged();
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
return true;
}
bool C4EditCursor::LeftButtonUp(DWORD dwKeyState)
{
// Finish edit/tool
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
// Finish object drag
if (!DragFrame && Hold && !DragShape && !DragTransform)
{
MoveSelection(Fix0, Fix0, true);
}
if (DragFrame) FrameSelection();
if (DropTarget) PutContents();
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeDraw:
switch (Console.ToolsDlg.Tool)
{
case C4TLS_Line:
if (DragLine) ApplyToolLine();
break;
case C4TLS_Rect:
if (DragFrame) ApplyToolRect();
break;
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
// Release
#ifdef WITH_QT_EDITOR
shapes->MouseUp(X, Y, !!(dwKeyState & MK_SHIFT), !!(dwKeyState & MK_CONTROL));
#endif
Hold=false;
DragFrame=false;
DragLine=false;
DragShape = false;
DragTransform = false;
DropTarget=nullptr;
// Update
UpdateStatusBar();
return true;
}
bool C4EditCursor::KeyDown(C4KeyCode KeyCode, DWORD dwKeyState)
{
// alt check
bool fAltIsDown = (dwKeyState & MK_ALT) != 0;
fAltIsDown = fAltIsDown || KeyCode == K_ALT_L || KeyCode == K_ALT_R;
if (fAltIsDown != fAltWasDown)
{
if ((fAltWasDown = fAltIsDown))
AltDown();
else
AltUp();
}
// shift check
bool fShiftIsDown = (dwKeyState & MK_SHIFT) != 0;
fShiftIsDown = fShiftIsDown || KeyCode == K_SHIFT_L || KeyCode == K_SHIFT_R;
if(fShiftIsDown != fShiftWasDown)
fShiftWasDown = fShiftIsDown;
return true;
}
bool C4EditCursor::KeyUp(C4KeyCode KeyCode, DWORD dwKeyState)
{
// alt check
bool fAltIsDown = (dwKeyState & MK_ALT) != 0;
fAltIsDown = fAltIsDown && !( KeyCode == K_ALT_L || KeyCode == K_ALT_R);
if (fAltIsDown != fAltWasDown)
{
if ((fAltWasDown = fAltIsDown))
AltDown();
else
AltUp();
}
// shift check
bool fShiftIsDown = (dwKeyState & MK_SHIFT) != 0;
fShiftIsDown = fShiftIsDown && !(KeyCode == K_SHIFT_L || KeyCode == K_SHIFT_R);
if(fShiftIsDown != fShiftWasDown)
fShiftWasDown = fShiftIsDown;
return true;
}
#ifdef USE_WIN32_WINDOWS
bool SetMenuItemEnable(HMENU hMenu, WORD id, bool fEnable)
{
return !!EnableMenuItem(hMenu,id,MF_BYCOMMAND | MF_ENABLED | ( fEnable ? 0 : MF_GRAYED));
}
bool SetMenuItemText(HMENU hMenu, WORD id, const char *szText)
{
MENUITEMINFOW minfo;
ZeroMem(&minfo,sizeof(minfo));
minfo.cbSize = sizeof(minfo);
minfo.fMask = MIIM_ID | MIIM_TYPE | MIIM_DATA;
minfo.fType = MFT_STRING;
minfo.wID = id;
StdBuf td = GetWideCharBuf(szText);
minfo.dwTypeData = getMBufPtr<wchar_t>(td);
minfo.cch = wcslen(minfo.dwTypeData);
return !!SetMenuItemInfoW(hMenu,id,false,&minfo);
}
#endif
bool C4EditCursor::RightButtonUp(DWORD dwKeyState)
{
Target=nullptr;
#ifndef WITH_QT_EDITOR
DoContextMenu(dwKeyState);
#endif
// Update
UpdateStatusBar();
return true;
}
bool C4EditCursor::Delete()
{
if (!EditingOK()) return false;
EMMoveObject(EMMO_Remove, Fix0, Fix0, nullptr, &selection);
if (::Control.isCtrlHost())
{
OnSelectionChanged();
}
return true;
}
bool C4EditCursor::OpenPropTools()
{
switch (Mode)
{
case C4CNS_ModeEdit: case C4CNS_ModePlay:
Console.PropertyDlgOpen();
Console.PropertyDlgUpdate(selection, false);
break;
case C4CNS_ModeDraw:
Console.ToolsDlg.Open();
break;
}
return true;
}
bool C4EditCursor::Duplicate()
{
EMMoveObject(EMMO_Duplicate, Fix0, Fix0, nullptr, &selection);
return true;
}
void C4EditCursor::PerformDuplication(int32_t *object_numbers, int32_t object_count, bool local_call)
{
if (!object_count) return;
// Remember last OEI so duplicated objects can be determined
int32_t prev_oei = C4PropListNumbered::GetEnumerationIndex();
// Get serialized objects
C4RefCntPointer<C4ValueArray> object_numbers_c4v = new C4ValueArray();
object_numbers_c4v->SetSize(object_count);
int32_t total_object_count = 0;
for (int32_t i = 0; i < object_count; ++i)
{
C4Object *obj = ::Objects.SafeObjectPointer(object_numbers[i]);
if (!obj) continue;
total_object_count = obj->AddObjectAndContentsToArray(object_numbers_c4v, total_object_count);
}
object_numbers_c4v->SetSize(total_object_count);
int32_t objects_file_handle = ::ScriptEngine.CreateUserFile();
C4AulParSet pars(C4VInt(objects_file_handle), C4VArray(object_numbers_c4v.Get()));
C4Value result_c4v(::ScriptEngine.GetPropList()->Call(PSF_SaveScenarioObjects, &pars));
bool result = !!result_c4v;
if (result_c4v.GetType() == C4V_Nil)
{
// Function returned nil: This usually means there was a script error during object writing.
// It could also mean the scripter overloaded global func SaveScenarioObjects and returned nil.
// In either case, no the objects file will contain garbage so no objects were duplicated.
LogF("ERROR: No valid result from global func " PSF_SaveScenarioObjects ". Regular object duplication failed.");
}
else
{
// Function completed successfully (returning true or false)
C4AulUserFile *file = ::ScriptEngine.GetUserFile(objects_file_handle);
if (!result || !file || !file->GetFileLength())
{
// Nothing written? Then we don't have objects.
// That's OK; not an error.
}
else
{
// Create copy of objects by executing duplication script
StdStrBuf data = file->GrabFileContents();
AulExec.DirectExec(&::ScriptEngine, data.getData(), "object duplication", false, nullptr, true);
}
}
::ScriptEngine.CloseUserFile(objects_file_handle);
// Did duplication work?
bool any_duplicates = false;
for (C4Object *obj : ::Objects)
{
if (obj->Number > prev_oei)
{
any_duplicates = true;
break;
}
}
// If duplication created no objects, the user probably tried to copy a non-saved object
// Just copy the old way then
if (!any_duplicates)
{
PerformDuplicationLegacy(object_numbers, object_count, local_call);
return;
}
// Update local client status: Put new objects into selection
if (local_call)
{
selection.clear();
int64_t X_all = 0, Y_all = 0, n_selected = 0;
float old_x = X, old_y = Y;
for (C4Object *obj : ::Objects)
{
if (obj->Number > prev_oei)
{
selection.push_back(C4VObj(obj));
X_all += obj->GetX();
Y_all += obj->GetY();
++n_selected;
}
}
// Reset EditCursor pos to center of duplicated objects, so they will be dragged along with the cursor
if (n_selected)
{
X = X_all / n_selected;
Y = Y_all / n_selected;
}
SetHold(true);
OnSelectionChanged();
// Ensure duplicated objects moved to the cursor without extra mouse movement
// Move with shift key pressed to allow initial shift of HorizontalFixed items
DWORD last_key_state = MK_SHIFT;
if (fAltWasDown) last_key_state |= MK_ALT;
bool shift_was_down = fShiftWasDown;
Move(old_x, old_y, Zoom, last_key_state);
fShiftWasDown = shift_was_down;
}
}
void C4EditCursor::PerformDuplicationLegacy(int32_t *pObjects, int32_t iObjectNum, bool fLocalCall)
{
// Old-style object copying: Just create new objects at old object position with same prototype
C4Object *pOldObj, *pObj;
for (int i = 0; i<iObjectNum; ++i)
if ((pOldObj = ::Objects.SafeObjectPointer(pObjects[i])))
{
pObj = Game.CreateObject(pOldObj->GetPrototype(), pOldObj, pOldObj->Owner, pOldObj->GetX(), pOldObj->GetY());
if (pObj && pObj->Status)
{
// local call? adjust selection then
// do callbacks for all clients for sync reasons
if (fLocalCall) selection.push_back(C4VObj(pObj));
C4AulParSet pars(C4VObj(pObj));
if (pOldObj->Status) pOldObj->Call(PSF_EditCursorDeselection, &pars);
if (pObj->Status) pObj->Call(PSF_EditCursorSelection);
}
}
// update status
if (fLocalCall)
{
for (int i = 0; i<iObjectNum; ++i)
if ((pOldObj = ::Objects.SafeObjectPointer(pObjects[i])))
selection.remove(C4VObj(pOldObj));
SetHold(true);
OnSelectionChanged();
}
}
void C4EditCursor::DrawObject(C4TargetFacet &cgo, C4Object *cobj, uint32_t select_mark_color, bool highlight, bool draw_transform_marker)
{
// target pos (parallax)
float line_width = std::max<float>(1.0f, 1.0f / cgo.Zoom);
float offX, offY, newzoom;
cobj->GetDrawPosition(cgo, offX, offY, newzoom);
ZoomDataStackItem zdsi(cgo.X, cgo.Y, newzoom);
if (select_mark_color)
{
FLOAT_RECT frame =
{
offX + cobj->Shape.x,
offX + cobj->Shape.x + cobj->Shape.Wdt,
offY + cobj->Shape.y,
offY + cobj->Shape.y + cobj->Shape.Hgt
};
DrawSelectMark(cgo, frame, line_width, select_mark_color);
}
if (highlight)
{
uint32_t dwOldMod = cobj->ColorMod;
uint32_t dwOldBlitMode = cobj->BlitMode;
cobj->ColorMod = 0xffffffff;
cobj->BlitMode = C4GFXBLIT_CLRSFC_MOD2 | C4GFXBLIT_ADDITIVE;
if (cobj->pMeshInstance)
cobj->pMeshInstance->SetFaceOrdering(StdSubMeshInstance::FO_NearestToFarthest);
cobj->Draw(cgo, -1);
cobj->DrawTopFace(cgo, -1);
if (cobj->pMeshInstance)
cobj->pMeshInstance->SetFaceOrderingForClrModulation(cobj->ColorMod);
cobj->ColorMod = dwOldMod;
cobj->BlitMode = dwOldBlitMode;
}
// Transformer knob
if (draw_transform_marker)
{
float transform_marker_x = 0.0f, transform_marker_y = 0.0f;
if (HasTransformMarker(&transform_marker_x, &transform_marker_y, cgo.Zoom))
{
transform_marker_x += offX; transform_marker_y += offY;
float sz = float(::GraphicsResource.fctTransformKnob.Hgt) / cgo.Zoom;
C4Facet transform_target_sfc(cgo.Surface, transform_marker_x-sz/2, transform_marker_y-sz/2, sz, sz);
::GraphicsResource.fctTransformKnob.Draw(transform_target_sfc);
// Transform knob while dragging
if (DragTransform)
{
pDraw->SetBlitMode(C4GFXBLIT_ADDITIVE);
transform_target_sfc.X += X - X2;
transform_target_sfc.Y += Y - Y2;
::GraphicsResource.fctTransformKnob.Draw(transform_target_sfc);
pDraw->ResetBlitMode();
}
}
}
}
bool C4EditCursor::HasTransformMarker(float *x, float *y, float zoom) const
{
// Single selection only (assume obj is in selection)
if (selection.size() != 1) return false;
C4Object *obj = selection.GetObject();
if (!obj) return false;
// Show knob only for objects that can be scaled or rotated
if (!obj->Def->GrowthType && !obj->Def->Rotateable) return false;
// Show knob only if the shape has a certain minimum size in either extent (so small objects can still be moved)
float vis_wdt = float(obj->Shape.Wdt) * zoom;
float vis_hgt = float(obj->Shape.Wdt) * zoom;
if (vis_wdt < ::GraphicsResource.fctTransformKnob.Hgt && vis_hgt < ::GraphicsResource.fctTransformKnob.Hgt) return false;
// It's visible: Put it to the bottom of the shape without the shape expansion through rotation
*x = 0;
*y = float(obj->Def->Shape.y + obj->Def->Shape.Hgt) * obj->GetCon() / FullCon - float(::GraphicsResource.fctTransformKnob.Hgt) / (zoom*2);
return true;
}
void C4EditCursor::Draw(C4TargetFacet &cgo)
{
ZoomDataStackItem zdsi(cgo.X, cgo.Y, cgo.Zoom);
float line_width = std::max<float>(1.0f, 1.0f / cgo.Zoom);
#ifdef WITH_QT_EDITOR
// Draw shapes of selection
shapes->Draw(cgo);
#endif
// Draw selection marks
for (C4Value &obj : selection)
{
C4Object *cobj = obj.getObj();
if (!cobj) continue;
DrawObject(cgo, cobj, 0xffffffff, fShiftWasDown, true); // highlight selection if shift is pressed
}
// Draw drag frame
if (DragFrame)
pDraw->DrawFrameDw(cgo.Surface,
std::min(X, X2) + cgo.X - cgo.TargetX, std::min(Y, Y2) + cgo.Y - cgo.TargetY,
std::max(X, X2) + cgo.X - cgo.TargetX, std::max(Y, Y2) + cgo.Y - cgo.TargetY, 0xffffffff, line_width);
// Draw drag line
if (DragLine)
pDraw->DrawLineDw(cgo.Surface,
X + cgo.X - cgo.TargetX, Y + cgo.Y - cgo.TargetY,
X2 + cgo.X - cgo.TargetX, Y2 + cgo.Y - cgo.TargetY, 0xffffffff, line_width);
// Draw drop target
if (DropTarget)
::GraphicsResource.fctMouseCursor.DrawX(cgo.Surface,
DropTarget->GetX() + cgo.X - cgo.TargetX - ::GraphicsResource.fctMouseCursor.Wdt / 2 / cgo.Zoom,
DropTarget->GetY() + DropTarget->Shape.y + cgo.Y - cgo.TargetY - ::GraphicsResource.fctMouseCursor.Hgt / cgo.Zoom,
float(::GraphicsResource.fctMouseCursor.Wdt) / cgo.Zoom,
float(::GraphicsResource.fctMouseCursor.Hgt) / cgo.Zoom, C4MC_Cursor_DropInto);
// Draw paint circle
if (Mode == C4CNS_ModeDraw && has_mouse_hover && ::Console.ToolsDlg.Grade>0 && ::Console.ToolsDlg.IsGradedTool())
{
// shadow for recognition on white background/material
pDraw->DrawCircleDw(cgo.Surface, X + cgo.X - cgo.TargetX + 1.0f/cgo.Zoom, Y + cgo.Y - cgo.TargetY + 1.0f / cgo.Zoom, ::Console.ToolsDlg.Grade, 0xff000000, line_width);
// actual circle
pDraw->DrawCircleDw(cgo.Surface, X + cgo.X - cgo.TargetX, Y + cgo.Y - cgo.TargetY, ::Console.ToolsDlg.Grade, 0xffffffff, line_width);
}
// Draw creator preview
if (Mode == C4CNS_ModeCreateObject && has_mouse_hover && creator_def)
{
C4TargetFacet cgo_creator;
cgo_creator.Set(cgo.Surface, X + cgo.X - cgo.TargetX, Y + cgo.Y - cgo.TargetY,
creator_def->Shape.Wdt, creator_def->Shape.Hgt, 0, 0, cgo.Zoom, 0, 0);
if (!creator_overlay)
{
creator_overlay = std::make_unique<C4GraphicsOverlay>();
creator_overlay->SetAsBase(&creator_def->Graphics, C4GFXBLIT_ADDITIVE);
}
creator_overlay->Draw(cgo_creator, nullptr, NO_OWNER);
}
// Draw object highlight
C4Object *highlight = highlighted_object.getObj();
if (highlight) DrawObject(cgo, highlight, 0xffff8000, true, false); // highlight selection if shift is pressed
}
void C4EditCursor::DrawSelectMark(C4Facet &cgo, FLOAT_RECT frame, float width, uint32_t color)
{
if ((cgo.Wdt<1) || (cgo.Hgt<1)) return;
if (!cgo.Surface) return;
const float EDGE_WIDTH = 2.f;
unsigned char c[4] = {
static_cast<unsigned char>((color >> 16) & 0xff),
static_cast<unsigned char>((color >> 8) & 0xff),
static_cast<unsigned char>((color >> 0) & 0xff),
static_cast<unsigned char>((color >> 24) & 0xff)
};
const C4BltVertex vertices[] = {
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.left + EDGE_WIDTH, frame.top, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.left, frame.top, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.left, frame.top, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.left, frame.top+EDGE_WIDTH, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.left+EDGE_WIDTH, frame.bottom-1, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.left, frame.bottom-1, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.left, frame.bottom-1, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.left, frame.bottom-1-EDGE_WIDTH, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.right-1-EDGE_WIDTH, frame.top, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.right-1, frame.top, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.right-1, frame.top, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.right-1, frame.top+EDGE_WIDTH, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.right-1-EDGE_WIDTH, frame.bottom-1, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.right-1, frame.bottom-1, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.right-1, frame.bottom-1, 0.f },
{ 0.f, 0.f, { c[0], c[1], c[2], c[3] }, frame.right-1, frame.bottom-1-EDGE_WIDTH, 0.f },
};
const unsigned int n_vertices = sizeof(vertices) / sizeof(vertices[0]);
pDraw->PerformMultiLines(cgo.Surface, vertices, n_vertices, width, nullptr);
}
void C4EditCursor::MoveSelection(C4Real XOff, C4Real YOff, bool drag_finished)
{
EMMoveObject(fShiftWasDown ? EMMO_MoveForced : EMMO_Move, XOff, YOff, nullptr, &selection, nullptr, drag_finished);
}
void C4EditCursor::FrameSelection()
{
ClearSelection();
for (C4Object *cobj : Objects)
{
if (cobj->Status && cobj->OCF & OCF_NotContained)
{
if (Inside(cobj->GetX(),std::min(X,X2),std::max(X,X2)) && Inside(cobj->GetY(),std::min(Y,Y2),std::max(Y,Y2)))
AddToSelection(cobj);
}
}
OnSelectionChanged();
}
bool C4EditCursor::In(const char *szText)
{
::Console.RegisterRecentInput(szText, C4Console::MRU_Object);
EMMoveObject(EMMO_Script, Fix0, Fix0, nullptr, &selection, szText);
selection.ConsolidateEmpty();
::Console.PropertyDlgUpdate(selection, true);
return true;
}
void C4EditCursor::Default()
{
fAltWasDown=false;
fShiftWasDown=false;
Mode = C4CNS_ModeEdit;
X=Y=X2=Y2=0;
Target=DropTarget=nullptr;
#ifdef USE_WIN32_WINDOWS
hMenu=nullptr;
#endif
Hold=DragFrame=DragLine=DragShape=DragTransform=false;
selection.clear();
creator_def = nullptr;
creator_overlay = nullptr;
has_mouse_hover = false;
selection_invalid = false;
DragRot0 = DragRotLast = 0; DragCon0 = DragConLast = FullCon;
}
void C4EditCursor::Clear()
{
#ifdef USE_WIN32_WINDOWS
if (hMenu) DestroyMenu(hMenu); hMenu=nullptr;
#endif
#ifdef WITH_DEBUG_MODE
ObjselectDelItems();
#endif
selection.clear();
Console.PropertyDlgUpdate(selection, false);
creator_overlay.reset(nullptr);
#ifdef WITH_QT_EDITOR
shapes->ClearShapes(); // Should really be empty already
#endif
}
bool C4EditCursor::SetMode(int32_t iMode)
{
// Store focus
#ifdef USE_WIN32_WINDOWS
HWND hFocus=GetFocus();
#endif
// Update console buttons (always)
Console.UpdateModeCtrls(iMode);
// No change
if (iMode==Mode) return true;
// Set mode
Mode = iMode;
// Update prop tools by mode
switch (Mode)
{
case C4CNS_ModeEdit: case C4CNS_ModePlay: case C4CNS_ModeCreateObject:
Console.ToolsDlgClose();
break;
case C4CNS_ModeDraw:
Console.PropertyDlgClose();
break;
}
if (Mode == C4CNS_ModePlay)
{
::MouseControl.ShowCursor();
}
else
{
OpenPropTools();
::MouseControl.HideCursor();
}
// Restore focus
#ifdef USE_WIN32_WINDOWS
SetFocus(hFocus);
#endif
// Done
return true;
}
bool C4EditCursor::ToggleMode()
{
if (!EditingOK()) return false;
// Step through modes
int32_t iNewMode;
switch (Mode)
{
case C4CNS_ModePlay: iNewMode=C4CNS_ModeEdit; break;
#ifdef WITH_QT_EDITOR
case C4CNS_ModeEdit: iNewMode=C4CNS_ModeCreateObject; break;
#else
case C4CNS_ModeEdit: iNewMode = C4CNS_ModeDraw; break;
#endif
case C4CNS_ModeCreateObject: iNewMode = C4CNS_ModeDraw; break;
case C4CNS_ModeDraw: iNewMode=C4CNS_ModePlay; break;
default: iNewMode=C4CNS_ModePlay; break;
}
// Set new mode
SetMode(iNewMode);
return true;
}
void C4EditCursor::ApplyCreateObject(bool container)
{
if (!EditingOK()) return;
if (!creator_def) return;
if (container && !DropTarget) return;
// execute/send control
EMControl(CID_EMMoveObj, C4ControlEMMoveObject::CreateObject(creator_def->id, ftofix(X), ftofix(Y), container ? DropTarget : nullptr));
}
void C4EditCursor::ApplyToolBrush()
{
if (!EditingOK(true)) return;
C4ToolsDlg *pTools=&Console.ToolsDlg;
// execute/send control
EMControl(CID_EMDrawTool, new C4ControlEMDrawTool(EMDT_Brush, ::Landscape.GetMode(), X,Y,0,0, pTools->Grade, pTools->Material, pTools->Texture, pTools->BackMaterial, pTools->BackTexture));
}
void C4EditCursor::ApplyToolLine()
{
if (!EditingOK(true)) return;
C4ToolsDlg *pTools=&Console.ToolsDlg;
// execute/send control
EMControl(CID_EMDrawTool, new C4ControlEMDrawTool(EMDT_Line, ::Landscape.GetMode(), X,Y,X2,Y2, pTools->Grade, pTools->Material,pTools->Texture, pTools->BackMaterial, pTools->BackTexture));
}
void C4EditCursor::ApplyToolRect()
{
if (!EditingOK(true)) return;
C4ToolsDlg *pTools=&Console.ToolsDlg;
// execute/send control
EMControl(CID_EMDrawTool, new C4ControlEMDrawTool(EMDT_Rect, ::Landscape.GetMode(), X,Y,X2,Y2, pTools->Grade, pTools->Material, pTools->Texture, pTools->BackMaterial, pTools->BackTexture));
}
void C4EditCursor::ApplyToolFill()
{
if (!EditingOK(true)) return;
C4ToolsDlg *pTools=&Console.ToolsDlg;
// execute/send control
EMControl(CID_EMDrawTool, new C4ControlEMDrawTool(EMDT_Fill, ::Landscape.GetMode(), X,Y,0,Y2, pTools->Grade, pTools->Material, nullptr, nullptr, nullptr));
}
void C4EditCursor::AppendMenuItem(int num, const StdStrBuf & label)
{
#ifdef USE_WIN32_WINDOWS
itemsObjselect[num].ItemId = IDM_VPORTDYN_FIRST + num;
if (num)
AppendMenu(GetSubMenu(hMenu,0), MF_STRING, IDM_VPORTDYN_FIRST + num, label.GetWideChar());
else
AppendMenu(GetSubMenu(hMenu,0), MF_SEPARATOR, IDM_VPORTDYN_FIRST, nullptr);
#endif
}
bool C4EditCursor::DoContextMenu(DWORD dwKeyState)
{
bool fObjectSelected = !!selection.GetObject();
#ifdef USE_WIN32_WINDOWS
POINT point; GetCursorPos(&point);
HMENU hContext = GetSubMenu(hMenu,0);
SetMenuItemEnable(hContext, IDM_VIEWPORT_DELETE, fObjectSelected && Console.Editing);
SetMenuItemEnable(hContext, IDM_VIEWPORT_DUPLICATE, fObjectSelected && Console.Editing);
SetMenuItemEnable(hContext, IDM_VIEWPORT_CONTENTS, fObjectSelected && selection.GetObject()->Contents.ObjectCount() && Console.Editing);
SetMenuItemText(hContext,IDM_VIEWPORT_DELETE,LoadResStr("IDS_MNU_DELETE"));
SetMenuItemText(hContext,IDM_VIEWPORT_DUPLICATE,LoadResStr("IDS_MNU_DUPLICATE"));
SetMenuItemText(hContext,IDM_VIEWPORT_CONTENTS,LoadResStr("IDS_MNU_CONTENTS"));
#endif
// Add selection and custom command entries for any objects at the cursor
ObjselectDelItems(); // clear previous entries
C4FindObjectAtPoint pFO(X,Y);
C4ValueArray * atcursor; atcursor = pFO.FindMany(::Objects, ::Objects.Sectors); // needs freeing (single object ptr)
int itemcount = atcursor->GetSize();
if(itemcount > 0)
{
// Count required entries for all objects and their custom commands
int entrycount = itemcount;
for (int i_item = 0; i_item < itemcount; ++i_item)
{
C4Object *pObj = (*atcursor)[i_item].getObj(); assert(pObj);
C4ValueArray *custom_commands = pObj->GetPropertyArray(P_EditCursorCommands);
if (custom_commands) entrycount += custom_commands->GetSize();
}
#ifdef USE_WIN32_WINDOWS
// If too many entries would be shown, add a "..." in the end
const int maxentries = 25; // Maximum displayed objects. if you raise it, also change note with IDM_VPORTDYN_FIRST in resource.h
bool has_too_many_entries = (entrycount > maxentries);
if (has_too_many_entries) entrycount = maxentries + 1;
#else
const int maxentries = std::numeric_limits<int>::max();
#endif
itemsObjselect.resize(entrycount + 1); // +1 for a separator
// Add a separator bar
itemsObjselect[0].Object = nullptr;
itemsObjselect[0].Command.Clear();
itemsObjselect[0].EditCursor = this;
AppendMenuItem(0, StdStrBuf());
// Add all objects
int i_entry = 0;
for (int i_item = 0; i_item < itemcount; ++i_item)
{
++i_entry; if (i_entry >= maxentries) break;
// Add selection entry
C4Object *obj = (*atcursor)[i_item].getObj();
assert(obj);
itemsObjselect[i_entry].Object = obj;
itemsObjselect[i_entry].Command.Clear();
itemsObjselect[i_entry].EditCursor = this;
AppendMenuItem(i_entry, FormatString("%s #%i (%i/%i)", obj->GetName(), obj->Number, obj->GetX(), obj->GetY()));
// Add custom command entries
C4ValueArray *custom_commands = obj->GetPropertyArray(P_EditCursorCommands);
if (custom_commands) for (int i_cmd = 0; i_cmd < custom_commands->GetSize(); ++i_cmd)
{
++i_entry; if (i_entry >= maxentries) break;
const C4Value &cmd = custom_commands->GetItem(i_cmd);
StdStrBuf custom_command_szstr; C4AulFunc *custom_command; C4String *custom_command_string;
// Custom command either by string or by function pointer
if ((custom_command = cmd.getFunction()))
custom_command_szstr.Format("%s()", custom_command->GetName());
else if ((custom_command_string = cmd.getStr()))
custom_command_szstr.Copy(custom_command_string->GetData()); // copy just in case script get reloaded inbetween
if (custom_command_szstr.getLength())
{
itemsObjselect[i_entry].Object = obj;
itemsObjselect[i_entry].Command.Take(custom_command_szstr);
itemsObjselect[i_entry].EditCursor = this;
AppendMenuItem(i_entry, FormatString("%s->%s", obj->GetName(), custom_command_szstr.getData()));
}
}
}
#ifdef USE_WIN32_WINDOWS
if (has_too_many_entries)
{
AppendMenu(hContext, MF_GRAYED, IDM_VPORTDYN_FIRST + maxentries + 1, L"...");
itemsObjselect[maxentries + 1].ItemId = IDM_VPORTDYN_FIRST + maxentries + 1;
itemsObjselect[maxentries + 1].Object = nullptr;
itemsObjselect[maxentries + 1].Command.Clear();
}
#endif
}
delete atcursor;
#ifdef USE_WIN32_WINDOWS
int32_t iItem = TrackPopupMenu(
hContext,
TPM_LEFTALIGN | TPM_TOPALIGN | TPM_RETURNCMD | TPM_LEFTBUTTON | TPM_NONOTIFY,
point.x,point.y, 0,
Console.hWindow,
nullptr);
switch (iItem)
{
case IDM_VIEWPORT_DELETE: Delete(); break;
case IDM_VIEWPORT_DUPLICATE: Duplicate(); break;
case IDM_VIEWPORT_CONTENTS: GrabContents(); break;
case 0: break;
default:
for(std::vector<ObjselItemDt>::iterator it = itemsObjselect.begin() + 1; it != itemsObjselect.end(); ++it)
if(it->ItemId == iItem)
{
if (it->Command.getLength())
DoContextObjCommand(it->Object, it->Command.getData());
else
DoContextObjsel(it->Object, (dwKeyState & MK_SHIFT) == 0);
break;
}
break;
}
ObjselectDelItems();
#endif
return true;
}
void C4EditCursor::GrabContents()
{
// Set selection
C4Object *pFrom;
if (!( pFrom = selection.GetObject() )) return;
ClearSelection();
for (C4Object *cont : pFrom->Contents) AddToSelection(cont);
OnSelectionChanged();
Hold=true;
// Exit all objects
EMMoveObject(EMMO_Exit, Fix0, Fix0, nullptr, &selection);
}
void C4EditCursor::UpdateDropTarget(DWORD dwKeyState)
{
// A drop target is set if holding down control either while moving an object or in object creation mode
DropTarget=nullptr;
if (dwKeyState & MK_CONTROL)
if (selection.GetObject() || (Mode == C4CNS_ModeCreateObject && creator_def))
for (C4Object *cobj : Objects)
{
if (cobj->Status)
if (!cobj->Contained)
if (Inside<int32_t>(X-(cobj->GetX()+cobj->Shape.x),0,cobj->Shape.Wdt-1))
if (Inside<int32_t>(Y-(cobj->GetY()+cobj->Shape.y),0,cobj->Shape.Hgt-1))
if (!selection.IsContained(cobj))
{ DropTarget=cobj; break; }
}
}
void C4EditCursor::PutContents()
{
if (!DropTarget) return;
EMMoveObject(EMMO_Enter, Fix0, Fix0, DropTarget, &selection);
}
C4Object *C4EditCursor::GetTarget()
{
return Target;
}
bool C4EditCursor::EditingOK(bool for_landscape_drawing)
{
if (!Console.Editing)
{
Hold=false;
Console.Message(LoadResStr("IDS_CNS_NONETEDIT"));
return false;
}
return true;
}
int32_t C4EditCursor::GetMode()
{
return Mode;
}
void C4EditCursor::ToolFailure()
{
C4ToolsDlg *pTools=&Console.ToolsDlg;
Hold=false;
Console.Message(FormatString(LoadResStr("IDS_CNS_NOMATDEF"),pTools->Material,pTools->Texture).getData());
}
void C4EditCursor::ApplyToolPicker()
{
int32_t iMaterial;
BYTE byIndex;
switch (::Landscape.GetMode())
{
case LandscapeMode::Static:
{
bool material_set = false;
int32_t x = X/::Landscape.GetMapZoom();
int32_t y = Y/::Landscape.GetMapZoom();
// Material-texture from map
if ((byIndex = ::Landscape.GetMapIndex(x, y)))
{
const C4TexMapEntry *pTex = ::TextureMap.GetEntry(byIndex);
if (pTex && pTex->GetMaterialName() && *pTex->GetMaterialName())
{
const BYTE byIndexBkg = Landscape.GetBackMapIndex(x, y);
Console.ToolsDlg.SelectMaterial(pTex->GetMaterialName());
Console.ToolsDlg.SelectTexture(pTex->GetTextureName());
// Set background index if GUI backend supports it
if (Console.ToolsDlg.ModeBack)
{
const C4TexMapEntry *pBgTex = ::TextureMap.GetEntry(byIndexBkg);
if (pBgTex && !pBgTex->isNull())
{
Console.ToolsDlg.SelectBackMaterial(pBgTex->GetMaterialName());
Console.ToolsDlg.SelectBackTexture(pBgTex->GetTextureName());
}
else
{
Console.ToolsDlg.SelectBackMaterial(C4TLS_MatSky);
}
}
else
{
Console.ToolsDlg.SetIFT(byIndexBkg != 0);
}
material_set = true;
}
}
// default to sky, because invalid materials are always rendered as sky
if (!material_set) Console.ToolsDlg.SelectMaterial(C4TLS_MatSky);
break;
}
case LandscapeMode::Exact:
// Material only from landscape
if (MatValid(iMaterial=GBackMat(X,Y)))
{
Console.ToolsDlg.SelectMaterial(::MaterialMap.Map[iMaterial].Name);
Console.ToolsDlg.SetIFT(Landscape.GetBackPix(X, Y) != 0);
}
else
Console.ToolsDlg.SelectMaterial(C4TLS_MatSky);
break;
}
Hold=false;
}
void C4EditCursor::EMMoveObject(C4ControlEMObjectAction eAction, C4Real tx, C4Real ty, C4Object *pTargetObj, const C4EditCursorSelection *pObjs, const char *szScript, bool drag_finished)
{
// construct object list
int32_t iObjCnt = 0; int32_t *pObjIDs = nullptr;
if (pObjs && (iObjCnt = pObjs->ObjectCount()))
{
pObjIDs = new int32_t [iObjCnt];
// fill
int32_t i = 0;
for (const C4Value &vobj : *pObjs)
{
C4Object *obj = vobj.getObj();
if (!obj) continue;
if (obj && obj->Status)
pObjIDs[i++] = obj->Number;
else
pObjIDs[i++] = 0;
}
}
// execute control
EMControl(CID_EMMoveObj, new C4ControlEMMoveObject(eAction, tx, ty, pTargetObj, iObjCnt, pObjIDs, szScript, drag_finished));
}
void C4EditCursor::EMControl(C4PacketType eCtrlType, C4ControlPacket *pCtrl)
{
::Control.DoInput(eCtrlType, pCtrl, CDT_Decide);
}
void C4EditCursor::ObjselectDelItems() {
if(!itemsObjselect.size()) return;
std::vector<ObjselItemDt>::iterator it = itemsObjselect.begin();
while(it != itemsObjselect.end()) {
#if defined(USE_WIN32_WINDOWS)
if(!it->ItemId) { ++it; continue; }
HMENU hContext = GetSubMenu(hMenu,0);
DeleteMenu(hContext, it->ItemId, MF_BYCOMMAND);
#endif
++it;
}
itemsObjselect.resize(0);
}
bool C4EditCursor::AltDown()
{
// alt only has an effect in draw mode (picker)
if (Mode == C4CNS_ModeDraw)
{
Console.ToolsDlg.SetAlternateTool();
}
// key not processed - allow further usages of Alt
return false;
}
bool C4EditCursor::AltUp()
{
if (Mode == C4CNS_ModeDraw)
{
Console.ToolsDlg.ResetAlternateTool();
}
// key not processed - allow further usages of Alt
return false;
}
void C4EditCursor::DoContextObjsel(C4Object * obj, bool clear)
{
if (clear) ClearSelection(obj);
AddToSelection(obj);
OnSelectionChanged();
}
void C4EditCursor::DoContextObjCommand(C4Object * obj, const char *cmd)
{
// Command going through queue for sync
if (!obj || !cmd) return;
In(FormatString("Object(%d)->%s", obj->Number, cmd).getData());
}
bool C4EditCursor::GetCurrentSelectionPosition(int32_t *x, int32_t *y)
{
C4Object *obj = selection.GetObject();
if (!obj || !obj->Status) return false;
*x = obj->GetX();
*y = obj->GetY();
return true;
}
void C4EditCursor::SetHighlightedObject(C4Object *new_highlight)
{
highlighted_object = C4VObj(new_highlight);
}
bool C4EditCursor::IsHoveringTransformMarker() const
{
float trf_marker_x, trf_marker_y;
if (HasTransformMarker(&trf_marker_x, &trf_marker_y, Zoom))
{
C4Object *obj = selection.GetObject();
float dx = (float(X - obj->GetX()) - trf_marker_x) * Zoom;
float dy = (float(Y - obj->GetY()) - trf_marker_y) * Zoom;
if (dx*dx + dy*dy <= ::GraphicsResource.fctTransformKnob.Hgt * ::GraphicsResource.fctTransformKnob.Hgt / 4)
return true;
}
return false;
}