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Animals.ocd
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another batch of Graphics.png removals
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2015-02-15 22:37:08 +01:00 |
Clonk.ocd
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another batch of Graphics.png removals
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2015-02-15 22:37:08 +01:00 |
Effects.ocd
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CreateObject/CreateObjectAbove (#1214)
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2015-01-11 19:02:03 +01:00 |
Environment.ocd
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another batch of Graphics.png removals
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2015-02-15 22:37:08 +01:00 |
Goals.ocd
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another batch of Graphics.png removals
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2015-02-15 22:37:08 +01:00 |
HUD.ocd
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show exit interaction when inside object (#1169)
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2015-02-16 20:31:29 +01:00 |
Helpers.ocd
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another batch of Graphics.png removals
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2015-02-15 22:37:08 +01:00 |
Icons.ocd
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
Items.ocd
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clean up dynamite box and fix (#1265)
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2015-02-15 21:33:52 +01:00 |
Libraries.ocd
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callback for projuct ejection in producer library
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2015-02-22 19:03:30 +01:00 |
Rules.ocd
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fixed no power need rule
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2015-02-04 12:40:29 +01:00 |
Structures.ocd
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fix door control for wooden cabin
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2015-02-18 18:25:49 +01:00 |
Vegetation.ocd
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Fix null pointer when coniferous burns down.
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2015-01-18 15:20:25 +01:00 |
Vehicles.ocd
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lorry ejects contents on destuction from explosion
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2015-01-15 18:34:35 +01:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_vertex.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |