openclonk/planet/Objects.ocd
Maikel de Vries 94019dd335 callback for projuct ejection in producer library 2015-02-22 19:03:30 +01:00
..
Animals.ocd another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
Clonk.ocd another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
Effects.ocd CreateObject/CreateObjectAbove (#1214) 2015-01-11 19:02:03 +01:00
Environment.ocd another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
Goals.ocd another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
HUD.ocd show exit interaction when inside object (#1169) 2015-02-16 20:31:29 +01:00
Helpers.ocd another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
Icons.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Items.ocd clean up dynamite box and fix (#1265) 2015-02-15 21:33:52 +01:00
Libraries.ocd callback for projuct ejection in producer library 2015-02-22 19:03:30 +01:00
Rules.ocd fixed no power need rule 2015-02-04 12:40:29 +01:00
Structures.ocd fix door control for wooden cabin 2015-02-18 18:25:49 +01:00
Vegetation.ocd Fix null pointer when coniferous burns down. 2015-01-18 15:20:25 +01:00
Vehicles.ocd lorry ejects contents on destuction from explosion 2015-01-15 18:34:35 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00