Commit Graph

13 Commits (fc5c384681d43f66cc06048557e120188b11ca9c)

Author SHA1 Message Date
Günther Brammer fc5c384681 Material: Remove color field, use textures as is
This also removes ColorByMaterial, which was alread unused in CE and CR.
2009-07-24 23:50:04 +02:00
Günther Brammer 2c56657a41 Merge branch 'landscape' 2009-07-21 15:22:07 +02:00
Günther Brammer 09a7f4cd07 unifdef C4ENGINE 2009-06-17 21:22:10 +02:00
Günther Brammer 08957a3b9a Add copyright notices
These are automatically generated from the old redwolf design repository.
They are probably somewhat inaccurate.
2009-06-05 15:41:20 +02:00
Günther Brammer d7de58b7ad OpenGL/D3D: Remove some remains from the DirectDraw days
Mostly error messages, debug output and function names, but still.
2009-06-03 01:59:04 +02:00
Günther Brammer 8da93e68dd OpenGL/D3D: Remove StoreStateBlock API for good
It didn't do anything with OpenGL and was too slow with D3D9. Any D3D bugs
will have to be fixed some other way, probably by setting up the needed
state anew.
2009-06-03 01:38:01 +02:00
Günther Brammer 55bda98558 OpenGL: Remove duplication and Direct3d stuff 2009-05-31 02:09:15 +02:00
Günther Brammer b2a16b8e1a Remove old liquid animation 2009-05-28 01:31:31 +02:00
Carl-Philip Hänsch 806cd10f7b Blit every landscape texture separately and with higher resolution
ApplyLighting copies all values of Surface8 to Blue-Channel of Surface32,
BlitLandscape loops over all textures. This enables multiple material
texture pixels per landscape pixel.
2009-05-28 01:38:14 +02:00
Günther Brammer 4d3f5a28f9 SDL: Fix runtime resolution changes 2009-05-12 23:42:34 +02:00
Günther Brammer 6db4f8e5b3 Only one texture per material
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:08:10 +02:00
Günther Brammer 955422b6ee Remove three color landscape textures
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:08:10 +02:00
Nicolas Hake 0f050f0343 Import source 2009-05-08 15:28:41 +02:00