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C4Action.cpp
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4Command.cpp
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Simplify construction of C4AulParSets
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2016-01-25 00:00:57 +01:00 |
C4Command.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Def.cpp
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Simplify construction of C4AulParSets
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2016-01-25 00:00:57 +01:00 |
C4Def.h
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Replace BorderBound DefCore value with BorderBound object property
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2016-01-01 22:18:41 +01:00 |
C4DefGraphics.cpp
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PlayAnimation: Delete previous animations in same slot if no weight is given.
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2016-01-28 22:02:27 -05:00 |
C4DefGraphics.h
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Drop hack that allowed taking a reference to a temporary value
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2015-09-20 13:27:13 +02:00 |
C4DefList.cpp
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Simplify construction of C4AulParSets
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2016-01-25 00:00:57 +01:00 |
C4DefList.h
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Append and include skeletons (#1180)
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2015-01-06 18:25:08 +01:00 |
C4GameObjects.cpp
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Simplify construction of C4AulParSets
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2016-01-25 00:00:57 +01:00 |
C4GameObjects.h
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new function SetLightRange (replaces SetPlrViewRange)
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2015-01-02 01:06:00 +01:00 |
C4IDList.cpp
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Drop Min, Max, Swap for std::min, std::max, std::swap
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2015-11-15 13:53:01 +01:00 |
C4IDList.h
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Drop hack that allowed taking a reference to a temporary value
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2015-09-20 13:27:13 +02:00 |
C4Id.cpp
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Implement landscape inflammation.
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2015-10-09 16:24:16 -04:00 |
C4Id.h
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Implement landscape inflammation.
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2015-10-09 16:24:16 -04:00 |
C4InfoCore.cpp
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Remove a bunch of dead code, mostly player control related
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2016-02-03 03:17:23 +01:00 |
C4InfoCore.h
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Don't ZeroMem non-POD types
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2015-11-14 16:43:19 +01:00 |
C4MeshAnimation.cpp
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Aul: Throw exceptions by value, not by pointer
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2015-12-08 13:17:40 +01:00 |
C4MeshAnimation.h
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Add sanity check for animation length when using Anim_Linear as a position provider in PlayAnimation script function.
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2015-07-07 22:59:41 -04:00 |
C4Movement.cpp
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Simplify construction of C4AulParSets
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2016-01-25 00:00:57 +01:00 |
C4Object.cpp
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Merge script branch
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2016-01-31 21:51:58 +01:00 |
C4Object.h
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Rename C4Script.h to C4GameScript.h
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2016-01-24 12:27:23 +01:00 |
C4ObjectCom.cpp
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Remove a bunch of dead code, mostly player control related
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2016-02-03 03:17:23 +01:00 |
C4ObjectCom.h
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Remove a bunch of dead code, mostly player control related
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2016-02-03 03:17:23 +01:00 |
C4ObjectInfo.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectInfo.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectInfoList.cpp
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Drop Min, Max, Swap for std::min, std::max, std::swap
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2015-11-15 13:53:01 +01:00 |
C4ObjectInfoList.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectList.cpp
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Drop hack that allowed taking a reference to a temporary value
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2015-09-20 13:27:13 +02:00 |
C4ObjectList.h
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4ObjectMenu.cpp
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Simplify construction of C4AulParSets
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2016-01-25 00:00:57 +01:00 |
C4ObjectMenu.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectPtr.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectPtr.h
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Remove several instances of disabled legacy code
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2015-01-18 22:59:45 +01:00 |
C4ObjectScript.cpp
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Merge script branch
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2016-01-31 21:51:58 +01:00 |
C4Sector.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Sector.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Shape.cpp
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Fix force redirection behavior of non-clonks on permeable SolidMasks.
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2016-01-20 22:49:56 -05:00 |
C4Shape.h
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Don't ZeroMem non-POD types
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2015-11-14 16:43:19 +01:00 |