openclonk/planet/Objects.ocd
Sven Eberhardt 7d535ac6db Fix US name of Goal_RubyHunt 2017-05-07 15:29:42 -04:00
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Animals.ocd improve lavacore solidmask 2017-04-22 16:11:00 +02:00
Clonk.ocd Fix variable shadowing in Clonk::SetScaleRotation 2017-02-20 22:25:27 -05:00
Effects.ocd Remove extinguished flames. 2016-12-27 22:51:44 +01:00
Environment.ocd make lava/acid bubble visible in editor so that it can created in sequences 2017-03-27 09:44:28 +02:00
Goals.ocd Fix US name of Goal_RubyHunt 2017-05-07 15:29:42 -04:00
HUD.ocd InteractionMenu: fix script error when custom entry extra_data contains something different from a proplist 2017-05-02 19:13:48 +02:00
Helpers.ocd Add localization support for string evaluators, gravestone and signpost inscriptions and custom game goal texts 2017-05-07 15:03:11 -04:00
Icons.ocd add icons for buying and selling 2017-01-03 17:56:03 +01:00
Items.ocd correctly update barrel graphics when emptied onto existing stack 2017-04-25 14:04:43 +02:00
Libraries.ocd clean up and document relaunch rule 2017-05-01 11:00:51 +02:00
Rules.ocd Merge branch 'master' of ssh://git.openclonk.org/openclonk 2017-05-07 15:16:01 -04:00
Structures.ocd Hatch: combine with basements even if the construction preview hasn't been properly combined. 2017-05-03 09:42:25 +02:00
System.ocg objects on fire inflame inflammable materials 2016-06-03 22:08:14 +02:00
Vegetation.ocd do not move seaweed by tele glove or windbag 2017-04-25 20:12:44 +02:00
Vehicles.ocd Define general AI creature selection for vehicles in enemy spawn 2017-03-05 14:32:57 -05:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00