.. |
Animals.ocd
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improve lavacore solidmask
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2017-04-22 16:11:00 +02:00 |
Clonk.ocd
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Fix variable shadowing in Clonk::SetScaleRotation
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2017-02-20 22:25:27 -05:00 |
Effects.ocd
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Remove extinguished flames.
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2016-12-27 22:51:44 +01:00 |
Environment.ocd
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make lava/acid bubble visible in editor so that it can created in sequences
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2017-03-27 09:44:28 +02:00 |
Goals.ocd
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Fix US name of Goal_RubyHunt
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2017-05-07 15:29:42 -04:00 |
HUD.ocd
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InteractionMenu: fix script error when custom entry extra_data contains something different from a proplist
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2017-05-02 19:13:48 +02:00 |
Helpers.ocd
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Add localization support for string evaluators, gravestone and signpost inscriptions and custom game goal texts
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2017-05-07 15:03:11 -04:00 |
Icons.ocd
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add icons for buying and selling
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2017-01-03 17:56:03 +01:00 |
Items.ocd
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correctly update barrel graphics when emptied onto existing stack
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2017-04-25 14:04:43 +02:00 |
Libraries.ocd
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clean up and document relaunch rule
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2017-05-01 11:00:51 +02:00 |
Rules.ocd
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Merge branch 'master' of ssh://git.openclonk.org/openclonk
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2017-05-07 15:16:01 -04:00 |
Structures.ocd
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Hatch: combine with basements even if the construction preview hasn't been properly combined.
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2017-05-03 09:42:25 +02:00 |
System.ocg
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objects on fire inflame inflammable materials
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2016-06-03 22:08:14 +02:00 |
Vegetation.ocd
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do not move seaweed by tele glove or windbag
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2017-04-25 20:12:44 +02:00 |
Vehicles.ocd
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Define general AI creature selection for vehicles in enemy spawn
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2017-03-05 14:32:57 -05:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |