openclonk/planet/System.ocg
David Dormagen c3c243d31e collection: utilize new key combination functionality; also put collection on shift
Shift instead of Ctrl is more consistent with dropping items, which is on Shift+Number. Incidentally you can now also decide to drop an item to make space for a new one DURING the collection process. Really rather rad.
2015-09-02 23:21:06 +02:00
..
Action.c Squelch varargs warnings in System.ocg 2014-12-12 23:27:17 +01:00
Array.c add RandomElement function to get a random element from an array 2015-07-20 18:11:16 +02:00
Colors.c fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Controls.c reimplement alt use on right mouse button 2015-06-28 09:44:50 +02:00
Creation.c CastObjects: Array 2015-07-11 17:48:14 +02:00
Explode.c explosion: fix nil-pointer when object removes itself on death 2015-08-20 13:47:27 +02:00
Fade.c added global functions FadeOut(int time, bool del) and FadeIn(int time) 2012-11-11 11:44:03 -08:00
FindLocation.c Merge branch 'master' into Controls 2015-08-02 19:24:04 +02:00
FindObject.c add Find_Team as FindObject criteria 2015-06-17 20:15:24 +02:00
Fire.c increased lava damage 2015-08-16 23:14:16 +02:00
FunctionOverview.txt Script: Remove unused OnBlastIncinerationDamage callback 2012-05-06 15:37:43 +02:00
GUIs.c fix ToEmString and introduce ToPercentString for GUIs 2015-06-05 12:06:02 +02:00
GetXVal.c remove obsolete BuildTurnTo defcore entry 2015-05-11 21:47:55 +02:00
HitChecks.c Fix null pointer exception when objects are removed in response to a hit callback. 2014-10-03 21:57:38 +02:00
LanguageDE.txt Add /todo message board command. 2015-03-05 16:04:07 +01:00
LanguageUS.txt Add /todo message board command. 2015-03-05 16:04:07 +01:00
Library_Inventory.c crlf -> lf 2013-05-24 19:16:49 +02:00
Material.c Fix pump to clear the last row of pixels (#1057) and allow pumping from pump without source pipe. 2015-05-01 18:13:41 +02:00
Math.c Added shape library. 2015-07-31 00:42:01 -04:00
MeshAnimation.c Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
Names.txt Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Object.c Merge branch 'master' into Controls 2015-09-02 08:19:34 +02:00
Particles.c Some missions fixes/adjustments 2014-09-21 16:36:05 +02:00
Player.c add GetPlayers and GetPlayerByID to loop more easily over players 2015-06-17 23:12:40 +02:00
PlayerControl.c collect objects solely via CTRL now 2015-08-30 20:39:50 +02:00
PlayerControls.txt collection: utilize new key combination functionality; also put collection on shift 2015-09-02 23:21:06 +02:00
Proplists.c Added shape library. 2015-07-31 00:42:01 -04:00
SaveScenario.c Scenario saving: Concatenate multiple equal calls to CreateContents. 2015-01-18 14:28:10 +01:00
Schedule.c Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
String.c fix ToEmString and introduce ToPercentString for GUIs 2015-06-05 12:06:02 +02:00
StringTblDE.txt collect objects solely via CTRL now 2015-08-30 20:39:50 +02:00
StringTblUS.txt collect objects solely via CTRL now 2015-08-30 20:39:50 +02:00
Time.c Convenient wrapper for Environment_Time: HasDayNightCycle, SetTime, GetTime, IsDay, IsNight 2015-07-23 12:58:19 +02:00
Version.txt increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Vertices.c Add a new variant of vehicle that can be passed from below but be walked on from above. 2015-08-30 22:19:36 +09:00