forked from Mirrors/openclonk
c588fe79c9
Currently, all music pieces are kept in memory to avoid random group access, which is a bit excessive for the larger music pack. This change will allow runtime music loads without too much delay. |
||
---|---|---|
.. | ||
GameExplorer.nsh | ||
MultiUser_x64.nsh | ||
do.bmp | ||
exdll.h | ||
firewall.cpp | ||
firewall.dll | ||
header.bmp | ||
inst.ico | ||
musicpack.nsh | ||
netfw.h | ||
oc.nsi | ||
uninst.ico |