openclonk/planet/Missions.ocf/DeadlyGrotto.ocs/Script.c

79 lines
2.2 KiB
C

/* Deadly grotto */
func Initialize()
{
// Goal
var goal = FindObject(Find_ID(Goal_RepairStatue));
if (!goal) goal = CreateObject(Goal_RepairStatue);
var statue = CreateObjectAbove(MinersStatue, 600,736);
statue->SetBroken();
var statue_head = CreateObjectAbove(MinersStatue_Head, 2200,560);
goal->SetStatue(statue);
// Rules
if (!ObjectCount(Find_ID(Rule_TeamAccount))) CreateObject(Rule_TeamAccount);
if (!ObjectCount(Find_ID(Rule_BuyAtFlagpole))) CreateObject(Rule_BuyAtFlagpole);
// Mushrooms before any earth materials, because they create their own caves
LargeCaveMushroom->Place(15, Shape->Rectangle(100, 0, 600, 300));
// Create earth materials
// Create them in big clusters so the whole object arrangement looks a bit less uniform and more interesting
PlaceObjectBatches([Firestone], 5, 100, 10);
PlaceObjectBatches([Rock, Loam, Loam], 10, 200, 10);
// Misc vegetation
SproutBerryBush->Place(5, Shape->Rectangle(100, 0, 600, 300));
Mushroom->Place(5, Shape->Rectangle(100,0,600,300));
// Sky
SetSkyParallax(1, 20,20, 0,0, nil, nil);
return true;
}
static g_was_player_init;
func InitializePlayer(int plr)
{
// Harsh zoom range
for (var flag in [PLRZOOM_LimitMax, PLRZOOM_Direct])
SetPlayerZoomByViewRange(plr,500,350,flag);
SetPlayerViewLock(plr, true);
// First player init base
if (!g_was_player_init)
{
InitBase(plr);
g_was_player_init = true;
}
// Position and materials
var i, crew;
for (i=0; crew=GetCrew(plr,i); ++i)
{
crew->SetPosition(600+Random(40), 736-10);
crew->CreateContents(Shovel);
}
return true;
}
private func InitBase(int owner)
{
// Create standard base owned by player
var y=736;
var flag = CreateObjectAbove(Flagpole, 670,y, owner);
var lorry = CreateObjectAbove(Lorry, 650,y-2, owner);
if (lorry)
{
lorry->CreateContents(Loam, 6);
lorry->CreateContents(Wood, 15);
lorry->CreateContents(Metal, 4);
lorry->CreateContents(WallKit, 2);
lorry->CreateContents(Axe, 1);
lorry->CreateContents(Pickaxe, 1);
lorry->CreateContents(Hammer, 1);
lorry->CreateContents(DynamiteBox, 2);
lorry->CreateContents(Dynamite, 5);
}
return true;
}
func OnGoalsFulfilled()
{
GainScenarioAchievement("Done");
return false;
}