openclonk/src/object
Günther Brammer e5f75c5a44 Remove a bunch of dead code, mostly player control related 2016-02-03 03:17:23 +01:00
..
C4Action.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4Command.cpp Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
C4Command.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Def.cpp Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
C4Def.h Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
C4DefGraphics.cpp PlayAnimation: Delete previous animations in same slot if no weight is given. 2016-01-28 22:02:27 -05:00
C4DefGraphics.h Drop hack that allowed taking a reference to a temporary value 2015-09-20 13:27:13 +02:00
C4DefList.cpp Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
C4DefList.h Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
C4GameObjects.cpp Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
C4GameObjects.h new function SetLightRange (replaces SetPlrViewRange) 2015-01-02 01:06:00 +01:00
C4IDList.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4IDList.h Drop hack that allowed taking a reference to a temporary value 2015-09-20 13:27:13 +02:00
C4Id.cpp Implement landscape inflammation. 2015-10-09 16:24:16 -04:00
C4Id.h Implement landscape inflammation. 2015-10-09 16:24:16 -04:00
C4InfoCore.cpp Remove a bunch of dead code, mostly player control related 2016-02-03 03:17:23 +01:00
C4InfoCore.h Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00
C4MeshAnimation.cpp Aul: Throw exceptions by value, not by pointer 2015-12-08 13:17:40 +01:00
C4MeshAnimation.h Add sanity check for animation length when using Anim_Linear as a position provider in PlayAnimation script function. 2015-07-07 22:59:41 -04:00
C4Movement.cpp Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
C4Object.cpp Merge script branch 2016-01-31 21:51:58 +01:00
C4Object.h Rename C4Script.h to C4GameScript.h 2016-01-24 12:27:23 +01:00
C4ObjectCom.cpp Remove a bunch of dead code, mostly player control related 2016-02-03 03:17:23 +01:00
C4ObjectCom.h Remove a bunch of dead code, mostly player control related 2016-02-03 03:17:23 +01:00
C4ObjectInfo.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfoList.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4ObjectInfoList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectList.cpp Drop hack that allowed taking a reference to a temporary value 2015-09-20 13:27:13 +02:00
C4ObjectList.h Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4ObjectMenu.cpp Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
C4ObjectMenu.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.h Remove several instances of disabled legacy code 2015-01-18 22:59:45 +01:00
C4ObjectScript.cpp Merge script branch 2016-01-31 21:51:58 +01:00
C4Sector.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Sector.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Shape.cpp Fix force redirection behavior of non-clonks on permeable SolidMasks. 2016-01-20 22:49:56 -05:00
C4Shape.h Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00