openclonk/planet/Parkour.ocf/VolcanoEscapeEx.ocs/Script.c

123 lines
3.4 KiB
C

/*--
Escape the volcano EXTREME
Author: Sven2
Difficult upwards parkour. Now with extra volcano coming from bottom!
--*/
static g_volcano;
protected func Initialize()
{
var w = LandscapeWidth(), h = LandscapeHeight();
// Create the parkour goal.
var goal = FindObject(Find_ID(Goal_Parkour));
if (!goal) goal = CreateObject(Goal_Parkour, 0, 0, NO_OWNER);
goal->DisableRespawnHandling();
// Set start and finish point.
goal->SetStartpoint(w*2/5, h*93/100);
goal->SetFinishpoint(w/2, h*5/100);
// Create earth materials
// Create them in big clusters so the whole object arrangement looks a bit less uniform and more interesting
PlaceObjectBatches([Firestone], 5, 100, 15);
PlaceObjectBatches([Dynamite, Dynamite, Dynamite, DynamiteBox], 3, 50, 6);
PlaceObjectBatches([Rock, Loam, Loam], 10, 200, 10);
// Some dead trees.
Tree_Coniferous_Burned->Place(4);
Tree_Coniferous2_Burned->Place(2);
Tree_Coniferous3_Burned->Place(2);
Tree_Coniferous4_Burned->Place(2);
// At night with stars.
Time->Init();
Time->SetTime(24 * 60);
Time->SetCycleSpeed(0);
// Starting chest
var start_chest = CreateObjectAbove(Chest, w*2/5, h*94/100);
if (start_chest)
{
start_chest->CreateContents(Loam,4);
start_chest->CreateContents(Bread,3);
start_chest->CreateContents(Firestone,3);
start_chest->CreateContents(DynamiteBox,2);
}
// Create big volcano
g_volcano=CreateObjectAbove(BigVolcano,0,0,NO_OWNER);
var h0 = h-10;
g_volcano->Activate(h0, h*10/100);
// Schedule script to update volcano speed multiplier
var fx_volcano = new Effect {
Name = "FxVolcano",
Timer = Scenario.VolcanoTimer
};
CreateEffect(fx_volcano, 1, 40);
// Bottom is open, so put some stable lava here to prevent remaining lava from just flowing out of the map
DrawMaterialQuad("StableLava",0,h0,w,h0,w,h,0,h);
return;
}
// Timer callback: Update volcano speed (rubberband effect)
func VolcanoTimer()
{
// Safety
if (!g_volcano) return;
// Get volcano height
var y_volcano = g_volcano->GetLavaPeak();
// Get player progress
var y_plr, n_crew;
for (var i=0; i<GetPlayerCount(C4PT_User); ++i)
{
var crew = GetCursor(GetPlayerByIndex(i, C4PT_User));
if (crew)
{
y_plr += crew->GetY();
++n_crew;
}
}
if (n_crew) y_plr = y_plr / n_crew;
// Calc rubber band
var rubber_length = 85 * y_plr / LandscapeHeight() + 65;
var new_multiplier;
if (n_crew)
new_multiplier = Max(1, (y_volcano - y_plr) / rubber_length);
else
new_multiplier = 1;
g_volcano->SetSpeedMultiplier(new_multiplier);
//Log("speed %v", new_multiplier);
return true;
}
func InitializePlayer(int plr)
{
// Players only
if (GetPlayerType(plr)!=C4PT_User) return;
// Harsh zoom range
for (var flag in [PLRZOOM_LimitMax, PLRZOOM_Direct])
SetPlayerZoomByViewRange(plr,400,250,flag);
SetPlayerViewLock(plr, false); // no view lock so you can see the volcano!
return true;
}
// Gamecall from parkour goal, on respawning.
protected func OnPlayerRespawn(int plr, object cp)
{
var clonk = GetCrew(plr);
RecoverItem(clonk, Shovel);
RecoverItem(clonk, Pickaxe);
RecoverItem(clonk, Loam);
return;
}
private func RecoverItem(object clonk, id item_id)
{
// Try to recover the player's item. if it can't be found, recreate one
// Don't fetch item from allied Clonks though
var item = FindObject(Find_ID(item_id), Find_Owner(clonk->GetOwner()));
if (!item || item->Contained() && item->Contained()->GetAlive())
item = clonk->CreateContents(item_id);
else
item->Enter(clonk);
return item;
}