Günther Brammer
fc5c384681
Material: Remove color field, use textures as is
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This also removes ColorByMaterial, which was alread unused in CE and CR.
2009-07-24 23:50:04 +02:00
Günther Brammer
2c56657a41
Merge branch 'landscape'
2009-07-21 15:22:07 +02:00
Günther Brammer
09a7f4cd07
unifdef C4ENGINE
2009-06-17 21:22:10 +02:00
Günther Brammer
08957a3b9a
Add copyright notices
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These are automatically generated from the old redwolf design repository.
They are probably somewhat inaccurate.
2009-06-05 15:41:20 +02:00
Günther Brammer
d7de58b7ad
OpenGL/D3D: Remove some remains from the DirectDraw days
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Mostly error messages, debug output and function names, but still.
2009-06-03 01:59:04 +02:00
Günther Brammer
8da93e68dd
OpenGL/D3D: Remove StoreStateBlock API for good
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It didn't do anything with OpenGL and was too slow with D3D9. Any D3D bugs
will have to be fixed some other way, probably by setting up the needed
state anew.
2009-06-03 01:38:01 +02:00
Günther Brammer
55bda98558
OpenGL: Remove duplication and Direct3d stuff
2009-05-31 02:09:15 +02:00
Günther Brammer
b2a16b8e1a
Remove old liquid animation
2009-05-28 01:31:31 +02:00
Carl-Philip Hänsch
806cd10f7b
Blit every landscape texture separately and with higher resolution
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ApplyLighting copies all values of Surface8 to Blue-Channel of Surface32,
BlitLandscape loops over all textures. This enables multiple material
texture pixels per landscape pixel.
2009-05-28 01:38:14 +02:00
Günther Brammer
4d3f5a28f9
SDL: Fix runtime resolution changes
2009-05-12 23:42:34 +02:00
Günther Brammer
6db4f8e5b3
Only one texture per material
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committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:08:10 +02:00
Günther Brammer
955422b6ee
Remove three color landscape textures
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committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:08:10 +02:00
Nicolas Hake
0f050f0343
Import source
2009-05-08 15:28:41 +02:00